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/****************************************************************************
**
** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the Graphics Dojo project on Trolltech Labs.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 or 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
#ifndef ENTITY_H
#define ENTITY_H
#include <QPointF>
#include <QObject>
#include "mazescene.h"
class Entity : public QObject, public ProjectedItem
{
Q_OBJECT
public:
Entity(const QPointF &pos);
void updateTransform(const Camera &camera);
QPointF pos() const { return m_pos; }
bool move(MazeScene *scene);
public slots:
void turnTowards(qreal x, qreal y);
void turnLeft();
void turnRight();
void walk();
void stop();
protected:
void timerEvent(QTimerEvent *event);
private:
void updateImage();
private:
QPointF m_pos;
qreal m_angle;
bool m_walking;
bool m_walked;
qreal m_turnVelocity;
QPointF m_turnTarget;
bool m_useTurnTarget;
int m_animationIndex;
int m_angleIndex;
};
#endif
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