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Diffstat (limited to 'sources/pyside6/PySide6/QtGui/typesystem_gui_common.xml')
-rw-r--r--sources/pyside6/PySide6/QtGui/typesystem_gui_common.xml200
1 files changed, 90 insertions, 110 deletions
diff --git a/sources/pyside6/PySide6/QtGui/typesystem_gui_common.xml b/sources/pyside6/PySide6/QtGui/typesystem_gui_common.xml
index 00ad06a52..d20dc5144 100644
--- a/sources/pyside6/PySide6/QtGui/typesystem_gui_common.xml
+++ b/sources/pyside6/PySide6/QtGui/typesystem_gui_common.xml
@@ -10,26 +10,6 @@
<load-typesystem name="templates/gui_common.xml" generate="no"/>
<load-typesystem name="templates/opengl_common.xml" generate="no"/>
- <?if !darwin?>
- <?entity GLint int?>
- <?entity GLuint unsigned int?>
- <?entity GLbyte unsigned char?>
- <?entity GLboolean unsigned char?>
- <?entity GLsizei int?>
- <?entity GLsizeiptr long?>
- <?entity GLintptr long?>
- <?endif?>
-
- <?if darwin?>
- <?entity GLint int32_t?>
- <?entity GLuint uint32_t?>
- <?entity GLbyte uint8_t?>
- <?entity GLboolean uint8_t?>
- <?entity GLsizei int32_t?>
- <?entity GLsizeiptr intptr_t?>
- <?entity GLintptr intptr_t?>
- <?endif?>
-
<rejection class="^Q.*$" argument-type="^QPlatform.*$"/>
<function signature="qAlpha(uint)"/>
<function signature="qBlue(uint)"/>
@@ -2669,53 +2649,53 @@
<modify-function signature="^glClearBuffer.*\(.*\*.*$">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glDebugMessageControl(&GLuint;,&GLuint;,&GLuint;,&GLint;,const &GLuint;*,&GLbyte;)">
+ <modify-function signature="glDebugMessageControl(GLenum,GLenum,GLenum,GLsizei,const GLuint*,GLboolean)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glDeleteProgramPipelines(&GLint;,const &GLuint;*)">
+ <modify-function signature="glDeleteProgramPipelines(GLsizei,const GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glDeleteQueries(&GLint;,const &GLuint;*)">
+ <modify-function signature="glDeleteQueries(GLsizei,const GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glDeleteSamplers(&GLint;,const &GLuint;*)">
+ <modify-function signature="glDeleteSamplers(GLsizei,const GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glDeleteTransformFeedbacks(&GLint;,const &GLuint;*)">
+ <modify-function signature="glDeleteTransformFeedbacks(GLsizei,const GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glDeleteVertexArrays(&GLint;,const &GLuint;*)">
+ <modify-function signature="glDeleteVertexArrays(GLsizei,const GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glDrawBuffers(&GLint;,const &GLuint;*)">
+ <modify-function signature="glDrawBuffers(GLsizei,const GLenum*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGenProgramPipelines(&GLint;,&GLuint;*)">
+ <modify-function signature="glGenProgramPipelines(GLsizei,GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGenQueries(&GLint;,&GLuint;*)">
+ <modify-function signature="glGenQueries(GLsizei,GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGenSamplers(&GLint;,&GLuint;*)">
+ <modify-function signature="glGenSamplers(GLsizei,GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGenTransformFeedbacks(&GLint;,&GLuint;*)">
+ <modify-function signature="glGenTransformFeedbacks(GLsizei,GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGenVertexArrays(&GLint;,&GLuint;*)">
+ <modify-function signature="glGenVertexArrays(GLsizei,GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetActiveUniformBlockiv(&GLuint;,&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetActiveUniformsiv(&GLuint;,&GLint;,const &GLuint;*,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetActiveUniformsiv(GLuint,GLsizei,const GLuint*,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetFramebufferParameteriv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetFramebufferParameteriv(GLenum,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetBooleani_v(&GLuint;,&GLuint;,&GLboolean;*)">
+ <modify-function signature="glGetBooleani_v(GLenum,GLuint,GLboolean*)">
<modify-argument index="return" pyi-type="Union[bool,numpy.ndarray]">
<replace-type modified-type="PyObject"/>
</modify-argument>
@@ -2727,143 +2707,143 @@
</modify-function>
<!-- FIXME PYSIDE 7: Use the remove array modification and use
the version with return value instead -->
- <modify-function signature="glGetIntegeri_v(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetIntegeri_v(GLenum,GLuint,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <add-function signature="glGetIntegeri_v(&GLuint;,&GLuint;)" return-type="PyObject">
+ <add-function signature="glGetIntegeri_v(GLuint,GLuint)" return-type="PyObject">
<modify-argument index="return" pyi-type="Union[int,numpy.ndarray]"/>
