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authorDaniel d'Andrada <daniel.dandrada@canonical.com>2015-06-15 17:50:14 -0300
committerDaniel d'Andrada <daniel.dandrada@canonical.com>2015-06-15 17:50:14 -0300
commit8b8d00b5847bda6651761c60c9a308bec8a53d5c (patch)
treeebb5b214d757aacb2984490d6f72cd5c150bcadc /src
parent447204fb2d469d475da4be412973c4974c1f5b24 (diff)
Code cosmetics
Diffstat (limited to 'src')
-rw-r--r--src/modules/Unity/Application/application_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/Unity/Application/application_manager.cpp b/src/modules/Unity/Application/application_manager.cpp
index 1014a3d..0624552 100644
--- a/src/modules/Unity/Application/application_manager.cpp
+++ b/src/modules/Unity/Application/application_manager.cpp
@@ -704,7 +704,7 @@ void ApplicationManager::add(Application* application)
QString appId = application->appId();
QString longAppId = application->longAppId();
- QStringList arguments =application->arguments();
+ QStringList arguments = application->arguments();
// The connection is queued as a workaround an issue in the PhoneStage animation that
// happens when you tap on a killed app in the spread to bring it to foreground, causing