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-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame1.rst43
1 files changed, 22 insertions, 21 deletions
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame1.rst b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame1.rst
index c8638ce06..f48c0672b 100644
--- a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame1.rst
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame1.rst
@@ -8,7 +8,7 @@ Creating the application screen
The first step is to create the basic QML items in your application.
-To begin with, we create our Same Game application with a main screen like this:
+To begin with, create a main screen like this:
.. figure:: declarative-adv-tutorial1.png
:align: center
@@ -18,21 +18,21 @@ This is defined by the main application file, ``samegame.qml``, which looks like
.. pysideinclude:: samegame/samegame1/samegame.qml
:snippet: 0
-This gives you a basic game window that includes the main canvas for the
-blocks, a "New Game" button and a score display.
+It gives a basic game window that includes the main canvas for the
+blocks, a "New Game" button, and a score display.
-One item you may not recognize here
-is the SystemPalette item. This provides access to the Qt system palette
-and is used to give the button a more native look-and-feel.
+One item you may not recognize here is the SystemPalette item. This provides
+access to the Qt system palette and is used to give the button a more native
+look-and-feel.
-Notice the anchors for the ``Item``, ``Button`` and ``Text`` elements are set using
+Notice the anchors for the ``Item``, ``Button``, and ``Text`` items are set using
group notation for readability.
-Adding Button and Block components
+Adding button and block components
==================================
The ``Button`` item in the code above is defined in a separate component file named ``Button.qml``.
-To create a functional button, we use the QML elements Text and MouseArea inside a Rectangle.
+To create a functional button, use the Text and MouseArea QML types inside a Rectangle.
Here is the ``Button.qml`` code:
.. pysideinclude:: samegame/samegame1/Button.qml
@@ -43,28 +43,29 @@ has an ``onClicked()`` handler that is implemented to emit the ``clicked()`` sig
``container`` when the area is clicked.
In Same Game, the screen is filled with small blocks when the game begins.
-Each block is just an item that contains an image. The block
-code is defined in a separate ``Block.qml`` file:
+Each block is an item that contains an image. The block
+is defined in the ``Block.qml`` file:
.. pysideinclude:: samegame/samegame1/Block.qml
:snippet: 0
At the moment, the block doesn't do anything; it is just an image. As the
-tutorial progresses we will animate and give behaviors to the blocks.
-We have not added any code yet to create the blocks; we will do this
-in the next chapter.
+tutorial progresses, you will animate and give behaviors to the blocks.
+You have not added any code yet to create the blocks; this
+will be done in the next chapter.
-We have set the image to be the size of its parent Item using ``anchors.fill: parent``.
-This means that when we dynamically create and resize the block items
+You have set the image to be the size of its parent Item using ``anchors.fill: parent``.
+This means that when you dynamically create and resize the block items
later on in the tutorial, the image will be scaled automatically to the
correct size.
-Notice the relative path for the Image element's ``source`` property.
-This path is relative to the location of the file that contains the Image element.
+Notice the relative path for the Image item's ``source`` property.
+It is relative to the location of the file that contains the Image item.
Alternatively, you could set the Image source to an absolute file path or a URL
that contains an image.
-You should be familiar with the code so far. We have just created some basic
-elements to get started. Next, we will populate the game canvas with some blocks.
+You should be familiar with the code so far, as you have created some basic
+items to get started. In the next chapter, you will populate the game canvas
+with some blocks.
-[Previous :ref:`qmladvancedtutorial`] [Next :ref:`samegame2`] \ No newline at end of file
+[Previous :ref:`qmladvancedtutorial`] [Next :ref:`samegame2`]