<inject-code class="target" position="beginning" file="../glue/qtgui.cpp"
snippet="qopenglextrafunctions-glgetintegeri-v"/>
</add-function>
- <modify-function signature="glGetInternalformativ(&GLuint;,&GLuint;,&GLuint;,&GLint;,&GLint;*)">
+ <modify-function signature="glGetInternalformativ(GLenum,GLenum,GLenum,GLsizei,GLint*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetMultisamplefv(&GLuint;,&GLuint;,float*)">
+ <modify-function signature="glGetMultisamplefv(GLenum,GLuint,GLfloat*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetProgramInterfaceiv(&GLuint;,&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetProgramInterfaceiv(GLuint,GLenum,GLenum,GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetProgramPipelineiv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetProgramPipelineiv(GLuint,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetProgramResourceiv(&GLuint;,&GLuint;,&GLuint;,&GLint;,const &GLuint;*,&GLint;,&GLint;*,&GLint;*)">
+ <modify-function signature="glGetProgramResourceiv(GLuint,GLenum,GLuint,GLsizei,const GLenum*,GLsizei,GLsizei*,GLint*)">
<modify-argument index="5"><array/></modify-argument>
<modify-argument index="7"><array/></modify-argument>
<modify-argument index="8"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetQueryObjectuiv(&GLuint;,&GLuint;,&GLuint;*)">
+ <modify-function signature="glGetQueryObjectuiv(GLuint,GLenum,GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetQueryiv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetQueryiv(GLenum,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetSamplerParameterfv(&GLuint;,&GLuint;,float*)">
+ <modify-function signature="glGetSamplerParameterfv(GLuint,GLenum,GLfloat*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetSamplerParameteriv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetSamplerParameteriv(GLuint,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetSamplerParameterIiv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetSamplerParameterIiv(GLuint,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetSamplerParameterIuiv(&GLuint;,&GLuint;,&GLuint;*)">
+ <modify-function signature="glGetSamplerParameterIuiv(GLuint,GLenum,GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetTexLevelParameteriv(&GLuint;,&GLint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetTexLevelParameterfv(&GLuint;,&GLint;,&GLuint;,float*)">
+ <modify-function signature="glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetTexParameterIiv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetTexParameterIiv(GLenum,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetTexParameterIuiv(&GLuint;,&GLuint;,&GLuint;*)">
+ <modify-function signature="glGetTexParameterIuiv(GLenum,GLenum,GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetnUniformiv(&GLuint;,&GLint;,&GLint;,&GLint;*)">
+ <modify-function signature="glGetnUniformiv(GLuint,GLint,GLsizei,GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetnUniformuiv(&GLuint;,&GLint;,&GLint;,&GLuint;*)">
+ <modify-function signature="glGetnUniformuiv(GLuint,GLint,GLsizei,GLuint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetUniformuiv(&GLuint;,&GLint;,&GLuint;*)">
+ <modify-function signature="glGetUniformuiv(GLuint,GLint,GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetVertexAttribIiv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetVertexAttribIiv(GLuint,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetVertexAttribIuiv(&GLuint;,&GLuint;,&GLuint;*)">
+ <modify-function signature="glGetVertexAttribIuiv(GLuint,GLenum,GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glInvalidateFramebuffer(&GLuint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glInvalidateFramebuffer(GLenum,GLsizei,const GLenum*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glInvalidateSubFramebuffer(&GLuint;,&GLint;,const &GLuint;*,&GLint;,&GLint;,&GLint;,&GLint;)">
+ <modify-function signature="glInvalidateSubFramebuffer(GLenum,GLsizei,const GLenum*,GLint,GLint,GLsizei,GLsizei)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform1fv(&GLuint;,&GLint;,&GLint;,const float*)">
+ <modify-function signature="glProgramUniform1fv(GLuint,GLint,GLsizei,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform1iv(&GLuint;,&GLint;,&GLint;,const &GLint;*)">
+ <modify-function signature="glProgramUniform1iv(GLuint,GLint,GLsizei,const GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform1uiv(&GLuint;,&GLint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glProgramUniform1uiv(GLuint,GLint,GLsizei,const GLuint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform2fv(&GLuint;,&GLint;,&GLint;,const float*)">
