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-rw-r--r--animators/src/qsganimatorshadereffect.cpp134
1 files changed, 0 insertions, 134 deletions
diff --git a/animators/src/qsganimatorshadereffect.cpp b/animators/src/qsganimatorshadereffect.cpp
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index b392bc5..0000000
--- a/animators/src/qsganimatorshadereffect.cpp
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@@ -1,134 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the plugins of %MODULE%.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsganimatorshadereffect.h"
-#include "qsganimatornode.h"
-
-class QSGShaderEffectAnimatorNode : public QSGAnimatorNode
-{
-public:
- QSGShaderEffectAnimatorNode(QSGAnimatorShaderEffect *item)
- : QSGAnimatorNode(item)
- , m_shaderEffectNode(0)
- {
- }
-
- ~QSGShaderEffectAnimatorNode()
- {
- }
-
- void preprocess()
- {
- QSGAnimatorNode::preprocess();
- if (m_controller->isInitialized()) {
- QQuickShaderEffectMaterial *material = static_cast<QQuickShaderEffectMaterial *>(m_shaderEffectNode->material());
-
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < material->uniforms[shaderType].size(); ++i) {
- QQuickShaderEffectMaterial::UniformData &d = material->uniforms[shaderType][i];
- QSGAnimatedProperty *ap = m_controller->registeredProperty(d.name);
- if (ap) d.value = ap->value();
- }
- }
-
- m_shaderEffectNode->markDirty(QSGNode::DirtyMaterial);
- }
- }
-
- void setShaderEffectNode(QQuickShaderEffectNode *n)
- {
- m_shaderEffectNode = n;
- }
-
-private:
- typedef QQuickShaderEffectMaterialKey Key;
- QQuickShaderEffectNode *m_shaderEffectNode;
-};
-
-QSGAnimatorShaderEffect::QSGAnimatorShaderEffect(QQuickItem *parent)
- : QQuickShaderEffect(parent)
- , m_animatorNode(0)
-{
- setFlag(ItemHasContents);
-}
-
-QSGAnimatorShaderEffect::~QSGAnimatorShaderEffect()
-{
-}
-
-QSGNode *QSGAnimatorShaderEffect::updatePaintNode(QSGNode *node, UpdatePaintNodeData *data)
-{
- QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(QQuickItemPrivate::get(this)->itemNode());
- QSGOpacityNode *opacityNode = static_cast<QSGOpacityNode*>(QQuickItemPrivate::get(this)->opacityNode());
- m_shaderEffectNode = static_cast<QQuickShaderEffectNode*>(QQuickShaderEffect::updatePaintNode(node, data));
-
- if (!node) {
- if (m_shaderEffectNode) {
- m_animatorNode = new QSGShaderEffectAnimatorNode(this);
- m_animatorNode->setFlag(QSGNode::UsePreprocess, true);
- m_shaderEffectNode->appendChildNode(m_animatorNode);
- }
- }
-
- if (m_animatorNode) {
- for (int i = 0; i < m_pendingAnimations.count(); i++) {
- QSGAbstractAnimation *a = m_pendingAnimations.at(i);
- m_animatorNode->controller().registerAnimation(a);
- m_registeredAnimations.append(a);
- }
- m_pendingAnimations.clear();
-
- m_animatorNode->controller().sync();
- m_animatorNode->setTransformNode(transformNode);
- m_animatorNode->setOpacityNode(opacityNode);
- m_animatorNode->setShaderEffectNode(m_shaderEffectNode);
- }
-
- return m_shaderEffectNode;
-}
-
-void QSGAnimatorShaderEffect::registerAnimation(QSGAbstractAnimation *a)
-{
- if (!m_registeredAnimations.contains(a) && !m_pendingAnimations.contains(a))
- m_pendingAnimations.append(a);
-
- update();
-}