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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2017-08-02 15:30:20 +0200
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2017-08-29 13:46:36 +0000
commit64c083a8e4056fa2330e3db06505269803ad2702 (patch)
tree7f66b416e03c608dce0c78290d8aa51bae217296
parent1a3afc7549238463a35d374eaed96410cf76bfb8 (diff)
Enable more OpenGL functions with arrays
Add <array> modification for more functions. Task-number: PYSIDE-354 Task-number: PYSIDE-516 Change-Id: I083256d776067a16d780581c291da7d62fc47e14 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
-rw-r--r--sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml298
1 files changed, 289 insertions, 9 deletions
diff --git a/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml b/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml
index 343b76229..dd8404ce0 100644
--- a/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml
+++ b/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml
@@ -98,20 +98,15 @@
<rejection class="*" field-name="d_ptr"/>
<rejection class="*" field-name="d"/>
<rejection class="^QOpenGL.*$" argument-type="^GLboolean( const)?\*$"/>
- <rejection class="^QOpenGL.*$" argument-type="^GLchar( const)?\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^GLchar\*$"/>
<rejection class="^QOpenGL.*$" argument-type="GLchar *const const*"/>
- <rejection class="^QOpenGL.*$" argument-type="^GLenum( const)?\*$"/>
- <rejection class="^QOpenGL.*$" argument-type="^GLfloat( const)?\*$"/>
- <rejection class="^QOpenGL.*$" argument-type="^GLfloat( const)?\[.*$"/>
- <rejection class="^QOpenGL.*$" argument-type="^GLdouble( const)?\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^char\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^char( const)?\*\*$"/>
<rejection class="^QOpenGL.*$" argument-type="GLintptr"/>
- <rejection class="^QOpenGL.*$" argument-type="^GLint64( const)?\*$"/>
- <rejection class="^QOpenGL.*$" argument-type="^GLsizei( const)?\*$"/>
<rejection class="^QOpenGL.*$" argument-type="GLsizeiptr"/>
<rejection class="^QOpenGL.*$" argument-type="GLsync"/>
<rejection class="^QOpenGL.*$" argument-type="^GLubyte( const)?\*$"/>
<rejection class="^QOpenGL.*$" return-type="^GLubyte( const)?\*$"/>
- <rejection class="^QOpenGL.*$" argument-type="^GLu?int( const)?\*$"/>
<rejection class="^QOpenGL.*$" argument-type="^QMatrix.x.( const)?\*$"/>
<rejection class="^QOpenGL.*$" argument-type="qopengl_GLintptr"/>
<rejection class="^QOpenGL.*$" argument-type="qopengl_GLsizeiptr"/>
@@ -3308,9 +3303,263 @@
<modify-function signature="glEndTransformFeedback()" remove="all"/>
<modify-function signature="glPauseTransformFeedback()" remove="all"/>
<modify-function signature="glResumeTransformFeedback()" remove="all"/>
+ <modify-function signature="^glClearBuffer.*\(.*$">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glDeleteProgramPipelines(int,const unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glDeleteQueries(int,const unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glDeleteSamplers(int,const unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glDeleteTransformFeedbacks(int,const unsigned int *)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glDeleteVertexArrays(int,const unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glDrawBuffers(int,const unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGenProgramPipelines(int,unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGenQueries(int,unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGenSamplers(int,unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGenTransformFeedbacks(int,unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGenVertexArrays(int,unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetActiveUniformBlockiv(unsigned int,unsigned int,unsigned int,int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetActiveUniformsiv(unsigned int,int,const unsigned int*,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetFramebufferParameteriv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetIntegeri_v(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetInternalformativ(unsigned int,unsigned int,unsigned int,int,int*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetMultisamplefv(unsigned int,unsigned int,float*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetProgramInterfaceiv(unsigned int,unsigned int,unsigned int,int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetProgramPipelineiv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetProgramResourceiv(unsigned int,unsigned int,unsigned int,int,const unsigned int*,int,int*,int*)">
+ <modify-argument index="5"><array/></modify-argument>
+ <modify-argument index="7"><array/></modify-argument>
+ <modify-argument index="8"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetQueryObjectuiv(unsigned int,unsigned int,unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetQueryiv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetSamplerParameterfv(unsigned int,unsigned int,float*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetSamplerParameteriv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetTexLevelParameteriv(unsigned int,int,unsigned int,int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetTexLevelParameterfv(unsigned int,int,unsigned int,float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetUniformuiv(unsigned int,int,unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetVertexAttribIiv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetVertexAttribIuiv(unsigned int,unsigned int,unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glInvalidateFramebuffer(unsigned int,int,const unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glInvalidateSubFramebuffer(unsigned int,int,const unsigned int*,int,int,int,int)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform1fv(unsigned int,int,int,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform1iv(unsigned int,int,int,const