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import QtQuick 2.0
import Animators 1.0 as Rt
Rectangle {
id: root
width: 320
height: 480
color: "black"
property var out33in60: [ 0.33, 0.0, 0.40, 1.0, 1.0, 1.0 ]
property var out60in33: [ 0.60, 0.0, 0.67, 1.0, 1.0, 1.0 ]
Timer {
repeat: false
interval: 1000
running: true
onTriggered: {
console.log("onTriggered: changing test state.")
renderThreadItem.state = "moved"
mainThreadItem.state = "moved"
}
}
Rt.Item {
id: renderThreadItem
width: parent.width
height: parent.height / 2
visible: !renderThreadAnimationsDisabled
Text {
anchors.centerIn: parent
text: "Render thread animation"
smooth: true
color: "white"
font.pixelSize: 20
}
states: State {
name: "moved"
PropertyChanges { target: renderThreadItem; rotation: 360 }
}
transitions: Transition {
Rt.SequentialAnimation {
Rt.NumberAnimation {
target: renderThreadItem
property: "rotation"
easing.type: Easing.Bezier
easing.bezierCurve: out60in33
duration: 6000
to: 360
from: 0
}
Rt.NumberAnimation {
target: renderThreadItem
property: "scale"
from: 1.0
to: 0.3
easing.type: Easing.Bezier
easing.bezierCurve: out60in33
duration: 6000
}
}
}
}
Item {
id: mainThreadItem
y: parent.height / 2
width: parent.width
height: parent.height / 2
visible: !mainThreadAnimationsDisabled
Text {
anchors.centerIn: parent
text: "Main thread animation"
smooth: true
color: "white"
font.pixelSize: 20
}
states: State {
name: "moved"
PropertyChanges { target: mainThreadItem; rotation: 360 }
}
transitions: Transition {
SequentialAnimation {
NumberAnimation {
target: mainThreadItem
property: "rotation"
easing.type: Easing.Bezier
easing.bezierCurve: out60in33
duration: 6000
}
NumberAnimation {
target: mainThreadItem
property: "scale"
to: 0.3
easing.type: Easing.Bezier
easing.bezierCurve: out60in33
duration: 6000
}
}
}
}
Control {
id: control
anchors.bottom: parent.bottom
running: true
}
}
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