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authorMarcelo Lira <marcelo.lira@openbossa.org>2011-02-04 16:05:12 -0300
committerHugo Parente Lima <hugo.pl@gmail.com>2012-03-08 16:53:53 -0300
commit93bd129cfb95aefb1fbbfbaeb4da614c95dce1d6 (patch)
treed9eee9f4f8dad073179368bf86454105ce241773 /tests/pysidetest
parent8a628bf8324ac79b7651b870c18813aec3320d7f (diff)
The global header for PySide is now installed with the libpyside headers.
This is good for PySide derived bindings (like the ones for QtMobility), so they don't need to copy the PySide global headers to their source tree and end up with an outdated file. Reviewed by Hugo Parente <hugo.lima@openbossa.org> Reviewed by Luciano Wolf <luciano.wolf@openbossa.org>
Diffstat (limited to 'tests/pysidetest')
-rw-r--r--tests/pysidetest/CMakeLists.txt5
-rw-r--r--tests/pysidetest/pyside_global.h1507
-rw-r--r--tests/pysidetest/pysidetest_global.h (renamed from tests/pysidetest/global.h)2
3 files changed, 3 insertions, 1511 deletions
diff --git a/tests/pysidetest/CMakeLists.txt b/tests/pysidetest/CMakeLists.txt
index e6203b736..03d55a5f0 100644
--- a/tests/pysidetest/CMakeLists.txt
+++ b/tests/pysidetest/CMakeLists.txt
@@ -27,11 +27,10 @@ ${CMAKE_CURRENT_BINARY_DIR}/testbinding/testview_wrapper.cpp
${CMAKE_CURRENT_BINARY_DIR}/testbinding/testbinding_module_wrapper.cpp
)
-#set(GENERATOR_EXTRA_FLAGS --generator-set=shiboken --enable-parent-ctor-heuristic --enable-pyside-extensions --enable-return-value-heuristic)
add_custom_command(OUTPUT ${testbinding_SRC}
COMMAND ${GENERATORRUNNER_BINARY} ${GENERATOR_EXTRA_FLAGS}
- ${CMAKE_CURRENT_SOURCE_DIR}/global.h
- --include-paths=${CMAKE_CURRENT_SOURCE_DIR}${PATH_SEP}${QT_INCLUDE_DIR}${PATH_SEP}${QT_QTCORE_INCLUDE_DIR}${PATH_SEP}${QT_QTGUI_INCLUDE_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}/pysidetest_global.h
+ --include-paths=${pyside_BINARY_DIR}${PATH_SEP}${CMAKE_CURRENT_SOURCE_DIR}${PATH_SEP}${QT_INCLUDE_DIR}${PATH_SEP}${QT_QTCORE_INCLUDE_DIR}${PATH_SEP}${QT_QTGUI_INCLUDE_DIR}
--typesystem-paths=${CMAKE_CURRENT_SOURCE_DIR}${PATH_SEP}${pyside_SOURCE_DIR}${PATH_SEP}${QtCore_SOURCE_DIR}${PATH_SEP}${QtGui_SOURCE_DIR}${PATH_SEP}${QtGui_BINARY_DIR}
--output-directory=${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/typesystem_pysidetest.xml
diff --git a/tests/pysidetest/pyside_global.h b/tests/pysidetest/pyside_global.h
deleted file mode 100644
index 660d9fb05..000000000
--- a/tests/pysidetest/pyside_global.h
+++ /dev/null
@@ -1,1507 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009-2010 Nokia Corporation and/or its subsidiary(-ies).
-**
-** This file is part of the QtCore module of the Qt Toolkit, plus some
-** modifications by PySide team.
-**
-** Commercial Usage
-** Licensees holding valid Qt Commercial licenses may use this file in
-** accordance with the Qt Commercial License Agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Nokia.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at qt-sales@nokia.com.
