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-rw-r--r--animators/src/qsganimatedrotation.cpp126
1 files changed, 0 insertions, 126 deletions
diff --git a/animators/src/qsganimatedrotation.cpp b/animators/src/qsganimatedrotation.cpp
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--- a/animators/src/qsganimatedrotation.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the plugins of %MODULE%.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsganimatedrotation.h"
-#include "qsganimatedproperty.h"
-#include "qsganimatorcontroller.h"
-#include <QtGui>
-
-QSGAnimatedRotation::QSGAnimatedRotation(QSGAnimatorController* controller, QObject* qmlObject) : QSGAnimatedTransform(controller, qmlObject)
-{
- m_angle = new QSGAnimatedProperty(m_qmlObject, "angle", 0.0);
- m_axisX = new QSGAnimatedProperty(m_qmlObject, "axis.x", 0.0);
- m_axisY = new QSGAnimatedProperty(m_qmlObject, "axis.y", 0.0);
- m_axisZ = new QSGAnimatedProperty(m_qmlObject, "axis.z", 1.0);
- m_originX = new QSGAnimatedProperty(m_qmlObject, "origin.x", 0.0);
- m_originY = new QSGAnimatedProperty(m_qmlObject, "origin.y", 0.0);
-
- // controller takes owneship
- controller->registerProperty(m_angle);
- controller->registerProperty(m_axisX);
- controller->registerProperty(m_axisY);
- controller->registerProperty(m_axisZ);
- controller->registerProperty(m_originX);
- controller->registerProperty(m_originY);
-
- if (qmlObject) {
- setAngle(qmlObject->property("angle"));
- setAxis(qmlObject->property("axis"));
- setOrigin(qmlObject->property("origin"));
- }
-}
-
-void QSGAnimatedRotation::setAngle(QVariant v)
-{
- m_angle->setValue(v);
-}
-
-void QSGAnimatedRotation::setAxis(QVariant v)
-{
- if (v.isValid() && v.type() == QVariant::Vector3D){
- QVector3D vec = qvariant_cast<QVector3D>(v);
- m_axisX->setValue(vec.x());
- m_axisY->setValue(vec.y());
- m_axisZ->setValue(vec.z());
- }
-}
-
-void QSGAnimatedRotation::setAxisX(QVariant v)
-{
- m_axisX->setValue(v);
-}
-
-void QSGAnimatedRotation::setAxisY(QVariant v)
-{
- m_axisY->setValue(v);
-}
-
-void QSGAnimatedRotation::setAxisZ(QVariant v)
-{
- m_axisZ->setValue(v);
-}
-
-void QSGAnimatedRotation::setOrigin(QVariant v)
-{
- if (v.isValid() && v.type() == QVariant::Vector3D){
- QVector3D vec = qvariant_cast<QVector3D>(v);
- m_originX->setValue(vec.x());
- m_originY->setValue(vec.y());
- }
-}
-
-void QSGAnimatedRotation::setOriginX(QVariant v)
-{
- m_originX->setValue(v);
-}
-
-void QSGAnimatedRotation::setOriginY(QVariant v)
-{
- m_originY->setValue(v);
-}
-
-void QSGAnimatedRotation::applyTo(QMatrix4x4 &m)
-{
- m.translate(m_originX->value().toReal(), m_originY->value().toReal());
- m.rotate(m_angle->value().toReal(), m_axisX->value().toReal(), m_axisY->value().toReal(), m_axisZ->value().toReal());
- m.translate(-m_originX->value().toReal(), -m_originY->value().toReal());
-}
-