Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Only toggle to a QGLWidget if not using an OpenGL based graphics system. | Samuel Rødal | 2010-09-02 | 1 | -0/+5 |
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* | Relicensing as BSD | Donald Carr | 2010-05-06 | 1 | -21/+32 |
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* | Implemented hidden surface removal for projected items. | Samuel Rødal | 2009-10-09 | 1 | -1/+10 |
| | | | | | This speeds things up a bit by not painting walls / items that are completely hidden behind other walls. | ||||
* | Port to Qt 4.6 etc... | Samuel Rødal | 2009-10-01 | 1 | -5/+15 |
| | | | | | | | | | Ported to use Qt 4.6's matrix and vector classes, as well as using QGLShaderProgram to make the OpenGL rendering code work both on desktop OpenGL and OpenGL ES 2.0 (the desktop version requires GLEW atm). Also added auto-walk toggler to improve navigation on a touchscreen device. | ||||
* | Disable SmoothPixmapTransform when not using OpenGL, and cache camera matrices. | Samuel Rødal | 2008-12-15 | 1 | -7/+24 |
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* | Implement mouse looking when clicking and dragging with right mouse button. | Samuel Rødal | 2008-12-04 | 1 | -1/+5 |
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* | Only show web views when load has finished. | Samuel Rødal | 2008-12-01 | 1 | -0/+1 |
| | | | | Also make model item redraw correctly when OpenGL is disabled. | ||||
* | Update license headers. | Samuel Rødal | 2008-12-01 | 1 | -0/+23 |
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* | Add OpenGL model renderer and improve update/visibility handling for ↵ | Samuel Rødal | 2008-11-30 | 1 | -6/+10 |
| | | | | increased performance. | ||||
* | Split into more source files. | Samuel Rødal | 2008-11-30 | 1 | -66/+5 |
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* | Add camera class and pitching. | Samuel Rødal | 2008-11-29 | 1 | -6/+30 |
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* | Improved scaling and lighting. | Samuel Rødal | 2008-11-29 | 1 | -2/+26 |
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* | Scale mediaplayer volume by distance. | Samuel Rødal | 2008-11-28 | 1 | -0/+3 |
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* | Better resizing of widgets. | Samuel Rødal | 2008-11-28 | 1 | -0/+1 |
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* | Add some fun presets. | Samuel Rødal | 2008-11-28 | 1 | -0/+1 |
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* | Add scripting. | Samuel Rødal | 2008-11-28 | 1 | -2/+50 |
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* | Walking animation. | Samuel Rødal | 2008-11-27 | 1 | -1/+11 |
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* | Strafing and proper sprite based soldier poses. | Samuel Rødal | 2008-11-27 | 1 | -0/+2 |
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* | Collision detection. | Samuel Rødal | 2008-11-27 | 1 | -1/+6 |
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* | Add soldier item. | Samuel Rødal | 2008-11-27 | 1 | -9/+34 |
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* | Infinite recursion trick. | Samuel Rødal | 2008-11-27 | 1 | -0/+3 |
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* | Add floor and ceiling tiles. | Samuel Rødal | 2008-11-27 | 1 | -0/+3 |
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* | Add door. | Samuel Rødal | 2008-11-27 | 1 | -0/+11 |
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* | New textures, clean up code a bit. | Samuel Rødal | 2008-11-26 | 1 | -3/+12 |
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* | Add walking motion. | Samuel Rødal | 2008-11-26 | 1 | -0/+1 |
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* | Wall shadows and ceiling/floor colors. | Samuel Rødal | 2008-11-26 | 1 | -0/+4 |
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* | Add renderer toggle. | Samuel Rødal | 2008-11-26 | 1 | -5/+6 |
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* | Initial import. | Samuel Rødal | 2008-11-26 | 1 | -0/+58 |