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// StreamBinder.h

#ifndef __STREAMBINDER_H
#define __STREAMBINDER_H

#include "../IStream.h"
#include "../../Windows/Synchronization.h"

class CStreamBinder
{
  NWindows::NSynchronization::CManualResetEvent _allBytesAreWritenEvent;
  NWindows::NSynchronization::CManualResetEvent _thereAreBytesToReadEvent;
  NWindows::NSynchronization::CManualResetEvent _readStreamIsClosedEvent;
  UInt32 _bufferSize;
  const void *_buffer;
public:
  // bool ReadingWasClosed;
  UInt64 ProcessedSize;
  CStreamBinder() {}
  HRes CreateEvents();

  void CreateStreams(ISequentialInStream **inStream,
      ISequentialOutStream **outStream);
  HRESULT Read(void *data, UInt32 size, UInt32 *processedSize);
  void CloseRead();

  HRESULT Write(const void *data, UInt32 size, UInt32 *processedSize);
  void CloseWrite();
  void ReInit();
};

#endif