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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Scenegraph Playground module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QSGPROPERTYANIMATION_H
-#define QSGPROPERTYANIMATION_H
-
-#include "qsgabstractanimation.h"
-
-class QSGPropertyAnimation : public QSGAbstractAnimation
-{
- Q_OBJECT
- Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
- Q_PROPERTY(QVariant from READ from WRITE setFrom NOTIFY fromChanged)
- Q_PROPERTY(QVariant to READ to WRITE setTo NOTIFY toChanged)
- Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
- Q_PROPERTY(QObject* target READ target WRITE setTarget NOTIFY targetChanged)
- Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged)
- Q_PROPERTY(QString properties READ properties WRITE setProperties NOTIFY propertiesChanged)
-
-public:
- QSGPropertyAnimation(QObject *parent = 0);
-
- int duration();
- void setDuration(int);
-
- QVariant from();
- void setFrom(QVariant);
-
- QVariant to();
- void setTo(QVariant);
-
- const QEasingCurve& easing();
- void setEasing(const QEasingCurve&);
-
- QObject* target();
- void setTarget(QObject *);
-
- const QString& property();
- void setProperty(QString);
-
- const QString& properties();
- void setProperties(QString);
-
- virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
- QQmlProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget = 0);
-
- void prepareTransition(QQuickStateActions &actions,
- QQmlProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget);
-
-public Q_SLOTS:
- virtual void complete();
- virtual void prepare(bool);
-
-Q_SIGNALS:
- void durationChanged(int);
- void fromChanged(QVariant);
- void toChanged(QVariant);
- void easingChanged(const QEasingCurve &);
- void targetChanged();
- void propertyChanged();
- void propertiesChanged();
-
-private:
- int m_duration;
- QVariant m_from;
- QVariant m_to;
- QEasingCurve m_easing;
- QObject *m_target;
- QString m_property;
- QString m_properties;
- Q_DISABLE_COPY(QSGPropertyAnimation)
-};
-
-#endif // QSGPROPERTYANIMATION_H