diff options
author | Hugo Parente Lima <hugo.pl@gmail.com> | 2011-05-10 18:41:49 -0300 |
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committer | Hugo Parente Lima <hugo.pl@gmail.com> | 2012-03-08 16:54:21 -0300 |
commit | c8f5fa07fea810e448982f7ebac50533e457aa9c (patch) | |
tree | 9052639fd332a1eb6bdb79539eca1c10c8625d00 /PySide/QtOpenGL/typesystem_opengl.xml | |
parent | c85ce954582eba5761e895641e4e5dbf6dd8f4cc (diff) |
Remove typesystem verbosity after fix of bug 417.
Reviewer: Marcelo Lira <marcelo.lira@openbossa.org>
Renato Araújo <renato.filho@openbossa.org>
Diffstat (limited to 'PySide/QtOpenGL/typesystem_opengl.xml')
-rw-r--r-- | PySide/QtOpenGL/typesystem_opengl.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/PySide/QtOpenGL/typesystem_opengl.xml b/PySide/QtOpenGL/typesystem_opengl.xml index 0ccacd8e0..6855bf38d 100644 --- a/PySide/QtOpenGL/typesystem_opengl.xml +++ b/PySide/QtOpenGL/typesystem_opengl.xml @@ -25,7 +25,7 @@ <rejection class="QGLContext" field-name="currentCtx"/> <namespace-type name="QGL"> - <enum-type name="FormatOption" flags="QGL::FormatOptions" force-integer="yes"/> + <enum-type name="FormatOption" flags="FormatOptions" force-integer="yes"/> <extra-includes> <include file-name="qgl.h" location="global"/> </extra-includes> @@ -39,12 +39,12 @@ <value-type name="QGLFormat"> <enum-type name="OpenGLContextProfile" since="4.7"/> - <enum-type name="OpenGLVersionFlag" flags="QGLFormat::OpenGLVersionFlags"/> + <enum-type name="OpenGLVersionFlag" flags="OpenGLVersionFlags"/> </value-type> <rejection class="QGLContext" field-name="currentCtx" /> <object-type name="QGLContext"> - <enum-type name="BindOption" flags="QGLContext::BindOptions"/> + <enum-type name="BindOption" flags="BindOptions"/> <modify-function signature="chooseContext(const QGLContext*)"> <modify-argument index="1" invalidate-after-use="yes"/> </modify-function> @@ -89,7 +89,7 @@ <value-type name="QGLFramebufferObjectFormat"/> <object-type name="QGLShader"> - <enum-type name="ShaderTypeBit" flags="QGLShader::ShaderType"/> + <enum-type name="ShaderTypeBit" flags="ShaderType"/> </object-type> <object-type name="QGLShaderProgram"> <!-- ### Use QMatrixZxY overloads --> |