aboutsummaryrefslogtreecommitdiffstats
path: root/doc/typesystem_specifying_types.rst
diff options
context:
space:
mode:
authorHugo Lima <hugo.lima@openbossa.org>2009-10-17 13:41:44 -0300
committerHugo Lima <hugo.lima@openbossa.org>2009-10-17 13:41:44 -0300
commit51168e70b530c6920411680d5e6dde7aeaba164c (patch)
tree96d90b12ee2115030d7d86724e703ad612b595e3 /doc/typesystem_specifying_types.rst
parent705b3f37e76b59d020d24b76600a8b21d319326d (diff)
- Typesystem documentation broken in smaller parts, so it's more redable now (IMO).
- Added cross referencing for nodes cited along the documentation. - Added documentation for the new and not implemented yet, add-function tag.
Diffstat (limited to 'doc/typesystem_specifying_types.rst')
-rw-r--r--doc/typesystem_specifying_types.rst224
1 files changed, 224 insertions, 0 deletions
diff --git a/doc/typesystem_specifying_types.rst b/doc/typesystem_specifying_types.rst
new file mode 100644
index 000000000..9535a6aee
--- /dev/null
+++ b/doc/typesystem_specifying_types.rst
@@ -0,0 +1,224 @@
+Specifying Types
+----------------
+
+.. _typesystem:
+
+typesystem
+^^^^^^^^^^
+
+ This is the root node containing all the type system information. It can
+ have a number of attributes, described below.
+
+ .. code-block:: xml
+
+ <typesystem package="..." default-superclass="...">
+ </typesystem>
+
+ The **package** attribute is a string describing the package to be used,
+ e.g. "QtCore".
+ The *optional* **default-superclass** attribute is the canonical C++ base class
+ name of all objects, e.g., "object".
+
+load-typesystem
+^^^^^^^^^^^^^^^
+
+ The load-typesystem node specifies which type systems to load when mapping
+ multiple libraries to another language or basing one library on another, and
+ it is a child of the typesystem node.
+
+ .. code-block:: xml
+
+ <typesystem>
+ <load-typesystem name="..." generate="yes | no" />
+ </typesystem>
+
+ The **name** attribute is the filename of the typesystem to load, the
+ **generate** attribute specifies whether code should be generated or not. The
+ later must be specified when basing one library on another, making the generator
+ able to understand inheritance hierarchies, primitive mapping, parameter types
+ in functions, etc.
+
+ Most libraries will be based on both the QtCore and QtGui modules, in which
+ case code generation for these libraries will be disabled.
+
+
+rejection
+^^^^^^^^^
+
+ The rejection node rejects the given class, or the specified function or
+ field, and it is a child of the typesystem node.
+
+ .. code-block:: xml
+
+ <typesystem>
+ <rejection class="..."
+ function-name="..."
+ field-name="..." />
+ </typesystem>
+
+ The **class** attribute is the C++ class name of the class to reject. Use the
+ *optional* **function-name** or **field-name** attributes to reject a particular
+ function or field. Note that the **field-name** and **function-name** cannot
+ be specified at the same time. To remove all occurrences of a given field or
+ function, set the class attribute to \*. You can use an empty class field
+ to denote a global function.
+
+
+primitive-type
+^^^^^^^^^^^^^^
+
+ The primitive-type node describes how a primitive type is mapped from C++ to
+ the target language, and is a child of the typesystem node. Note that most
+ primitives are already specified in the QtCore typesystem.
+
+ .. code-block:: xml
+
+ <typesystem>
+ <primitive-type name="..."
+ target-name="..."
+ preferred-conversion="yes | no" />
+ </typesystem>
+
+ The **name** attribute is the name of the primitive in C++, the optimal
+ **target-name** attribute is the name of the primitive type in the target
+ language. If the later two attributes are not specified their default value
+ will be the same as the **name** attribute.
+
+ If the *optional* **preferred-conversion** attribute is set to *no*, it
+ indicates that this version of the primitive type is not the preferred C++
+ equivalent of the target language type. For example, in Python both "qint64"
+ and "long long" become "long" but we should prefer the "qint64" version. For
+ this reason we mark "long long" with preferred-conversion="no".
