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authorCristian Maureira-Fredes <Cristian.Maureira-Fredes@qt.io>2021-02-17 22:24:06 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-03-17 11:36:52 +0000
commitbdf450509f6c672a6d8aa3cd9181fbf44dd65f1b (patch)
treeb0a507dc6b0f0459d70e01baac4190ecb7952a74 /examples
parent82719318afb3dc56b391e91beca963a644d013ca (diff)
doc: use 'doc' directory for examples gallery
The initial patch that generates a gallery based on the examples in the respository, was limited to only showing the content of the files in each '.pyproject' file. That approach didn't allow to describe each example, nor add complementary images, like screenshots to each example page. This patch introduces the option to consider everything inside a 'doc/' directory on the example directory. The files that are copied over are not directory, but only files, for images to be the main focus. For example, currently the Tetrix case contained the following files: $ ls examples/widgets/tetrix/ tetrix.py tetrix.pyproject On this patch you can see that now there is a doc directory with the following content: $ ls examples/widgets/tetrix/doc tetrix-screenshot.png tetrix.rst The example page that will be generated for this case will contain the content of the 'doc/tetrix.rst' file, plus the content of all the project files at the end. The 'doc/tetrix.rst' file contains a reference to the 'tetrix-screenshot.png' image, so that file will be copied over too. Task-number: PYSIDE-1112 Change-Id: I2d11833c461d8073d2d2888576d876d3f834103a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> (cherry picked from commit f930fce091fbcc0cdc4d1d57ee688966b26ea53e) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'examples')
-rw-r--r--examples/quickcontrols2/gallery/doc/gallery.rst7
-rw-r--r--examples/widgets/tetrix/doc/tetrix-screenshot.pngbin0 -> 5396 bytes
-rw-r--r--examples/widgets/tetrix/doc/tetrix.rst38
3 files changed, 45 insertions, 0 deletions
diff --git a/examples/quickcontrols2/gallery/doc/gallery.rst b/examples/quickcontrols2/gallery/doc/gallery.rst
new file mode 100644
index 000000000..29cd49f14
--- /dev/null
+++ b/examples/quickcontrols2/gallery/doc/gallery.rst
@@ -0,0 +1,7 @@
+Qt Quick Controls 2 - Gallery
+=============================
+
+The gallery example is a simple application with a drawer menu that contains
+all the Qt Quick Controls 2. Each menu item opens a page that shows the
+graphical appearance of a control, allows you to interact with the control, and
+explains in which circumstances it is handy to use this control.
diff --git a/examples/widgets/tetrix/doc/tetrix-screenshot.png b/examples/widgets/tetrix/doc/tetrix-screenshot.png
new file mode 100644
index 000000000..2c3dade39
--- /dev/null
+++ b/examples/widgets/tetrix/doc/tetrix-screenshot.png
Binary files differ
diff --git a/examples/widgets/tetrix/doc/tetrix.rst b/examples/widgets/tetrix/doc/tetrix.rst
new file mode 100644
index 000000000..0749de9de
--- /dev/null
+++ b/examples/widgets/tetrix/doc/tetrix.rst
@@ -0,0 +1,38 @@
+Tetrix
+======
+
+The Tetrix example is a Qt version of the classic Tetrix game.
+
+.. image:: tetrix-screenshot.png
+ :width: 400
+ :alt: Tetrix main window
+
+The object of the game is to stack pieces dropped from the top of the playing
+area so that they fill entire rows at the bottom of the playing area.
+
+When a row is filled, all the blocks on that row are removed, the player earns
+a number of points, and the pieces above are moved down to occupy that row. If
+more than one row is filled, the blocks on each row are removed, and the player
+earns extra points.
+
+The **Left** cursor key moves the current piece one space to the left, the
+**Right** cursor key moves it one space to the right, the **Up** cursor key
+rotates the piece counter-clockwise by 90 degrees, and the **Down** cursor key
+rotates the piece clockwise by 90 degrees.
+
+To avoid waiting for a piece to fall to the bottom of the board, press **D** to
+immediately move the piece down by one row, or press the **Space** key to drop
+it as close to the bottom of the board as possible.
+
+This example shows how a simple game can be created using only three classes:
+
+* The ``TetrixWindow`` class is used to display the player's score, number of
+ lives, and information about the next piece to appear.
+* The ``TetrixBoard`` class contains the game logic, handles keyboard input, and
+ displays the pieces on the playing area.
+* The ``TetrixPiece`` class contains information about each piece.
+
+In this approach, the ``TetrixBoard`` class is the most complex class, since it
+handles the game logic and rendering. One benefit of this is that the
+``TetrixWindow`` and ``TetrixPiece`` classes are very simple and contain only a
+minimum of code.