diff options
Diffstat (limited to 'sources/pyside2/PySide2/QtOpenGL/typesystem_opengl.xml')
-rw-r--r-- | sources/pyside2/PySide2/QtOpenGL/typesystem_opengl.xml | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/sources/pyside2/PySide2/QtOpenGL/typesystem_opengl.xml b/sources/pyside2/PySide2/QtOpenGL/typesystem_opengl.xml index 38cec3188..9b7adb71a 100644 --- a/sources/pyside2/PySide2/QtOpenGL/typesystem_opengl.xml +++ b/sources/pyside2/PySide2/QtOpenGL/typesystem_opengl.xml @@ -99,7 +99,7 @@ </modify-function> <!-- ### Obsolete functions and ctors --> - <modify-function signature="QGLContext(const QGLFormat&, QPaintDevice*)" remove="all" /> + <modify-function signature="QGLContext(const QGLFormat&,QPaintDevice*)" remove="all" /> <!-- ### --> </object-type> <object-type name="QGLFramebufferObject"> @@ -115,7 +115,7 @@ <include file-name="QImage" location="global"/> <include file-name="QPixmap" location="global"/> </extra-includes> - <modify-function signature="QGLWidget(QGLContext*, QWidget*, const QGLWidget*, QFlags<Qt::WindowType>)"> + <modify-function signature="QGLWidget(QGLContext*,QWidget*,const QGLWidget*,QFlags<Qt::WindowType>)"> <modify-argument index="1"> <parent index="this" action="add"/> </modify-argument> @@ -156,7 +156,7 @@ <object-type name="QGLShaderProgram" since="4.6"> <!-- setAttributeArray --> - <modify-function signature="setAttributeArray(int, const QVector2D*, int)" rename="setAttributeArray2D"> + <modify-function signature="setAttributeArray(int,const QVector2D*,int)" rename="setAttributeArray2D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -169,7 +169,7 @@ </inject-code> </modify-function> - <modify-function signature="setAttributeArray(int, const QVector3D*, int)" rename="setAttributeArray3D"> + <modify-function signature="setAttributeArray(int,const QVector3D*,int)" rename="setAttributeArray3D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -182,7 +182,7 @@ </inject-code> </modify-function> - <modify-function signature="setAttributeArray(int, const QVector4D*, int)" rename="setAttributeArray4D"> + <modify-function signature="setAttributeArray(int,const QVector4D*,int)" rename="setAttributeArray4D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -195,7 +195,7 @@ </inject-code> </modify-function> - <modify-function signature="setAttributeArray(const char*, const QVector2D*, int)" rename="setAttributeArray2D"> + <modify-function signature="setAttributeArray(const char*,const QVector2D*,int)" rename="setAttributeArray2D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -208,7 +208,7 @@ </inject-code> </modify-function> - <modify-function signature="setAttributeArray(const char*, const QVector3D*, int)" rename="setAttributeArray3D"> + <modify-function signature="setAttributeArray(const char*,const QVector3D*,int)" rename="setAttributeArray3D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -221,7 +221,7 @@ </inject-code> </modify-function> - <modify-function signature="setAttributeArray(const char*, const QVector4D*, int)" rename="setAttributeArray4D"> + <modify-function signature="setAttributeArray(const char*,const QVector4D*,int)" rename="setAttributeArray4D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -235,7 +235,7 @@ </modify-function> <!-- setUniformValueArray --> - <modify-function signature="setUniformValueArray(int, const GLint*, int)" rename="setUniformValueArrayInt"> + <modify-function signature="setUniformValueArray(int,const GLint*,int)" rename="setUniformValueArrayInt"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -251,7 +251,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const GLuint*, int)" rename="setUniformValueArrayUint"> + <modify-function signature="setUniformValueArray(int,const GLuint*,int)" rename="setUniformValueArrayUint"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -267,7 +267,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QVector2D*, int)" rename="setUniformValueArray2D"> + <modify-function signature="setUniformValueArray(int,const QVector2D*,int)" rename="setUniformValueArray2D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -283,7 +283,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QVector3D*, int)" rename="setUniformValueArray3D"> + <modify-function signature="setUniformValueArray(int,const QVector3D*,int)" rename="setUniformValueArray3D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -299,7 +299,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QVector4D*, int)" rename="setUniformValueArray4D"> + <modify-function signature="setUniformValueArray(int,const QVector4D*,int)" rename="setUniformValueArray4D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -315,7 +315,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix2x2*, int)" rename="setUniformValueArray2x2"> + <modify-function signature="setUniformValueArray(int,const QMatrix2x2*,int)" rename="setUniformValueArray2x2"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -331,7 +331,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix2x3*, int)" rename="setUniformValueArray2x3"> + <modify-function signature="setUniformValueArray(int,const QMatrix2x3*,int)" rename="setUniformValueArray2x3"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -347,7 +347,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix2x4*, int)" rename="setUniformValueArray2x4"> + <modify-function signature="setUniformValueArray(int,const QMatrix2x4*,int)" rename="setUniformValueArray2x4"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -363,7 +363,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix3x2*, int)" rename="setUniformValueArray3x2"> + <modify-function signature="setUniformValueArray(int,const QMatrix3x2*,int)" rename="setUniformValueArray3x2"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -379,7 +379,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix3x3*, int)" rename="setUniformValueArray3x3"> + <modify-function signature="setUniformValueArray(int,const QMatrix3x3*,int)" rename="setUniformValueArray3x3"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -395,7 +395,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix3x4*, int)" rename="setUniformValueArray3x4"> + <modify-function signature="setUniformValueArray(int,const QMatrix3x4*,int)" rename="setUniformValueArray3x4"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -411,7 +411,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix4x2*, int)" rename="setUniformValueArray4x2"> + <modify-function signature="setUniformValueArray(int,const QMatrix4x2*,int)" rename="setUniformValueArray4x2"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -427,7 +427,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix4x3*, int)" rename="setUniformValueArray4x3"> + <modify-function signature="setUniformValueArray(int,const QMatrix4x3*,int)" rename="setUniformValueArray4x3"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -443,7 +443,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(int, const QMatrix4x4*, int)" rename="setUniformValueArray4x4"> + <modify-function signature="setUniformValueArray(int,const QMatrix4x4*,int)" rename="setUniformValueArray4x4"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -459,7 +459,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const GLint*, int)" rename="setUniformValueArrayInt"> + <modify-function signature="setUniformValueArray(const char*,const GLint*,int)" rename="setUniformValueArrayInt"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -475,7 +475,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const GLuint*, int)" rename="setUniformValueArrayUint"> + <modify-function signature="setUniformValueArray(const char*,const GLuint*,int)" rename="setUniformValueArrayUint"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -491,7 +491,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QVector2D*, int)" rename="setUniformValueArray2D"> + <modify-function signature="setUniformValueArray(const char*,const QVector2D*,int)" rename="setUniformValueArray2D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -507,7 +507,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QVector3D*, int)" rename="setUniformValueArray3D"> + <modify-function signature="setUniformValueArray(const char*,const QVector3D*,int)" rename="setUniformValueArray3D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -523,7 +523,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QVector4D*, int)" rename="setUniformValueArray4D"> + <modify-function signature="setUniformValueArray(const char*,const QVector4D*,int)" rename="setUniformValueArray4D"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -539,7 +539,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix2x2*, int)" rename="setUniformValueArray2x2"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix2x2*,int)" rename="setUniformValueArray2x2"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -555,7 +555,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix2x3*, int)" rename="setUniformValueArray2x3"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix2x3*,int)" rename="setUniformValueArray2x3"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -571,7 +571,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix2x4*, int)" rename="setUniformValueArray2x4"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix2x4*,int)" rename="setUniformValueArray2x4"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -587,7 +587,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix3x2*, int)" rename="setUniformValueArray3x2"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix3x2*,int)" rename="setUniformValueArray3x2"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -603,7 +603,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix3x3*, int)" rename="setUniformValueArray3x3"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix3x3*,int)" rename="setUniformValueArray3x3"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -619,7 +619,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix3x4*, int)" rename="setUniformValueArray3x4"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix3x4*,int)" rename="setUniformValueArray3x4"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -635,7 +635,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix4x2*, int)" rename="setUniformValueArray4x2"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix4x2*,int)" rename="setUniformValueArray4x2"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -651,7 +651,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix4x3*, int)" rename="setUniformValueArray4x3"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix4x3*,int)" rename="setUniformValueArray4x3"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -667,7 +667,7 @@ </inject-code> </modify-function> - <modify-function signature="setUniformValueArray(const char*, const QMatrix4x4*, int)" rename="setUniformValueArray4x4"> + <modify-function signature="setUniformValueArray(const char*,const QMatrix4x4*,int)" rename="setUniformValueArray4x4"> <modify-argument index="2" > <replace-type modified-type="PySequence" /> </modify-argument> @@ -693,8 +693,8 @@ <!-- ### Use QMatrixZxY overloads --> <modify-function signature="setAttributeValue(int,const GLfloat*,int,int)" remove="all" /> <modify-function signature="setAttributeValue(const char*,const GLfloat*,int,int)" remove="all" /> - <modify-function signature="setAttributeArray(int, GLenum, const void*, int, int)" remove="all" since="4.7" /> - <modify-function signature="setAttributeArray(const char*, GLenum, const void*, int, int)" remove="all" since="4.7" /> + <modify-function signature="setAttributeArray(int,GLenum,const void*,int,int)" remove="all" since="4.7" /> + <modify-function signature="setAttributeArray(const char*,GLenum,const void*,int,int)" remove="all" since="4.7" /> <!-- ### --> </object-type> @@ -703,7 +703,7 @@ <enum-type name="Access" since="4.7"/> <enum-type name="Type" since="4.7"/> <enum-type name="UsagePattern" since="4.7"/> - <modify-function signature="allocate(const void*, int)"> + <modify-function signature="allocate(const void*,int)"> <modify-argument index="1"> <replace-type modified-type="QByteArray&"/> </modify-argument> @@ -730,7 +730,7 @@ } </inject-code> </modify-function> - <modify-function signature="read(int, void*, int)"> + <modify-function signature="read(int,void*,int)"> <modify-argument index="2"> <remove-argument/> </modify-argument> @@ -749,7 +749,7 @@ delete[] data; </inject-code> </modify-function> - <modify-function signature="write(int, const void*, int)"> + <modify-function signature="write(int,const void*,int)"> <modify-argument index="2"> <replace-type modified-type="QByteArray&"/> </modify-argument> |