int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform1uiv(unsigned int,int,int,const unsigned int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform2fv(unsigned int,int,int,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform2iv(unsigned int,int,int,const int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform2uiv(unsigned int,int,int,const unsigned int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform3fv(unsigned int,int,int,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform3iv(unsigned int,int,int,const int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform3uiv(unsigned int,int,int,const unsigned int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform4fv(unsigned int,int,int,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform4iv(unsigned int,int,int,const int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniform4uiv(unsigned int,int,int,const unsigned int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix2fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix2x3fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix2x4fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix3fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix3x2fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix3x4fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix4fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix4x2fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glProgramUniformMatrix4x3fv(unsigned int,int,int,unsigned char,const float*)">
+ <modify-argument index="5"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glSamplerParameterfv(unsigned int,unsigned int,const float*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glSamplerParameteriv(unsigned int,unsigned int,const int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniform1uiv(int,int,const unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniform2uiv(int,int,const unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniform3uiv(int,int,const unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniform4uiv(int,int,const unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniformMatrix2x3fv(int,int,unsigned char,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniformMatrix2x4fv(int,int,unsigned char,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniformMatrix3x2fv(int,int,unsigned char,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniformMatrix3x4fv(int,int,unsigned char,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniformMatrix4x2fv(int,int,unsigned char,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glUniformMatrix4x3fv(int,int,unsigned char,const float*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glVertexAttribI4iv(unsigned int,const int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glVertexAttribI4uiv(unsigned int,const unsigned int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
</object-type>
<object-type name="QOpenGLFunctions" since="5.0">
<enum-type name="OpenGLFeature" flags="OpenGLFeatures"/>
+ <modify-function signature="glGetAttachedShaders(unsigned int,int,int*,unsigned int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetBufferParameteriv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetFloatv(unsigned int,float*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetFramebufferAttachmentParameteriv(unsigned int,unsigned int,unsigned int,int*)">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetIntegerv(unsigned int,int*)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetProgramiv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetRenderbufferParameteriv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetShaderiv(unsigned int,unsigned int,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="glGetShaderPrecisionFormat(unsigned int,unsigned int,int*,int*)">
+ <modify-argument index="3"><array/></modify-argument>
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="^glDelete.*s\(.*$">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="^glGen[A-Z].*s\(.*$">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="^gl(Get)?TexParameter[fi]v\(.*$">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="^glUniformMatrix\dfv\(.*$">
+ <modify-argument index="4"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="^gl(Get)?Uniform\d?.v\(.*$">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="^glVertexAttrib\dfv\(.*$">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="^glGetVertexAttrib[fi]v\(.*$">
+ <modify-argument index="3"><array/></modify-argument>
+ </modify-function>
</object-type>
<object-type name="QAbstractOpenGLFunctions" since="5.1"/>
<!-- Classes are result of a macro expansion in src/gui/opengl/qopenglversionfunctions.h
@@ -3346,7 +3595,38 @@
<object-type name="QOpenGLShader" since="5.0">
<enum-type name="ShaderTypeBit" flags="ShaderType" />
</object-type>
- <object-type name="QOpenGLShaderProgram" since="5.0"/>
+ <object-type name="QOpenGLShaderProgram" since="5.0">
+ <modify-function signature="setAttributeArray(int,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setAttributeArray(const char*,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setAttributeValue(int,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setAttributeValue(const char*,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setUniformValueArray(int,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setUniformValueArray(int,const int*,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setUniformValueArray(int,const unsigned int*,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setUniformValueArray(const char*,const float *,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setUniformValueArray(const char*,const int*,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setUniformValueArray(const char *,const unsigned int*,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ </object-type>
<object-type name="QOpenGLTexture" since="5.2">
<enum-type name="BindingTarget"/>
<enum-type name="CoordinateDirection"/>