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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Scenegraph Playground module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qsganimatoritem.h"
#include "qsganimatorcontroller.h"
#include "qsganimatornode.h"
#include "qsgabstractanimation.h"
#include <QtQuick/QQuickItem>
#include <QDebug>

QSGAnimatorItem::QSGAnimatorItem(QQuickItem *parent)
    : QQuickItem(parent)
    , m_animatorNode(0)
{
    setFlag(ItemHasContents);
}

QSGAnimatorItem::~QSGAnimatorItem()
{
}

QSGNode *QSGAnimatorItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
{
    QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(QQuickItemPrivate::get(this)->itemNode());
    QSGOpacityNode *opacityNode = static_cast<QSGOpacityNode*>(QQuickItemPrivate::get(this)->opacityNode());

    if (!node) {
        m_animatorNode = new QSGAnimatorNode(this);
        m_animatorNode->setFlag(QSGNode::UsePreprocess, true);
    }

    if (m_animatorNode) {
        for (int i = 0; i < m_pendingAnimations.count(); i++) {
            QSGAbstractAnimation *a = m_pendingAnimations.at(i);
            m_animatorNode->controller().registerAnimation(a);
            m_registeredAnimations.append(a);
        }
        m_pendingAnimations.clear();

        m_animatorNode->controller().sync();
        m_animatorNode->setTransformNode(transformNode);
        m_animatorNode->setOpacityNode(opacityNode);
    }

    return m_animatorNode;
}

void QSGAnimatorItem::registerAnimation(QSGAbstractAnimation *a)
{
    if (!m_registeredAnimations.contains(a) && !m_pendingAnimations.contains(a))
        m_pendingAnimations.append(a);

    update();
}