-**
-****************************************************************************/
-
-#undef QT_NO_STL
-#undef QT_NO_STL_WCHAR
-
-#include <QtCore/qnamespace.h>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Core)
-
-class QByteArray;
-
-class QString;
-
-#ifndef Q_MOC_OUTPUT_REVISION
-#define Q_MOC_OUTPUT_REVISION 61
-#endif
-
-// macro for onaming members
-#ifdef METHOD
-#undef METHOD
-#endif
-#ifdef SLOT
-#undef SLOT
-#endif
-#ifdef SIGNAL
-#undef SIGNAL
-#endif
-
-Q_CORE_EXPORT const char *qFlagLocation(const char *method);
-
-#define QTOSTRING_HELPER(s) #s
-#define QTOSTRING(s) QTOSTRING_HELPER(s)
-#ifndef QT_NO_DEBUG
-# define QLOCATION "\0"__FILE__":"QTOSTRING(__LINE__)
-# define METHOD(a) qFlagLocation("0"#a QLOCATION)
-# define SLOT(a) qFlagLocation("1"#a QLOCATION)
-# define SIGNAL(a) qFlagLocation("2"#a QLOCATION)
-#else
-# define METHOD(a) "0"#a
-# define SLOT(a) "1"#a
-# define SIGNAL(a) "2"#a
-#endif
-
-#ifdef QT3_SUPPORT
-#define METHOD_CODE 0 // member type codes
-#define SLOT_CODE 1
-#define SIGNAL_CODE 2
-#endif
-
-#define QMETHOD_CODE 0 // member type codes
-#define QSLOT_CODE 1
-#define QSIGNAL_CODE 2
-
-#define Q_ARG(type, data) QArgument<type >(#type, data)
-#define Q_RETURN_ARG(type, data) QReturnArgument<type >(#type, data)
-
-class QObject;
-class QMetaMethod;
-class QMetaEnum;
-class QMetaProperty;
-class QMetaClassInfo;
-
-
-class Q_CORE_EXPORT QGenericArgument
-{
-public:
- inline QGenericArgument(const char *aName = 0, const void *aData = 0)
- : _data(aData), _name(aName) {}
- inline void *data() const { return const_cast<void *>(_data); }
- inline const char *name() const { return _name; }
-
-private:
- const void *_data;
- const char *_name;
-};
-
-class Q_CORE_EXPORT QGenericReturnArgument: public QGenericArgument
-{
-public:
- inline QGenericReturnArgument(const char *aName = 0, void *aData = 0)
- : QGenericArgument(aName, aData)
- {}
-};
-
-template <class T>
-class QArgument: public QGenericArgument
-{
-public:
- inline QArgument(const char *aName, const T &aData)
- : QGenericArgument(aName, static_cast<const void *>(&aData))
- {}
-};
-
-
-template <typename T>
-class QReturnArgument: public QGenericReturnArgument
-{
-public:
- inline QReturnArgument(const char *aName, T &aData)
- : QGenericReturnArgument(aName, static_cast<void *>(&aData))
- {}
-};
-
-struct Q_CORE_EXPORT QMetaObject
-{
- const char *className() const;
- const QMetaObject *superClass() const;
-
- QObject *cast(QObject *obj) const;
-
-#ifndef QT_NO_TRANSLATION
- // ### Qt 4: Merge overloads
- QString tr(const char *s, const char *c) const;
- QString trUtf8(const char *s, const char *c) const;
- QString tr(const char *s, const char *c, int n) const;
- QString trUtf8(const char *s, const char *c, int n) const;
-#endif // QT_NO_TRANSLATION
-
- int methodOffset() const;
- int enumeratorOffset() const;
- int propertyOffset() const;
- int classInfoOffset() const;
-
- int constructorCount() const;
- int methodCount() const;
- int enumeratorCount() const;
- int propertyCount() const;
- int classInfoCount() const;
-
- int indexOfConstructor(const char *constructor) const;
- int indexOfMethod(const char *method) const;
- int indexOfSignal(const char *signal) const;
- int indexOfSlot(const char *slot) const;
- int indexOfEnumerator(const char *name) const;
- int indexOfProperty(const char *name) const;
- int indexOfClassInfo(const char *name) const;
-
- QMetaMethod constructor(int index) const;
