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authorCristian Maureira-Fredes <cristian.maureira-fredes@qt.io>2018-06-04 16:18:28 +0200
committerCristian Maureira-Fredes <cristian.maureira-fredes@qt.io>2018-06-05 07:10:07 +0000
commit75fbc6de0389b7220381e386740051ea0bf97e9b (patch)
tree29ebbb8e58133704e36879b15b41d4f24e6ad369 /examples/widgets/animation/states
parentd059b89abf24159205c4b7d9d59cddfd47a42a66 (diff)
Adapt examples to proper QByteArray constructor
After correcting the QByteArray behavior, the available constructors are constraint to bytes, bytearrays, and others QByteArrays. The modified lines are methods that use the modified argument as a QByteArray (interally), that is why we now we transform them: "test value" -> b"test value" Bytes are Python 2 and 3 compatible, so it does not affect the version. The only different change is inside `schema.py` where a change was needed to encode a QByteArray into utf-8. Since this is outside our automated test, I manually test it with Python 2.7.15 and 3.6.3 on Linux. Task-number: PYSIDE-669 Change-Id: I8c12533b482150f4aee3d813dc127eb6b819549b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'examples/widgets/animation/states')
-rwxr-xr-xexamples/widgets/animation/states/states.py120
1 files changed, 60 insertions, 60 deletions
diff --git a/examples/widgets/animation/states/states.py b/examples/widgets/animation/states/states.py
index 6b31922cb..6cf1597dd 100755
--- a/examples/widgets/animation/states/states.py
+++ b/examples/widgets/animation/states/states.py
@@ -191,71 +191,71 @@ if __name__ == '__main__':
t1 = state1.addTransition(button.clicked, state2)
animation1SubGroup = QtCore.QSequentialAnimationGroup()
animation1SubGroup.addPause(250)
- animation1SubGroup.addAnimation(QtCore.QPropertyAnimation(box, 'geometry', state1))
+ animation1SubGroup.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state1))
t1.addAnimation(animation1SubGroup)
- t1.addAnimation(QtCore.QPropertyAnimation(widget, 'geometry', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p1, 'pos', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p2, 'pos', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p3, 'pos', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p4, 'pos', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p5, 'pos', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p6, 'pos', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p1, 'rotation', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p2, 'rotation', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p3, 'rotation', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p4, 'rotation', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p5, 'rotation', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p6, 'rotation', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p1, 'opacity', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p2, 'opacity', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p3, 'opacity', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p4, 'opacity', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p5, 'opacity', state1))
- t1.addAnimation(QtCore.QPropertyAnimation(p6, 'opacity', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state1))
+ t1.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state1))
t2 = state2.addTransition(button.clicked, state3)
- t2.addAnimation(QtCore.QPropertyAnimation(box, 'geometry', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(widget, 'geometry', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p1, 'pos', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p2, 'pos', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p3, 'pos', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p4, 'pos', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p5, 'pos', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p6, 'pos', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p1, 'rotation', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p2, 'rotation', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p3, 'rotation', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p4, 'rotation', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p5, 'rotation', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p6, 'rotation', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p1, 'opacity', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p2, 'opacity', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p3, 'opacity', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p4, 'opacity', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p5, 'opacity', state2))
- t2.addAnimation(QtCore.QPropertyAnimation(p6, 'opacity', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state2))
+ t2.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state2))
t3 = state3.addTransition(button.clicked, state1)
- t3.addAnimation(QtCore.QPropertyAnimation(box, 'geometry', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(widget, 'geometry', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p1, 'pos', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p2, 'pos', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p3, 'pos', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p4, 'pos', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p5, 'pos', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p6, 'pos', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p1, 'rotation', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p2, 'rotation', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p3, 'rotation', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p4, 'rotation', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p5, 'rotation', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p6, 'rotation', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p1, 'opacity', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p2, 'opacity', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p3, 'opacity', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p4, 'opacity', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p5, 'opacity', state3))
- t3.addAnimation(QtCore.QPropertyAnimation(p6, 'opacity', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state3))
+ t3.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state3))
machine.start()