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* Only toggle to a QGLWidget if not using an OpenGL based graphics system.Samuel Rødal2010-09-021-3/+1
* Relicensing as BSDDonald Carr2010-05-061-21/+32
* Removed all but one web view to improve start-up performance.Samuel Rødal2009-10-021-2/+2
* Disable SmoothPixmapTransform when not using OpenGL, and cache camera matrices.Samuel Rødal2008-12-151-0/+3
* Update license headers.Samuel Rødal2008-12-011-0/+23
* Add OpenGL model renderer and improve update/visibility handling for increase...Samuel Rødal2008-11-301-1/+1
* Improved scaling and lighting.Samuel Rødal2008-11-291-1/+6
* Add mediaplayer.Samuel Rødal2008-11-281-1/+2
* Add scripting.Samuel Rødal2008-11-281-2/+2
* Collision detection.Samuel Rødal2008-11-271-1/+1
* Add soldier item.Samuel Rødal2008-11-271-3/+5
* Infinite recursion trick.Samuel Rødal2008-11-271-1/+1
* Add door.Samuel Rødal2008-11-271-2/+4
* Some fixes related to focus handling, and recursive view embedding.Samuel Rødal2008-11-271-4/+1
* New textures, clean up code a bit.Samuel Rødal2008-11-261-48/+6
* Wall shadows and ceiling/floor colors.Samuel Rødal2008-11-261-0/+2
* Samplebuffers by default and work around constant-w projection bug.Samuel Rødal2008-11-261-1/+1
* Add renderer toggle.Samuel Rødal2008-11-261-1/+2
* Use QGLWidget viewport instead, and make wall texture a better size/format.Samuel Rødal2008-11-261-7/+27
* Minor tweaks.Samuel Rødal2008-11-261-1/+1
* Initial import.Samuel Rødal2008-11-261-0/+48