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+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt for Python examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick.Controls
+
+Item {
+ id: root
+ width: 400
+ height: propertyGrid.implicitHeight + 16
+
+ function orientationToString(o) {
+ switch (o) {
+ case Qt.PrimaryOrientation:
+ return "primary";
+ case Qt.PortraitOrientation:
+ return "portrait";
+ case Qt.LandscapeOrientation:
+ return "landscape";
+ case Qt.InvertedPortraitOrientation:
+ return "inverted portrait";
+ case Qt.InvertedLandscapeOrientation:
+ return "inverted landscape";
+ }
+ return "unknown";
+ }
+
+ Grid {
+ id: propertyGrid
+ columns: 2
+ spacing: 8
+ x: spacing
+ y: spacing
+
+ //! [screen]
+ Label {
+ text: "Screen \"" + Screen.name + "\":"
+ font.bold: true
+ }
+ Item { width: 1; height: 1 } // spacer
+
+ Label { text: "manufacturer" }
+ Label { text: Screen.manufacturer ? Screen.manufacturer : "unknown" }
+
+ Label { text: "model" }
+ Label { text: Screen.model ? Screen.model : "unknown" }
+
+ Label { text: "serial number" }
+ Label { text: Screen.serialNumber ? Screen.serialNumber : "unknown" }
+
+ Label { text: "dimensions" }
+ Label { text: Screen.width + "x" + Screen.height }
+
+ Label { text: "pixel density" }
+ Label { text: Screen.pixelDensity.toFixed(2) + " dots/mm (" + (Screen.pixelDensity * 25.4).toFixed(2) + " dots/inch)" }
+
+ Label { text: "logical pixel density" }
+ Label { text: Screen.logicalPixelDensity.toFixed(2) + " dots/mm (" + (Screen.logicalPixelDensity * 25.4).toFixed(2) + " dots/inch)" }
+
+ Label { text: "device pixel ratio" }
+ Label { text: Screen.devicePixelRatio.toFixed(2) }
+
+ Label { text: "available virtual desktop" }
+ Label { text: Screen.desktopAvailableWidth + "x" + Screen.desktopAvailableHeight }
+
+ Label { text: "position in virtual desktop" }
+ Label { text: Screen.virtualX + ", " + Screen.virtualY }
+
+ Label { text: "orientation" }
+ Label { text: root.orientationToString(Screen.orientation) + " (" + Screen.orientation + ")" }
+
+ Label { text: "primary orientation" }
+ Label { text: root.orientationToString(Screen.primaryOrientation) + " (" + Screen.primaryOrientation + ")" }
+ //! [screen]
+
+ Label { text: "10mm rectangle" }
+ Rectangle {
+ color: "red"
+ width: Screen.pixelDensity * 10
+ height: width
+ }
+ }
+}