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import QtQuick 2.0
import Unity.Application 0.1
Rectangle {
id: root
focus: true
Keys.onVolumeUpPressed: {
console.log("\"Volume Up\" pressed");
}
Keys.onVolumeDownPressed: {
console.log("\"Volume Down\" pressed");
}
gradient: Gradient {
GradientStop { position: 0.0; color: "lightsteelblue" }
GradientStop { position: 1.0; color: "pink" }
}
Image {
id: unityLogo
source: "UnityLogo.png"
fillMode: Image.PreserveAspectFit
anchors.centerIn: parent
width: 600
height: 600
RotationAnimation {
id: logoAnimation
target: unityLogo
from: 0
to: 359
duration: 3000
easing.type: Easing.Linear
loops: Animation.Infinite
}
}
MultiPointTouchArea {
anchors.fill: parent
minimumTouchPoints: 1
maximumTouchPoints: 1
touchPoints: [
TouchPoint { id: point }
]
property Item window: null
property real previousX: 0
property real previousY: 0
onPressed: {
// if at least 2 touch points are within a Window, select that Window
window = windowContainer.childAt(point.x, point.y);
// save mouse position
previousX = point.x
previousY = point.y
}
onUpdated: {
if (!window) return;
var offset = point.x - previousX
if (window.width > 100) {
window.width += offset
}
previousX = point.x
offset = point.y - previousY
if (window.height > 100) {
window.height += offset
}
previousY = point.y
}
onReleased: {
window = null
print(window.width, window.height)
}
MultiPointTouchArea {
id: touchArea
x: unityLogo.x
y: unityLogo.y
width: unityLogo.width
height: unityLogo.height
minimumTouchPoints:1
maximumTouchPoints:1
onPressed: {
if (logoAnimation.paused) {
logoAnimation.resume();
} else if (logoAnimation.running) {
logoAnimation.pause();
} else {
logoAnimation.start();
}
}
}
Item {
id: windowContainer
anchors.fill: parent
}
}
Rectangle {
width: 30; height: 30
color: "green"
x: point.x
y: point.y
}
Rectangle {
width: 60
height: 40
color: "red"
anchors { right: parent.right; bottom: parent.bottom }
Text {
anchors.centerIn: parent
text: "Quit"
}
MouseArea {
anchors.fill: parent
onClicked: Qt.quit()
}
}
Connections {
target: SurfaceManager
onSurfaceCreated: {
print("new surface", surface.name)
var windowComponent = Qt.createComponent("Window.qml");
var window = windowComponent.createObject(windowContainer);
window.setSurface(surface);
openAnimation.target = window;
openAnimation.start();
}
onSurfaceDestroyed: {
print("surface destroying", surface.name)
closeAnimation.surface = surface;
closeAnimation.start();
}
}
NumberAnimation {
id: openAnimation
property: "x";
from: root.width; to: 10;
duration: 1200; easing.type: Easing.InOutQuad
}
SequentialAnimation {
id: closeAnimation
property variant surface: null
NumberAnimation {
target: (closeAnimation.surface && closeAnimation.surface.parent) ? closeAnimation.surface.parent.parent : null
property: "scale";
to: 0;
duration: 500; easing.type: Easing.InQuad
}
ScriptAction {
script: {
closeAnimation.surface.parent.destroy(); //parent.destroy();
closeAnimation.surface.release();
print("surface destroyed")
}
}
}
}
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