diff options
Diffstat (limited to 'doc/codesnippets/doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp')
-rw-r--r-- | doc/codesnippets/doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/doc/codesnippets/doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp b/doc/codesnippets/doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp new file mode 100644 index 000000000..6f251779b --- /dev/null +++ b/doc/codesnippets/doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp @@ -0,0 +1,75 @@ +//! [0] +scene = QGraphicsScene() +scene.addText("Hello, world!") + +view = QGraphicsView(&scene) +view.show() +//! [0] + + +//! [1] +scene = QGraphicsScene +scene.addItem(... +... +printer = QPrinter(QPrinter.HighResolution) +printer.setPaperSize(QPrinter.A4) + +painter = QPainter(printer) +scene.render(&painter) +//! [1] + + +//! [2] +segmentSize = sceneRect().size() / math.pow(2, depth - 1) +//! [2] + + +//! [3] +scene = QGraphicsScene() +view = QGraphicsView(scene) +view.show() + +# a blue background +scene.setBackgroundBrush(Qt.blue) + +# a gradient background +gradient = QRadialGradient(0, 0, 10) +gradient.setSpread(QGradient.RepeatSpread) +scene.setBackgroundBrush(gradient) +//! [3] + + +//! [4] +scene = QGraphicsScene() +view = QGraphicsView(scene) +view.show() + +# a white semi-transparent foreground +scene.setForegroundBrush(QColor(255, 255, 255, 127)) + +# a grid foreground +scene.setForegroundBrush(QBrush(Qt.lightGray, Qt.CrossPattern)) +//! [4] + + +//! [5] +class TileScene (QGraphicsScene): + # ... + def rectForTile(x, y): + # Return the rectangle for the tile at position (x, y). + return QRectF(x * self.tileWidth, y * self.tileHeight, self.tileWidth, self.tileHeight) + + def setTile(x, y, pixmap): + # Sets or replaces the tile at position (x, y) with pixmap. + if x >= 0 && x < self.numTilesH && y >= 0 && y < self.numTilesV: + self.tiles[y][x] = pixmap + invalidate(rectForTile(x, y), BackgroundLayer) + + def drawBackground(painter, exposed): + # Draws all tiles that intersect the exposed area. + for y in range(0, self.numTilesV: + for x in range(0, self.numTilesH: + rect = rectForTile(x, y) + if exposed.intersects(rect): + painter.drawPixmap(rect.topLeft(), tiles[y][x]) +//! [5] |