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-rw-r--r--clang/lib/CodeGen/CGCleanup.cpp37
1 files changed, 23 insertions, 14 deletions
diff --git a/clang/lib/CodeGen/CGCleanup.cpp b/clang/lib/CodeGen/CGCleanup.cpp
index 5bf48bc22a54..8683f19d9da2 100644
--- a/clang/lib/CodeGen/CGCleanup.cpp
+++ b/clang/lib/CodeGen/CGCleanup.cpp
@@ -634,12 +634,19 @@ static void destroyOptimisticNormalEntry(CodeGenFunction &CGF,
/// Pops a cleanup block. If the block includes a normal cleanup, the
/// current insertion point is threaded through the cleanup, as are
/// any branch fixups on the cleanup.
-void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
+void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough,
+ bool ForDeactivation) {
assert(!EHStack.empty() && "cleanup stack is empty!");
assert(isa<EHCleanupScope>(*EHStack.begin()) && "top not a cleanup!");
EHCleanupScope &Scope = cast<EHCleanupScope>(*EHStack.begin());
assert(Scope.getFixupDepth() <= EHStack.getNumBranchFixups());
+ // If we are deactivating a normal cleanup, we need to pretend that the
+ // fallthrough is unreachable. We restore this IP before returning.
+ CGBuilderTy::InsertPoint NormalDeactivateOrigIP;
+ if (ForDeactivation && (Scope.isNormalCleanup() || !getLangOpts().EHAsynch)) {
+ NormalDeactivateOrigIP = Builder.saveAndClearIP();
+ }
// Remember activation information.
bool IsActive = Scope.isActive();
Address NormalActiveFlag =
@@ -729,6 +736,8 @@ void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
EHStack.popCleanup(); // safe because there are no fixups
assert(EHStack.getNumBranchFixups() == 0 ||
EHStack.hasNormalCleanups());
+ if (NormalDeactivateOrigIP.isSet())
+ Builder.restoreIP(NormalDeactivateOrigIP);
return;
}
@@ -765,9 +774,16 @@ void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
if (!RequiresNormalCleanup) {
// Mark CPP scope end for passed-by-value Arg temp
// per Windows ABI which is "normally" Cleanup in callee
- if (IsEHa && getInvokeDest() && Builder.GetInsertBlock()) {
- if (Personality.isMSVCXXPersonality())
+ if (IsEHa && getInvokeDest()) {
+ // If we are deactivating a normal cleanup then we don't have a
+ // fallthrough. Restore original IP to emit CPP scope ends in the correct
+ // block.
+ if (NormalDeactivateOrigIP.isSet())
+ Builder.restoreIP(NormalDeactivateOrigIP);
+ if (Personality.isMSVCXXPersonality() && Builder.GetInsertBlock())
EmitSehCppScopeEnd();
+ if (NormalDeactivateOrigIP.isSet())
+ NormalDeactivateOrigIP = Builder.saveAndClearIP();
}
destroyOptimisticNormalEntry(*this, Scope);
Scope.MarkEmitted();
@@ -992,6 +1008,8 @@ void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
}
}
+ if (NormalDeactivateOrigIP.isSet())
+ Builder.restoreIP(NormalDeactivateOrigIP);
assert(EHStack.hasNormalCleanups() || EHStack.getNumBranchFixups() == 0);
// Emit the EH cleanup if required.
@@ -1281,17 +1299,8 @@ void CodeGenFunction::DeactivateCleanupBlock(EHScopeStack::stable_iterator C,
// to the current RunCleanupsScope.
if (C == EHStack.stable_begin() &&
CurrentCleanupScopeDepth.strictlyEncloses(C)) {
- // Per comment below, checking EHAsynch is not really necessary
- // it's there to assure zero-impact w/o EHAsynch option
- if (!Scope.isNormalCleanup() && getLangOpts().EHAsynch) {
- PopCleanupBlock();
- } else {
- // If it's a normal cleanup, we need to pretend that the
- // fallthrough is unreachable.
- CGBuilderTy::InsertPoint SavedIP = Builder.saveAndClearIP();
- PopCleanupBlock();
- Builder.restoreIP(SavedIP);
- }
+ PopCleanupBlock(/*FallthroughIsBranchThrough=*/false,
+ /*ForDeactivation=*/true);
return;
}