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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Scenegraph Playground module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSGPROPERTYANIMATION_H
#define QSGPROPERTYANIMATION_H
#include "qsgabstractanimation.h"
class QSGPropertyAnimation : public QSGAbstractAnimation
{
Q_OBJECT
Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
Q_PROPERTY(QVariant from READ from WRITE setFrom NOTIFY fromChanged)
Q_PROPERTY(QVariant to READ to WRITE setTo NOTIFY toChanged)
Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
Q_PROPERTY(QObject* target READ target WRITE setTarget NOTIFY targetChanged)
Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged)
Q_PROPERTY(QString properties READ properties WRITE setProperties NOTIFY propertiesChanged)
public:
QSGPropertyAnimation(QObject *parent = 0);
int duration();
void setDuration(int);
QVariant from();
void setFrom(QVariant);
QVariant to();
void setTo(QVariant);
const QEasingCurve& easing();
void setEasing(const QEasingCurve&);
QObject* target();
void setTarget(QObject *);
const QString& property();
void setProperty(QString);
const QString& properties();
void setProperties(QString);
virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0);
void prepareTransition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget);
public Q_SLOTS:
virtual void complete();
virtual void prepare(bool);
Q_SIGNALS:
void durationChanged(int);
void fromChanged(QVariant);
void toChanged(QVariant);
void easingChanged(const QEasingCurve &);
void targetChanged();
void propertyChanged();
void propertiesChanged();
private:
int m_duration;
QVariant m_from;
QVariant m_to;
QEasingCurve m_easing;
QObject *m_target;
QString m_property;
QString m_properties;
Q_DISABLE_COPY(QSGPropertyAnimation)
};
#endif // QSGPROPERTYANIMATION_H
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