+ <modify-function signature="glProgramUniform2fv(GLuint,GLint,GLsizei,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform2iv(&GLuint;,&GLint;,&GLint;,const &GLint;*)">
+ <modify-function signature="glProgramUniform2iv(GLuint,GLint,GLsizei,const GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform2uiv(&GLuint;,&GLint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glProgramUniform2uiv(GLuint,GLint,GLsizei,const GLuint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform3fv(&GLuint;,&GLint;,&GLint;,const float*)">
+ <modify-function signature="glProgramUniform3fv(GLuint,GLint,GLsizei,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform3iv(&GLuint;,&GLint;,&GLint;,const &GLint;*)">
+ <modify-function signature="glProgramUniform3iv(GLuint,GLint,GLsizei,const GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform3uiv(&GLuint;,&GLint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glProgramUniform3uiv(GLuint,GLint,GLsizei,const GLuint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform4fv(&GLuint;,&GLint;,&GLint;,const float*)">
+ <modify-function signature="glProgramUniform4fv(GLuint,GLint,GLsizei,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform4iv(&GLuint;,&GLint;,&GLint;,const &GLint;*)">
+ <modify-function signature="glProgramUniform4iv(GLuint,GLint,GLsizei,const GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniform4uiv(&GLuint;,&GLint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glProgramUniform4uiv(GLuint,GLint,GLsizei,const GLuint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix2fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix2fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix2x3fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix2x3fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix2x4fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix2x4fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix3fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix3fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix3x2fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix3x2fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix3x4fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix3x4fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix4fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix4fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix4x2fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix4x2fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
- <modify-function signature="glProgramUniformMatrix4x3fv(&GLuint;,&GLint;,&GLint;,&GLbyte;,const float*)">
+ <modify-function signature="glProgramUniformMatrix4x3fv(GLuint,GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="5"><array/></modify-argument>
</modify-function>
<modify-function signature="^glSamplerParameterI?u?[fi]v\(.*$">
@@ -2872,43 +2852,43 @@
<modify-function signature="^glTexParameterI?u?[fi]v\(.*$">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniform1uiv(&GLint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glUniform1uiv(GLint,GLsizei,const GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniform2uiv(&GLint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glUniform2uiv(GLint,GLsizei,const GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniform3uiv(&GLint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glUniform3uiv(GLint,GLsizei,const GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniform4uiv(&GLint;,&GLint;,const &GLuint;*)">
+ <modify-function signature="glUniform4uiv(GLint,GLsizei,const GLuint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniformMatrix2x3fv(&GLint;,&GLsizei;,&GLboolean;,const float*)">
+ <modify-function signature="glUniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniformMatrix2x4fv(&GLint;,&GLsizei;,&GLboolean;,const float*)">
+ <modify-function signature="glUniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniformMatrix3x2fv(&GLint;,&GLsizei;,&GLboolean;,const float*)">
+ <modify-function signature="glUniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniformMatrix3x4fv(&GLint;,&GLsizei;,&GLboolean;,const float*)">
+ <modify-function signature="glUniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniformMatrix4x2fv(&GLint;,&GLsizei;,&GLboolean;,const float*)">
+ <modify-function signature="glUniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glUniformMatrix4x3fv(&GLint;,&GLsizei;,&GLboolean;,const float*)">
+ <modify-function signature="glUniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glVertexAttribI4iv(&GLuint;,const &GLint;*)">
+ <modify-function signature="glVertexAttribI4iv(GLuint,const GLint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glVertexAttribI4uiv(&GLuint;,const &GLuint;*)">
