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<?xml version="1.0"?>
<!--
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt for Python.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
-->
<typesystem package="PySide2.QtQuick">
    <load-typesystem name="QtCore/typesystem_core.xml" generate="no"/>
    <load-typesystem name="QtNetwork/typesystem_network.xml" generate="no"/>
    <load-typesystem name="QtGui/typesystem_gui.xml" generate="no"/>
    <load-typesystem name="QtQml/typesystem_qml.xml" generate="no"/>

    <smart-pointer-type name="QSharedPointer" type="shared" getter="data" />

    <extra-includes>
        <include file-name="pysidequickregistertype.h" location="local"/>
    </extra-includes>

    <inject-code class="target" position="end">
    PySide::initQuickSupport(module);
    </inject-code>

    <object-type name="QQuickAsyncImageProvider" since="5.6" />

    <object-type name="QQuickFramebufferObject" />
    <object-type name="QQuickFramebufferObject::Renderer" />

    <object-type name="QQuickTextureFactory" />
    <object-type name="QQuickImageProvider" />
    <object-type name="QQuickImageResponse" since="5.6" />

    <object-type name="QQuickTransform" />
    <object-type name="QQuickItem" delete-in-main-thread="true">
        <value-type name="UpdatePaintNodeData" />
        <enum-type name="Flag" flags="Flags" />
        <enum-type name="ItemChange" />
        <enum-type name="TransformOrigin" />
        <modify-function signature="itemTransform(QQuickItem*,bool*)const" allow-thread="yes">
            <modify-argument index="2">
                <remove-argument />
            </modify-argument>
            <modify-argument index="return">
                <replace-type modified-type="PyTuple" />
            </modify-argument>
            <inject-code class="target" position="beginning">
                <insert-template name="fix_args,bool*" />
            </inject-code>
        </modify-function>
        <!-- TODO: Find a way to wrap `union ItemChangeData {}` -->
    </object-type>

    <object-type name="QQuickItemGrabResult" />

    <object-type name="QQuickPaintedItem">
        <enum-type name="RenderTarget" />
        <enum-type name="PerformanceHint" flags="PerformanceHints" />
    </object-type>

    <object-type name="QQuickRenderControl" />

    <object-type name="QQuickTextDocument" />

    <object-type name="QQuickView">
        <enum-type name="ResizeMode" />
        <enum-type name="Status" />
    </object-type>

    <object-type name="QQuickWindow">
        <enum-type name="CreateTextureOption" flags="CreateTextureOptions" />
        <enum-type name="RenderStage" />
        <enum-type name="SceneGraphError" />
        <enum-type name="TextRenderType" since="5.10"/>
    </object-type>

    <object-type name="QSGAbstractRenderer">
        <enum-type name="ClearModeBit" flags="ClearMode" />
    </object-type>
    <object-type name="QSGBasicGeometryNode" />
    <object-type name="QSGClipNode" />
    <object-type name="QSGDynamicTexture" />
    <object-type name="QSGEngine">
        <enum-type name="CreateTextureOption" flags="CreateTextureOptions" />
    </object-type>
    <!-- <object-type name="QSGFlatColorMaterial" /> -->
    <object-type name="QSGGeometry">
        <enum-type name="DataPattern" />
        <enum-type name="AttributeType" since="5.8"/>
        <enum-type name="DrawingMode" since="5.8"/>
        <enum-type name="Type" since="5.8"/>
    </object-type>
    <value-type name="QSGGeometry::Attribute" />
    <value-type name="QSGGeometry::AttributeSet" />
    <value-type name="QSGGeometry::ColoredPoint2D" />
    <value-type name="QSGGeometry::Point2D" />
    <value-type name="QSGGeometry::TexturedPoint2D" />
    <object-type name="QSGGeometryNode" />

    <!-- QSGMaterialShader doesn't compile because of const char * char * types not being recognized
         by the C++ parser, nor the generator.
    <object-type name="QSGMaterial">
        <enum-type name="Flag" flags="Flags" />
    </object-type>
    <object-type name="QSGMaterialShader" />
    <value-type name="QSGMaterialShader::RenderState">
        <enum-type name="DirtyState" flags="DirtyStates" />
    </value-type>
    -->
    <object-type name="QSGMaterialType" />
    <object-type name="QSGNode">
        <enum-type name="DirtyStateBit" flags="DirtyState" />
        <enum-type name="Flag" flags="Flags" />
        <enum-type name="NodeType" />
    </object-type>
    <object-type name="QSGOpacityNode" />
    <!-- <object-type name="QSGOpaqueTextureMaterial" /> -->
    <object-type name="QSGSimpleRectNode" />
    <object-type name="QSGSimpleTextureNode">
        <enum-type name="TextureCoordinatesTransformFlag" flags="TextureCoordinatesTransformMode" />
    </object-type>
    <object-type name="QSGTexture">
        <enum-type name="AnisotropyLevel" since="5.9"/>
        <enum-type name="Filtering" />
        <enum-type name="WrapMode" />
    </object-type>
    <!-- <object-type name="QSGTextureMaterial" /> -->
    <object-type name="QSGTextureProvider" />
    <object-type name="QSGTransformNode" />
    <!-- <object-type name="QSGVertexColorMaterial" /> -->

    <!-- These currently don't work because they are template classes, and the generator chokes on
         them. Making these work properly would require fixing the parsing of template classes,
         allowing creation of State structures and passing them to the template classes, as well as
         implementing some mechanism of registration of the custom template classes, kind of how
         it's done for qt quick items.
    <object-type name="QSGSimpleMaterial" />
    <object-type name="QSGSimpleMaterialShader" />
    -->

</typesystem>