+
+.. _namespace:
+
+namespace-type
+^^^^^^^^^^^^^^
+
+ The namespace-type node maps the given C++ namespace to the target language,
+ and it is a child of the typesystem node. Note that within namespaces, the
+ generator only supports enums (i.e., no functions or classes).
+
+ .. code-block:: xml
+
+ <typesystem>
+ <namespace-type name="..."
+ package="..." />
+ </typesystem>
+
+ The **name** attribute is the name of the namespace, e.g., "Qt". The **package**
+ attribute can be used to override the package of the type system.
+
+enum-type
+^^^^^^^^^
+
+ The enum-type node maps the given enum from C++ to the target language,
+ and it is a child of the typesystem node. Use the reject-enum-value to
+ reject values.
+
+ .. code-block:: xml
+
+ <typesystem>
+ <enum-type name="..."
+ flags="yes | no"
+ lower-bound="..."
+ upper-bound="..."
+ force-integer="yes | no"
+ extensible="yes | no" />
+ </typesystem>
+
+ The **name** attribute is the fully qualified C++ name of the enum
+ (e.g.,"Qt::FillRule"). If the *optional* **flags** attribute is set to *yes*
+ (the default is *no*), the generator will expect an existing QFlags<T> for the
+ given enum type. The **lower-bound** and **upper-bound** attributes are used
+ to specify runtime bounds checking for the enum value. The value must be a
+ compilable target language statement, such as "QGradient.Spread.PadSpread"
+ (taking again Python as an example). If the **force-integer** attribute is
+ set to *yes* (the default is *no*), the generated target language code will
+ use the target language integers instead of enums. And finally, the
+ **extensible** attribute specifies whether the given enum can be extended
+ with user values (the default is *no*).
+
+
+reject-enum-value
+^^^^^^^^^^^^^^^^^
+
+ The reject-enum-value node rejects the enum value specified by the **name**
+ attribute, and it is a child of the enum-type node.
+
+ .. code-block:: xml
+
+ <enum-type>
+ <reject-enum-value name="..."/>
+ </enum-type>
+
+ This node is used when a C++ enum implementation has several identical numeric
+ values, some of which are typically obsolete.
+
+.. _value-type:
+
+value-type
+^^^^^^^^^^
+
+ The value-type node indicates that the given C++ type is mapped onto the target
+ language as a value type. This means that it is an object passed by value on C++,
+ i.e. it is stored in the function call stack. It is a child of the :ref:`typesystem` node.
+
+ .. code-block:: xml
+
+ <typesystem>
+ <value-type name="..."
+ copyable="yes | no"
+ hash-function="..." />
+ </typesystem>
+
+ The **name** attribute is the fully qualified C++ class name, such as
+ "QMatrix" or "QPainterPath::Element". The **copyable** attribute is used to
+ force or not specify if this type is copyable. The *optional* **hash-function**
+ attribute informs the function name of a hash function for the type.
+
+
+.. _object-type:
+
+object-type
+^^^^^^^^^^^
+
+ The object-type node indicates that the given C++ type is mapped onto the target
+ language as an object type. This means that it is an object passed by pointer on
+ C++ and it is stored on the heap. It is a child of the :ref:`typesystem` node.
+
+ .. code-block:: xml
+
+ <typesystem>
+ <object-type name="..."
+ copyable="yes | no"
+ hash-function="..." />
+ </typesystem>
+
+ The **name** attribute is the fully qualified C++ class name. If there is no
+ C++ base class, the default-superclass attribute can be used to specify a
+ superclass for the given type, in the generated target language API. The
+ **copyable** and **hash-function** attributes are the same as described for
+ :ref:`value-type`.
+
+
+interface-type
+^^^^^^^^^^^^^^
+
+ The interface-type node indicates that the given class is replaced by an
+ interface pattern when mapping from C++ to the target language. Using the
+ interface-type node implicitly makes the given type an :ref:`object type`.
+
+ .. code-block:: xml
+
+ <typesystem>
+ <interface-type name="..."
+ package ="..."
+ default-superclass ="..." />
+ </typesystem>
+
+ The **name** attribute is the fully qualified C++ class name. The *optional*
+ **package** attribute can be used to override the package of the type system.
+ If there is no C++ base class, the *optional* **default-superclass** attribute
+ can be used to specify a superclass in the generated target language API, for
+ the given class.