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/****************************************************************************
**
** Copyright (C) 2012 Laszlo Papp <lpapp@kde.org>
** Contact: http://www.qt-project.org/
**
** This file is part of the QtAudio3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qallistener.h"

QALListener::QALListener()
{
}

QALListener::~QALListener()
{
}

float QALListener::gain() const
{
    float gain;
    alGetListenerf(AL_GAIN, &gain);

    return gain;
}

void QALListener::setPosition(int px, int py, int pz)
{
    alListener3i(AL_POSITION, px, py, pz);
}

void QALListener::setPosition(float px, float py, float pz)
{
    alListener3f(AL_POSITION, px, py, pz);
}

void QALListener::setVelocity(int vx, int vy, int vz)
{
    alListener3i(AL_VELOCITY, vx, vy, vz);
}

void QALListener::setVelocity(float vx, float vy, float vz)
{
    alListener3f(AL_VELOCITY, vx, vy, vz);
}

void QALListener::setOrientation(int x1, int y1, int z1, int x2, int y2, int z2)
{
    ALint orientationVector[] = {x1, y1, z1, x2, y2, z2};
    alListeneriv(AL_ORIENTATION, orientationVector);
}

void QALListener::setOrientation(float x1, float y1, float z1, float x2, float y2, float z2)
{
    ALfloat orientationVector[] = {x1, y1, z1, x2, y2, z2};
    alListenerfv(AL_ORIENTATION, orientationVector);
}

void QALListener::setGain(float gain)
{
    alListenerf(AL_GAIN, gain);
}