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import QtQuick 2.0
import Animators 1.0 as Rt
Rectangle {
id: root
width: 320
height: 480
color: "black"
property var out33in60: [ 0.33, 0.0, 0.40, 1.0, 1.0, 1.0 ]
property var out60in33: [ 0.60, 0.0, 0.67, 1.0, 1.0, 1.0 ]
Rt.Item {
id: renderThreadItem
width: parent.width
height: parent.height / 2
visible: !renderThreadAnimationsDisabled
Text {
anchors.centerIn: parent
text: "Render thread animation"
smooth: true
color: "white"
font.pixelSize: 20
}
Rt.SequentialAnimation {
id: testAnimation
running: control.running && !renderThreadAnimationsDisabled
paused: control.paused
loops: 3
Rt.NumberAnimation {
loops: 1
running: false
target: renderThreadItem
property: "rotation"
from: 0.0
to: 360.0
duration: 6000
easing.type: Easing.Bezier
easing.bezierCurve: out60in33
}
Rt.PauseAnimation { duration: 2000 }
Rt.NumberAnimation {
loops: 1
running: false
target: renderThreadItem
property: "rotation"
from: 360.0
to: 0.0
duration: 6000
easing.type: Easing.Bezier
easing.bezierCurve: out60in33
}
}
}
Item {
id: mainThreadItem
y: parent.height / 2
width: parent.width
height: parent.height / 2
visible: !mainThreadAnimationsDisabled
Text {
anchors.centerIn: parent
text: "Main thread animation"
smooth: true
color: "white"
font.pixelSize: 20
}
SequentialAnimation {
id: referenceAnimation
running: control.running && !mainThreadAnimationsDisabled
paused: control.paused
loops: 3
NumberAnimation {
loops: 1
running: false
target: mainThreadItem
property: "rotation"
from: 0.0
to: 360.0
duration: 6000
easing.type: Easing.Bezier
easing.bezierCurve: out60in33
}
PauseAnimation { duration: 2000 }
NumberAnimation {
loops: 1
running: false
target: mainThreadItem
property: "rotation"
from: 360.0
to: 0.0
duration: 6000
easing.type: Easing.Bezier
easing.bezierCurve: out60in33
}
}
}
Control {
id: control
anchors.bottom: parent.bottom
running: true
}
}
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