diff options
author | Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io> | 2018-06-04 16:18:28 +0200 |
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committer | Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io> | 2018-06-05 07:10:07 +0000 |
commit | 75fbc6de0389b7220381e386740051ea0bf97e9b (patch) | |
tree | 29ebbb8e58133704e36879b15b41d4f24e6ad369 /examples/widgets/animation/states | |
parent | d059b89abf24159205c4b7d9d59cddfd47a42a66 (diff) |
Adapt examples to proper QByteArray constructor
After correcting the QByteArray behavior, the available
constructors are constraint to bytes, bytearrays,
and others QByteArrays.
The modified lines are methods that use the modified
argument as a QByteArray (interally), that is why we now we
transform them:
"test value" -> b"test value"
Bytes are Python 2 and 3 compatible, so it does not affect
the version.
The only different change is inside `schema.py`
where a change was needed to encode a QByteArray into
utf-8.
Since this is outside our automated test, I manually test
it with Python 2.7.15 and 3.6.3 on Linux.
Task-number: PYSIDE-669
Change-Id: I8c12533b482150f4aee3d813dc127eb6b819549b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'examples/widgets/animation/states')
-rwxr-xr-x | examples/widgets/animation/states/states.py | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/examples/widgets/animation/states/states.py b/examples/widgets/animation/states/states.py index 6b31922cb..6cf1597dd 100755 --- a/examples/widgets/animation/states/states.py +++ b/examples/widgets/animation/states/states.py @@ -191,71 +191,71 @@ if __name__ == '__main__': t1 = state1.addTransition(button.clicked, state2) animation1SubGroup = QtCore.QSequentialAnimationGroup() animation1SubGroup.addPause(250) - animation1SubGroup.addAnimation(QtCore.QPropertyAnimation(box, 'geometry', state1)) + animation1SubGroup.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state1)) t1.addAnimation(animation1SubGroup) - t1.addAnimation(QtCore.QPropertyAnimation(widget, 'geometry', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p1, 'pos', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p2, 'pos', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p3, 'pos', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p4, 'pos', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p5, 'pos', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p6, 'pos', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p1, 'rotation', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p2, 'rotation', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p3, 'rotation', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p4, 'rotation', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p5, 'rotation', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p6, 'rotation', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p1, 'opacity', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p2, 'opacity', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p3, 'opacity', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p4, 'opacity', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p5, 'opacity', state1)) - t1.addAnimation(QtCore.QPropertyAnimation(p6, 'opacity', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state1)) + t1.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state1)) t2 = state2.addTransition(button.clicked, state3) - t2.addAnimation(QtCore.QPropertyAnimation(box, 'geometry', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(widget, 'geometry', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p1, 'pos', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p2, 'pos', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p3, 'pos', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p4, 'pos', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p5, 'pos', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p6, 'pos', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p1, 'rotation', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p2, 'rotation', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p3, 'rotation', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p4, 'rotation', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p5, 'rotation', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p6, 'rotation', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p1, 'opacity', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p2, 'opacity', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p3, 'opacity', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p4, 'opacity', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p5, 'opacity', state2)) - t2.addAnimation(QtCore.QPropertyAnimation(p6, 'opacity', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state2)) + t2.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state2)) t3 = state3.addTransition(button.clicked, state1) - t3.addAnimation(QtCore.QPropertyAnimation(box, 'geometry', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(widget, 'geometry', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p1, 'pos', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p2, 'pos', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p3, 'pos', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p4, 'pos', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p5, 'pos', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p6, 'pos', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p1, 'rotation', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p2, 'rotation', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p3, 'rotation', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p4, 'rotation', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p5, 'rotation', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p6, 'rotation', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p1, 'opacity', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p2, 'opacity', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p3, 'opacity', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p4, 'opacity', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p5, 'opacity', state3)) - t3.addAnimation(QtCore.QPropertyAnimation(p6, 'opacity', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state3)) + t3.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state3)) machine.start() |