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authorkh1 <karsten.heimrich@digia.com>2014-10-14 17:03:54 +0200
committerKarsten Heimrich <karsten.heimrich@digia.com>2014-10-15 17:10:18 +0200
commit84875396b75f5615afa637f9633d19bbc79e08e0 (patch)
tree012fe931425ae267361a608c0c63e0d05e4ee03e /src/libs/installer/binaryformatenginehandler.cpp
parentec92e19193eb9d69a3cf18979d6434cf04764902 (diff)
Overhaul the binary format API.
Adjust some naming. Add documentation. Make the Resource class handle files only, this is sufficient to read and map inbuild resources. Keep the QResources inside the manager as well, no need to handle them separate. Remove read, write functions from collection class, the API was just unclear how to use. Still it is far from intuitive in the manager class either. If we open a Resource, we need to close it on our own case they are pointers. Change-Id: Ic8aa32a84a15ac774fe1194ba0dbb5733f7216d6 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Diffstat (limited to 'src/libs/installer/binaryformatenginehandler.cpp')
-rw-r--r--src/libs/installer/binaryformatenginehandler.cpp37
1 files changed, 32 insertions, 5 deletions
diff --git a/src/libs/installer/binaryformatenginehandler.cpp b/src/libs/installer/binaryformatenginehandler.cpp
index 3388c5800..4d83a000b 100644
--- a/src/libs/installer/binaryformatenginehandler.cpp
+++ b/src/libs/installer/binaryformatenginehandler.cpp
@@ -42,33 +42,60 @@
#include "binaryformatenginehandler.h"
#include "binaryformatengine.h"
-#include <QFile>
-
namespace QInstaller {
+/*!
+ \class QInstaller::BinaryFormatEngineHandler
+ \inmodule QtInstallerFramework
+ \brief The BinaryFormatEngineHandler class provides a way to register resource collections and
+ resource files.
+*/
+
+/*!
+ Creates a file engine for the file specified by \a fileName. To be able to create a file
+ engine, the file name needs to be prefixed with \c {installer://}.
+
+ Returns 0 if the engine cannot handle \a fileName.
+*/
QAbstractFileEngine *BinaryFormatEngineHandler::create(const QString &fileName) const
{
return fileName.startsWith(QLatin1String("installer://"), Qt::CaseInsensitive )
? new BinaryFormatEngine(m_resources, fileName) : 0;
}
-void BinaryFormatEngineHandler::reset()
+/*!
+ Clears the contents of the binary format engine.
+*/
+void BinaryFormatEngineHandler::clear()
{
m_resources.clear();
}
+/*!
+ Returns the active instance of the engine.
+*/
BinaryFormatEngineHandler *BinaryFormatEngineHandler::instance()
{
static BinaryFormatEngineHandler instance;
return &instance;
}
+/*!
+ Registers the given resource collections \a collections in the engine.
+*/
void BinaryFormatEngineHandler::registerResources(const QList<ResourceCollection> &collections)
{
foreach (const ResourceCollection &collection, collections)
m_resources.insert(collection.name(), collection);
}
+/*!
+ Registers the resource specified by \a resourcePath in a resource collection specified
+ by \a fileName. The file name \a fileName must be in the form of \c {installer://}, followed
+ by the collection name and resource name separated by a forward slash.
+
+ A valid file name looks like this: installer://collectionName/resourceName
+*/
void
BinaryFormatEngineHandler::registerResource(const QString &fileName, const QString &resourcePath)
{
@@ -85,8 +112,8 @@ BinaryFormatEngineHandler::registerResource(const QString &fileName, const QStri
const QByteArray collectionName = path.section(sep, 0, 0).toUtf8();
m_resources[collectionName].setName(collectionName);
- m_resources[collectionName].appendResource(QSharedPointer<Resource>(new Resource(resourceName,
- resourcePath)));
+ m_resources[collectionName].appendResource(QSharedPointer<Resource>(new Resource(resourcePath,
+ resourceName)));
}
} // namespace QInstaller