- QMetaMethod method(int index) const;
- QMetaEnum enumerator(int index) const;
- QMetaProperty property(int index) const;
- QMetaClassInfo classInfo(int index) const;
- QMetaProperty userProperty() const;
-
- static bool checkConnectArgs(const char *signal, const char *method);
- static QByteArray normalizedSignature(const char *method);
- static QByteArray normalizedType(const char *type);
-
- // internal index-based connect
- static bool connect(const QObject *sender, int signal_index,
- const QObject *receiver, int method_index,
- int type = 0, int *types = 0);
- // internal index-based disconnect
- static bool disconnect(const QObject *sender, int signal_index,
- const QObject *receiver, int method_index);
- // internal slot-name based connect
- static void connectSlotsByName(QObject *o);
-
- // internal index-based signal activation
- static void activate(QObject *sender, int signal_index, void **argv);
- static void activate(QObject *sender, int from_signal_index, int to_signal_index, void **argv);
- static void activate(QObject *sender, const QMetaObject *, int local_signal_index, void **argv);
- static void activate(QObject *sender, const QMetaObject *, int from_local_signal_index, int to_local_signal_index, void **argv);
- // internal guarded pointers
- static void addGuard(QObject **ptr);
- static void removeGuard(QObject **ptr);
- static void changeGuard(QObject **ptr, QObject *o);
-
- static bool invokeMethod(QObject *obj, const char *member,
- Qt::ConnectionType,
- QGenericReturnArgument ret,
- QGenericArgument val0 = QGenericArgument(0),
- QGenericArgument val1 = QGenericArgument(),
- QGenericArgument val2 = QGenericArgument(),
- QGenericArgument val3 = QGenericArgument(),
- QGenericArgument val4 = QGenericArgument(),
- QGenericArgument val5 = QGenericArgument(),
- QGenericArgument val6 = QGenericArgument(),
- QGenericArgument val7 = QGenericArgument(),
- QGenericArgument val8 = QGenericArgument(),
- QGenericArgument val9 = QGenericArgument());
-
- static inline bool invokeMethod(QObject *obj, const char *member,
- QGenericReturnArgument ret,
- QGenericArgument val0 = QGenericArgument(0),
- QGenericArgument val1 = QGenericArgument(),
- QGenericArgument val2 = QGenericArgument(),
- QGenericArgument val3 = QGenericArgument(),
- QGenericArgument val4 = QGenericArgument(),
- QGenericArgument val5 = QGenericArgument(),
- QGenericArgument val6 = QGenericArgument(),
- QGenericArgument val7 = QGenericArgument(),
- QGenericArgument val8 = QGenericArgument(),
- QGenericArgument val9 = QGenericArgument())
- {
- return invokeMethod(obj, member, Qt::AutoConnection, ret, val0, val1, val2, val3,
- val4, val5, val6, val7, val8, val9);
- }
-
- static inline bool invokeMethod(QObject *obj, const char *member,
- Qt::ConnectionType type,
- QGenericArgument val0 = QGenericArgument(0),
- QGenericArgument val1 = QGenericArgument(),
- QGenericArgument val2 = QGenericArgument(),
- QGenericArgument val3 = QGenericArgument(),
- QGenericArgument val4 = QGenericArgument(),
- QGenericArgument val5 = QGenericArgument(),
- QGenericArgument val6 = QGenericArgument(),
- QGenericArgument val7 = QGenericArgument(),
- QGenericArgument val8 = QGenericArgument(),
- QGenericArgument val9 = QGenericArgument())
- {
- return invokeMethod(obj, member, type, QGenericReturnArgument(), val0, val1, val2,
- val3, val4, val5, val6, val7, val8, val9);
- }
-
- static inline bool invokeMethod(QObject *obj, const char *member,
