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author | Hugo Parente Lima <hugo.pl@gmail.com> | 2011-02-25 19:11:25 -0300 |
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committer | Hugo Parente Lima <hugo.pl@gmail.com> | 2012-03-08 16:54:00 -0300 |
commit | 610fc659e802c05e14ec4e905f06a19b5306ce2a (patch) | |
tree | aa3b48047c06e78dad419ee5607a4a1017cdfd00 /doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README | |
parent | a7263b23e001b5281119edd3c5d9f49513503afb (diff) |
Added some QML tutorials to the documentation.
Diffstat (limited to 'doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README')
-rw-r--r-- | doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README b/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README new file mode 100644 index 000000000..eaa00fae3 --- /dev/null +++ b/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README @@ -0,0 +1 @@ +The SameGame example can interface with a simple PHP script to store XML high score data on a remote server. We do not have a publically accessible server available for this use, but if you have access to a PHP capable webserver you can copy the files (score_data.xml, score.php, score_style.xsl) to it and alter the highscore_server variable at the top of the samegame.js file to point to it. |