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import QtQuick 2.0
import Animators 1.0 as Rt

Rectangle {
    id: root
    width: 320
    height: 480
    color: "black"
    property var out33in60: [ 0.33, 0.0, 0.40, 1.0, 1.0, 1.0 ]
    property var out60in33: [ 0.60, 0.0, 0.67, 1.0, 1.0, 1.0 ]

    Timer {
        running: true
        interval: 2
        onTriggered: loader.sourceComponent = com
        repeat: false
    }

    Loader {
        id: loader
        sourceComponent: undefined
        anchors.fill: parent
    }

    Component {
        id: com
        Item {
            anchors.fill: parent
            Rt.ShaderEffect {
                id: effect
                width: parent.width
                height: parent.height / 2
                visible: !renderThreadAnimationsDisabled

                property variant source: ShaderEffectSource {
                    sourceItem: Rectangle { width: 100; height: 100; color: "red" }
                    hideSource: true
                }
                property real c: 0.0

                fragmentShader:
                    "
                varying highp vec2 qt_TexCoord0;
                uniform sampler2D source;
                uniform highp float c;
                uniform highp float qt_Opacity;

                void main() {
                    lowp vec4 color = texture2D(source, qt_TexCoord0);
                    gl_FragColor = mix(color, vec4(0.4), c) * qt_Opacity;
                }
                "

                Text {
                    anchors.centerIn: parent
                    text: "Render thread animation"
                    smooth: true
                    color: "white"
                    font.pixelSize: 20
                }

                Rt.ParallelAnimation {
                    id: testAnimation
                    running: control.running && !renderThreadAnimationsDisabled
                    paused: control.paused
                    loops: 10

                    Rt.NumberAnimation {
                        loops: 1
                        target: effect
                        property: "opacity"
                        from: 1.0
                        to: 0.0
                        duration: 3000
                    }
                    Rt.NumberAnimation {
                        loops: 1
                        target: effect
                        property: "c"
                        from: 0.0
                        to: 1.0
                        duration: 1500
                    }
                }
            }

            ShaderEffect {
                id: refeffect
                y: parent.height / 2 + 5
                width: parent.width
                height: parent.height / 2
                visible: !mainThreadAnimationsDisabled
                property var source: ShaderEffectSource {
                    sourceItem: Rectangle { width: 100; height: 100; color: "red" }
                    hideSource: true
                }
                property real c: 0.0

                fragmentShader:
                    "
                varying highp vec2 qt_TexCoord0;
                uniform sampler2D source;
                uniform highp float c;
                uniform highp float qt_Opacity;

                void main() {
                    lowp vec4 color = texture2D(source, qt_TexCoord0);
                    gl_FragColor = mix(color, vec4(0.4), c) * qt_Opacity;
                }
                "
                Text {
                    anchors.centerIn: parent
                    text: "Main thread animation"
                    smooth: true
                    color: "white"
                    font.pixelSize: 20
                }

                ParallelAnimation {
                    id: refAnimation
                    running: control.running && !mainThreadAnimationsDisabled
                    paused: control.paused
                    loops: 10

                    NumberAnimation {
                        loops: 1
                        target: refeffect
                        property: "opacity"
                        from: 1.0
                        to: 0.0
                        duration: 3000
                    }

                    NumberAnimation {
                        loops: 1
                        target: refeffect
                        property: "c"
                        from: 0.0
                        to: 1.0
                        duration: 1500
                    }
                }
            }
        }
    }
    Control {
        id: control
        anchors.bottom: parent.bottom
        running: true
    }
}