- QGenericArgument val0 = QGenericArgument(0),
- QGenericArgument val1 = QGenericArgument(),
- QGenericArgument val2 = QGenericArgument(),
- QGenericArgument val3 = QGenericArgument(),
- QGenericArgument val4 = QGenericArgument(),
- QGenericArgument val5 = QGenericArgument(),
- QGenericArgument val6 = QGenericArgument(),
- QGenericArgument val7 = QGenericArgument(),
- QGenericArgument val8 = QGenericArgument(),
- QGenericArgument val9 = QGenericArgument())
- {
- return invokeMethod(obj, member, Qt::AutoConnection, QGenericReturnArgument(), val0,
- val1, val2, val3, val4, val5, val6, val7, val8, val9);
- }
-
- QObject *newInstance(QGenericArgument val0 = QGenericArgument(0),
- QGenericArgument val1 = QGenericArgument(),
- QGenericArgument val2 = QGenericArgument(),
- QGenericArgument val3 = QGenericArgument(),
- QGenericArgument val4 = QGenericArgument(),
- QGenericArgument val5 = QGenericArgument(),
- QGenericArgument val6 = QGenericArgument(),
- QGenericArgument val7 = QGenericArgument(),
- QGenericArgument val8 = QGenericArgument(),
- QGenericArgument val9 = QGenericArgument()) const;
-
- enum Call {
- InvokeMetaMethod,
- ReadProperty,
- WriteProperty,
- ResetProperty,
- QueryPropertyDesignable,
- QueryPropertyScriptable,
- QueryPropertyStored,
- QueryPropertyEditable,
- QueryPropertyUser,
- CreateInstance
- };
-
- int static_metacall(Call, int, void **) const;
-
-#ifdef QT3_SUPPORT
- QT3_SUPPORT const char *superClassName() const;
-#endif
-
- struct { // private data
- const QMetaObject *superdata;
- const char *stringdata;
- const uint *data;
- const void *extradata;
- } d;
-};
-
-struct QMetaObjectExtraData
-{
- const QMetaObject **objects;
- int (*static_metacall)(QMetaObject::Call, int, void **);
-};
-
-inline const char *QMetaObject::className() const
-{ return d.stringdata; }
-
-inline const QMetaObject *QMetaObject::superClass() const
-{ return d.superdata; }
-
-#ifdef QT3_SUPPORT
-inline const char *QMetaObject::superClassName() const
-{ return d.superdata ? d.superdata->className() : 0; }
-#endif
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-#define qdoc
-
-#if 1
- #define Q_WS_X11
-#elif 0
- #define Q_WS_MAC
-#elif 0
- #define Q_WS_WIN
-#endif
-
-// There are symbols in Qt that exist in Debug but
-// not in release
-#define QT_NO_DEBUG
-
-#include <QtCore/QtCore>
-#if 0
- #undef qdoc
-#endif
-#include <QtGui/QtGui>
-#if 1
- #include <QtGui/QX11Info>
-#endif
-#include <QtXml/QtXml>
-#include <QtUiTools/QtUiTools>
-#include <QtNetwork/QtNetwork>
-#include <QtScript/QtScript>
-#include <QtScriptTools/QtScriptTools>
-#include <QtMultimedia/QtMultimedia>
-#include <QtMaemo5/QtMaemo5>
-#include <QtDeclarative/QtDeclarative>
-
-// QT_GUI_LIB must be defined to QSqlRelationalDelegate become visible
-#define QT_GUI_LIB
-#undef Q_DECLARE_INTERFACE
-#include <QtSql/QtSql>
-#include <QtSvg/QtSvg>
-
-#ifndef QT_NO_XMLPATTERNS
-# include <QtXmlPatterns/QtXmlPatterns>
-#endif
-
-#ifndef QT_NO_WEBKIT
-# include <QtWebKit/QtWebKit>
-#endif
-
-#ifndef QT_NO_TEST
-# include <QtTest/QtTest>
-#endif
-
-// Phonon
-#include "phonon/pyside_phonon.h"
-#include<phonon/abstractaudiooutput.h>
-#include<phonon/abstractmediastream.h>
-#include<phonon/abstractvideooutput.h>
-#include<phonon/addoninterface.h>
-#include<phonon/audiooutput.h>
-#include<phonon/audiooutputinterface.h>
-#include<phonon/backendcapabilities.h>
-#include<phonon/backendinterface.h>