+ <modify-function signature="glVertexAttribI4uiv(GLuint,const GLuint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetStringi(&GLuint;,&GLuint;)">
+ <modify-function signature="glGetStringi(GLenum,GLuint)">
<modify-argument index="return">
<replace-type modified-type="QString"/>
</modify-argument>
@@ -2925,25 +2905,25 @@
snippet="qopenglfunctions-glgetv-return-size"/>
<enum-type name="OpenGLFeature" flags="OpenGLFeatures"/>
- <add-function signature="glGetShaderSource(&GLuint; @shader@)" return-type="const char *">
+ <add-function signature="glGetShaderSource(GLuint @shader@)" return-type="const char *">
<inject-code class="target" position="beginning" file="../glue/qtgui.cpp"
snippet="glgetshadersource"/>
</add-function>
- <add-function signature="glShaderSource(&GLuint; @shader@,const QString &amp; @source@)">
+ <add-function signature="glShaderSource(GLuint @shader@,const QString &amp; @source@)">
<inject-code class="target" position="beginning" file="../glue/qtgui.cpp"
snippet="glshadersource"/>
</add-function>
- <modify-function signature="glGetAttachedShaders(&GLuint;,&GLint;,&GLint;*,&GLuint;*)">
+ <modify-function signature="glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)">
<modify-argument index="3"><array/></modify-argument>
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetBufferParameteriv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetBufferParameteriv(GLenum,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetFramebufferAttachmentParameteriv(&GLuint;,&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)">
<modify-argument index="4"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetBooleanv(&GLuint;,&GLboolean;*)">
+ <modify-function signature="glGetBooleanv(GLenum,GLboolean*)">
<modify-argument index="return" pyi-type="Union[bool,numpy.ndarray]">
<replace-type modified-type="PyObject"/>
</modify-argument>
@@ -2955,34 +2935,34 @@
</modify-function>
<!-- FIXME PYSIDE 7: Use the remove array modification and use
the version with return value instead -->
- <modify-function signature="glGetFloatv(&GLuint;,float*)">
+ <modify-function signature="glGetFloatv(GLenum,GLfloat*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <add-function signature="glGetFloatv(&GLuint;)" return-type="PyObject">
+ <add-function signature="glGetFloatv(GLuint)" return-type="PyObject">
<modify-argument index="return" pyi-type="Union[float,numpy.ndarray]"/>
<inject-code class="target" position="beginning" file="../glue/qtgui.cpp"
snippet="qopenglfunctions-glgetfloatv"/>
</add-function>
<!-- FIXME PYSIDE 7: Use the remove array modification and use
the version with return value instead -->
- <modify-function signature="glGetIntegerv(&GLuint;,&GLint;*)">
+ <modify-function signature="glGetIntegerv(GLenum,GLint*)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
- <add-function signature="glGetIntegerv(&GLuint;)" return-type="PyObject">
+ <add-function signature="glGetIntegerv(GLuint)" return-type="PyObject">
<modify-argument index="return" pyi-type="Union[int,numpy.ndarray]"/>
<inject-code class="target" position="beginning" file="../glue/qtgui.cpp"
snippet="qopenglfunctions-glgetintegerv"/>
</add-function>
- <modify-function signature="glGetProgramiv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetProgramiv(GLuint,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetRenderbufferParameteriv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetShaderiv(&GLuint;,&GLuint;,&GLint;*)">
+ <modify-function signature="glGetShaderiv(GLuint,GLenum,GLint*)">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetShaderPrecisionFormat(&GLuint;,&GLuint;,&GLint;*,&GLint;*)">
+ <modify-function signature="glGetShaderPrecisionFormat(GLenum,GLenum,GLint*,GLint*)">
<modify-argument index="3"><array/></modify-argument>
<modify-argument index="4"><array/></modify-argument>
</modify-function>
@@ -3007,7 +2987,7 @@
<modify-function signature="^glGetVertexAttrib[fi]v\(.*$">
<modify-argument index="3"><array/></modify-argument>
</modify-function>
- <modify-function signature="glGetString(&GLuint;)">
+ <modify-function signature="glGetString(GLenum)">
<modify-argument index="return">
<replace-type modified-type="QString"/>
</modify-argument>
@@ -3015,7 +2995,7 @@
<insert-template name="glGetString_return_QString"/>
</inject-code>
</modify-function>
- <modify-function signature="glShaderBinary(&GLint;,const &GLuint;*,&GLuint;,const void *,&GLint;)">
+ <modify-function signature="glShaderBinary(GLint,const GLuint*,GLenum,const void*,GLint)">
<modify-argument index="2"><array/></modify-argument>
</modify-function>
</object-type>