-#include<phonon/effect.h>
-#include<phonon/effectinterface.h>
-#include<phonon/effectparameter.h>
-#include<phonon/effectwidget.h>
-#include<phonon/mediacontroller.h>
-#include<phonon/medianode.h>
-#include<phonon/mediaobject.h>
-#include<phonon/mediaobjectinterface.h>
-#include<phonon/mediasource.h>
-#include<phonon/objectdescription.h>
-#include<phonon/objectdescriptionmodel.h>
-#include<phonon/path.h>
-#include<phonon/phonon_export.h>
-#include<phonon/phonondefs.h>
-#include<phonon/phononnamespace.h>
-#include<phonon/platformplugin.h>
-#include<phonon/seekslider.h>
-#include<phonon/streaminterface.h>
-#include<phonon/videoplayer.h>
-#include<phonon/videowidget.h>
-#include<phonon/videowidgetinterface.h>
-#include<phonon/volumefadereffect.h>
-#include<phonon/volumefaderinterface.h>
-#include<phonon/volumeslider.h>
-
-//QtHelp need be included after QtSql
-#include <QtHelp/QtHelp>
-
-#ifndef QT_NO_OPENGL
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* AttribMask */
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* Boolean */
-#define GL_TRUE 1
-#define GL_FALSE 0
-
-/* ClearBufferMask */
-/* GL_COLOR_BUFFER_BIT */
-/* GL_ACCUM_BUFFER_BIT */
-/* GL_STENCIL_BUFFER_BIT */
-/* GL_DEPTH_BUFFER_BIT */
-
-/* ClientArrayType */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-
-/* ClipPlaneName */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* ColorMaterialFace */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-/* GL_EMISSION */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* CullFaceMode */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* DrawBufferMode */
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-
-/* Enable */
-/* GL_FOG */
-/* GL_LIGHTING */
-/* GL_TEXTURE_1D */
-/* GL_TEXTURE_2D */
-/* GL_LINE_STIPPLE */
-/* GL_POLYGON_STIPPLE */
-/* GL_CULL_FACE */
-/* GL_ALPHA_TEST */
-/* GL_BLEND */
-/* GL_INDEX_LOGIC_OP */
-/* GL_COLOR_LOGIC_OP */
-/* GL_DITHER */
-/* GL_STENCIL_TEST */
-/* GL_DEPTH_TEST */
-/* GL_CLIP_PLANE0 */
-/* GL_CLIP_PLANE1 */
-/* GL_CLIP_PLANE2 */
-/* GL_CLIP_PLANE3 */
-/* GL_CLIP_PLANE4 */
-/* GL_CLIP_PLANE5 */
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-/* GL_TEXTURE_GEN_S */
-/* GL_TEXTURE_GEN_T */
-/* GL_TEXTURE_GEN_R */
-/* GL_TEXTURE_GEN_Q */
-/* GL_MAP1_VERTEX_3 */
-/* GL_MAP1_VERTEX_4 */
-/* GL_MAP1_COLOR_4 */
-/* GL_MAP1_INDEX */
-/* GL_MAP1_NORMAL */
-/* GL_MAP1_TEXTURE_COORD_1 */
-/* GL_MAP1_TEXTURE_COORD_2 */
-/* GL_MAP1_TEXTURE_COORD_3 */
-/* GL_MAP1_TEXTURE_COORD_4 */
-/* GL_MAP2_VERTEX_3 */
-/* GL_MAP2_VERTEX_4 */
-/* GL_MAP2_COLOR_4 */
-/* GL_MAP2_INDEX */
-/* GL_MAP2_NORMAL */
-/* GL_MAP2_TEXTURE_COORD_1 */
-/* GL_MAP2_TEXTURE_COORD_2 */
-/* GL_MAP2_TEXTURE_COORD_3 */
-/* GL_MAP2_TEXTURE_COORD_4 */
-/* GL_POINT_SMOOTH */
-/* GL_LINE_SMOOTH */
-/* GL_POLYGON_SMOOTH */
-/* GL_SCISSOR_TEST */
-/* GL_COLOR_MATERIAL */
-/* GL_NORMALIZE */
-/* GL_AUTO_NORMAL */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-/* GL_POLYGON_OFFSET_POINT */
-/* GL_POLYGON_OFFSET_LINE */
-/* GL_POLYGON_OFFSET_FILL */
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FeedBackMode */
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-
-/* FeedBackToken */
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-
-/* FogParameter */
-/* GL_FOG_COLOR */
-/* GL_FOG_DENSITY */
-/* GL_FOG_END */
-/* GL_FOG_INDEX */
-/* GL_FOG_MODE */
-/* GL_FOG_START */
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetMapTarget */
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-
-/* GetPixelMap */
-/* GL_PIXEL_MAP_I_TO_I */
-/* GL_PIXEL_MAP_S_TO_S */
-/* GL_PIXEL_MAP_I_TO_R */
-/* GL_PIXEL_MAP_I_TO_G */
-/* GL_PIXEL_MAP_I_TO_B */
-/* GL_PIXEL_MAP_I_TO_A */
-/* GL_PIXEL_MAP_R_TO_R */
-/* GL_PIXEL_MAP_G_TO_G */
-/* GL_PIXEL_MAP_B_TO_B */
-/* GL_PIXEL_MAP_A_TO_A */
-
-/* GetPointerTarget */
-/* GL_VERTEX_ARRAY_POINTER */
-/* GL_NORMAL_ARRAY_POINTER */
-/* GL_COLOR_ARRAY_POINTER */
-/* GL_INDEX_ARRAY_POINTER */
-/* GL_TEXTURE_COORD_ARRAY_POINTER */
-/* GL_EDGE_FLAG_ARRAY_POINTER */
-
-/* GetTarget */
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-/* GL_TEXTURE_BINDING_1D */
-/* GL_TEXTURE_BINDING_2D */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-/* GL_VERTEX_ARRAY_SIZE */
-/* GL_VERTEX_ARRAY_TYPE */
-/* GL_VERTEX_ARRAY_STRIDE */
-/* GL_NORMAL_ARRAY_TYPE */
-/* GL_NORMAL_ARRAY_STRIDE */
-/* GL_COLOR_ARRAY_SIZE */
-/* GL_COLOR_ARRAY_TYPE */
-/* GL_COLOR_ARRAY_STRIDE */
-/* GL_INDEX_ARRAY_TYPE */
-/* GL_INDEX_ARRAY_STRIDE */
-/* GL_TEXTURE_COORD_ARRAY_SIZE */
-/* GL_TEXTURE_COORD_ARRAY_TYPE */
-/* GL_TEXTURE_COORD_ARRAY_STRIDE */
-/* GL_EDGE_FLAG_ARRAY_STRIDE */
-/* GL_POLYGON_OFFSET_FACTOR */
-/* GL_POLYGON_OFFSET_UNITS */
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-/* GL_TEXTURE_RED_SIZE */
-/* GL_TEXTURE_GREEN_SIZE */
-/* GL_TEXTURE_BLUE_SIZE */
-/* GL_TEXTURE_ALPHA_SIZE */
-/* GL_TEXTURE_LUMINANCE_SIZE */
-/* GL_TEXTURE_INTENSITY_SIZE */
-/* GL_TEXTURE_PRIORITY */
-/* GL_TEXTURE_RESIDENT */
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-/* GL_PERSPECTIVE_CORRECTION_HINT */
-/* GL_POINT_SMOOTH_HINT */
-/* GL_LINE_SMOOTH_HINT */
-/* GL_POLYGON_SMOOTH_HINT */
-/* GL_FOG_HINT */
-/* GL_PHONG_HINT */
-
-/* IndexPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* LightModelParameter */
-/* GL_LIGHT_MODEL_AMBIENT */
-/* GL_LIGHT_MODEL_LOCAL_VIEWER */
-/* GL_LIGHT_MODEL_TWO_SIDE */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* InterleavedArrays */
-/* GL_V2F */
-/* GL_V3F */
-/* GL_C4UB_V2F */
-/* GL_C4UB_V3F */
-/* GL_C3F_V3F */
-/* GL_N3F_V3F */
-/* GL_C4F_N3F_V3F */
-/* GL_T2F_V3F */
-/* GL_T4F_V4F */
-/* GL_T2F_C4UB_V3F */
-/* GL_T2F_C3F_V3F */
-/* GL_T2F_N3F_V3F */
-/* GL_T2F_C4F_N3F_V3F */
-/* GL_T4F_C4F_N3F_V4F */
-
-/* ListMode */
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-
-/* ListNameType */
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_2_BYTES */
-/* GL_3_BYTES */
-/* GL_4_BYTES */
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MapTarget */
-/* GL_MAP1_COLOR_4 */
-/* GL_MAP1_INDEX */
-/* GL_MAP1_NORMAL */
-/* GL_MAP1_TEXTURE_COORD_1 */
-/* GL_MAP1_TEXTURE_COORD_2 */
-/* GL_MAP1_TEXTURE_COORD_3 */
-/* GL_MAP1_TEXTURE_COORD_4 */
-/* GL_MAP1_VERTEX_3 */
-/* GL_MAP1_VERTEX_4 */
-/* GL_MAP2_COLOR_4 */
-/* GL_MAP2_INDEX */
-/* GL_MAP2_NORMAL */
-/* GL_MAP2_TEXTURE_COORD_1 */
-/* GL_MAP2_TEXTURE_COORD_2 */
-/* GL_MAP2_TEXTURE_COORD_3 */
-/* GL_MAP2_TEXTURE_COORD_4 */
-/* GL_MAP2_VERTEX_3 */
-/* GL_MAP2_VERTEX_4 */
-
-/* MaterialFace */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* MeshMode1 */
-/* GL_POINT */
-/* GL_LINE */
-
-/* MeshMode2 */
-/* GL_POINT */
-/* GL_LINE */
-/* GL_FILL */
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* PixelCopyType */
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-
-/* PixelFormat */
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelMap */
-/* GL_PIXEL_MAP_I_TO_I */
-/* GL_PIXEL_MAP_S_TO_S */
-/* GL_PIXEL_MAP_I_TO_R */
-/* GL_PIXEL_MAP_I_TO_G */
-/* GL_PIXEL_MAP_I_TO_B */
-/* GL_PIXEL_MAP_I_TO_A */
-/* GL_PIXEL_MAP_R_TO_R */
-/* GL_PIXEL_MAP_G_TO_G */
-/* GL_PIXEL_MAP_B_TO_B */
-/* GL_PIXEL_MAP_A_TO_A */
-
-/* PixelStore */
-/* GL_UNPACK_SWAP_BYTES */
-/* GL_UNPACK_LSB_FIRST */
-/* GL_UNPACK_ROW_LENGTH */
-/* GL_UNPACK_SKIP_ROWS */
-/* GL_UNPACK_SKIP_PIXELS */
-/* GL_UNPACK_ALIGNMENT */
-/* GL_PACK_SWAP_BYTES */
-/* GL_PACK_LSB_FIRST */
-/* GL_PACK_ROW_LENGTH */
-/* GL_PACK_SKIP_ROWS */
-/* GL_PACK_SKIP_PIXELS */
-/* GL_PACK_ALIGNMENT */
-
-/* PixelTransfer */
-/* GL_MAP_COLOR */
-/* GL_MAP_STENCIL */
-/* GL_INDEX_SHIFT */
-/* GL_INDEX_OFFSET */
-/* GL_RED_SCALE */
-/* GL_RED_BIAS */
-/* GL_GREEN_SCALE */
-/* GL_GREEN_BIAS */
-/* GL_BLUE_SCALE */
-/* GL_BLUE_BIAS */
-/* GL_ALPHA_SCALE */
-/* GL_ALPHA_BIAS */
-/* GL_DEPTH_SCALE */
-/* GL_DEPTH_BIAS */
-
-/* PixelType */
-#define GL_BITMAP 0x1A00
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-
-/* PolygonMode */
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-
-/* ReadBufferMode */
-/* GL_FRONT_LEFT */
-/* GL_FRONT_RIGHT */
-/* GL_BACK_LEFT */
-/* GL_BACK_RIGHT */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_LEFT */
-/* GL_RIGHT */
-/* GL_AUX0 */
-/* GL_AUX1 */
-/* GL_AUX2 */
-/* GL_AUX3 */
-
-/* RenderingMode */
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureCoordName */
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureGenMode */
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-
-/* TextureGenParameter */
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-/* GL_TEXTURE_BORDER_COLOR */
-/* GL_TEXTURE_PRIORITY */
-
-/* TextureTarget */
-/* GL_TEXTURE_1D */
-/* GL_TEXTURE_2D */
-/* GL_PROXY_TEXTURE_1D */
-/* GL_PROXY_TEXTURE_2D */
-
-/* TextureWrapMode */
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* ClientAttribMask */
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-
-/* polygon_offset */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-
-/* texture */
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-
-/* texture_object */
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-
-/* vertex_array */
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-
-/* Extensions */
-#define GL_EXT_vertex_array 1
-#define GL_EXT_bgra 1
-#define GL_EXT_paletted_texture 1
-#define GL_WIN_swap_hint 1
-#define GL_WIN_draw_range_elements 1
-// #define GL_WIN_phong_shading 1
-// #define GL_WIN_specular_fog 1
-
-/* EXT_vertex_array */
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#define GL_DOUBLE_EXT GL_DOUBLE
-
-/* EXT_bgra */
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-
-/* EXT_paletted_texture */
-
-/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-
-/* WIN_draw_range_elements */
-#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
-
-/* WIN_phong_shading */
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-
-/* WIN_specular_fog */
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-
-/* For compatibility with OpenGL v1.0 */
-#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-#include <QtOpenGL/QtOpenGL>
-#endif // QT_NO_OPENGL
-
diff --git a/tests/pysidetest/global.h b/tests/pysidetest/pysidetest_global.h
index e55a7735c..a7efcf91c 100644
--- a/tests/pysidetest/global.h
+++ b/tests/pysidetest/pysidetest_global.h
@@ -1,3 +1,3 @@
-#include "pyside_global.h"
+#include <pyside_global.h>
#include "testobject.h"
#include "testview.h"