diff options
author | Kalle Viironen <kalle.viironen@digia.com> | 2014-07-04 09:49:57 +0300 |
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committer | Kalle Viironen <kalle.viironen@digia.com> | 2014-07-04 09:50:13 +0300 |
commit | 13d16d204eb5d9e92a6099c0b90e2730f043c04f (patch) | |
tree | bee88085e3f53993509af326959dffeb64fded35 /basicsuite/qt5-launchpresentation/maroon/content/mobs | |
parent | c7edfa22fadbb5041b8dee1d5cd27adfcfb7f833 (diff) | |
parent | 3473ec2b9a38a703310b773e51ce059a8423e379 (diff) |
Merge commit '3473ec2b9a38a703310b773e51ce059a8423e379' into releaseQtEE_v3.1.0
* commit '3473ec2b9a38a703310b773e51ce059a8423e379': (32 commits)
[Doc] Use symbolic links for demo preview images
Changed the audio track on the Qt_EnterpriseEmbedded_1080p.mp4 video.
Fix demo descriptions.
launchersettings: make ip field span two columns
Remove deleted demos also from doc
Update all VirtualKeyboard import to version 1.1
Doc: Bump version to 3.1.0
Doc: Content/language improvement for About QtEE demo.
Disable GraphicalEffects demo on beagleboneblack
about: fit text properly to the box
Fix Meet Qt Enterprise Embedded video url on startup
Fix a typo in the new About presentation
About Boot to Qt-demo update
Update Enterprise gallery demo description
Remove incorrect assingment of QUrl to bool
Add Meet Qt Enterprise Embedded video to mediaplayer demo
disable camera and sensor demo from Toradex Apalis iMX6
webengine: enable the browser example on android-nexus7v2
Delete obsoleted demos from Boot2Qt launcher
webengine: Add offline Morphing Cubes demo
...
Change-Id: Ic39278a1bc92386b9b9fe15e9d90097a67656a37
Diffstat (limited to 'basicsuite/qt5-launchpresentation/maroon/content/mobs')
-rw-r--r-- | basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml b/basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml deleted file mode 100644 index d4ece66..0000000 --- a/basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml +++ /dev/null @@ -1,262 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import "../logic.js" as Logic -import ".." - -Item { - id: container - property string name: "Fish" - property int col: 0 - property real hp: 3 - property real damage: 1 - property real speed: 0.25 - property int rof: 30 //In ticks - property int fireCounter: 0 - property bool dying: false - width: parent ? parent.squareSize : 0 - height: parent ? parent.squareSize : 0 - x: col * width - z: 1001 - function fire() { } - - function die() { - if (dying) - return; - dying = true; - bubble.jumpTo("burst"); - if (fishSprite.currentSprite == "front") - fishSprite.jumpTo(Math.random() > 0.5 ? "left" : "right" ); - fishSwim.start(); - Logic.gameState.score += 1; - killedSound.play(); - bubble.scale = 0.9 - destroy(350); - } - - function inked() { - if (hp > 0) - ink.jumpTo("dirty"); - } - - function hit(dmg) { - hp -= dmg; - - if (hp <= 0) - Logic.killMob(col, container); - } - - Component.onCompleted: spawnSound.play() - - SoundEffect { - id: spawnSound - source: "../audio/catch.wav" - } - SoundEffect { - id: killedSound - source: "../audio/catch-action.wav" - } - - SpriteSequence { - id: fishSprite - width: 64 - height: 64 - interpolate: false - goalSprite: "" - - Sprite { - name: "left" - source: "../gfx/mob-idle.png" - frameWidth: 64 - frameHeight: 64 - frameCount: 1 - frameDuration: 800 - frameDurationVariation: 400 - to: { "front" : 1 } - } - - Sprite { - name: "front" - source: "../gfx/mob-idle.png" - frameCount: 1 - frameX: 64 - frameWidth: 64 - frameHeight: 64 - frameDuration: 800 - frameDurationVariation: 400 - to: { "left" : 1, "right" : 1 } - } - - Sprite { - name: "right" - source: "../gfx/mob-idle.png" - frameCount: 1 - frameX: 128 - frameWidth: 64 - frameHeight: 64 - frameDuration: 800 - frameDurationVariation: 400 - to: { "front" : 1 } - } - - - Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. - name: "dummy" - source: "../gfx/melee-idle.png" - frameCount: 8 - frameWidth: 64 - frameHeight: 64 - frameX: 0 - frameDuration: 200 - } - - NumberAnimation on x { - id: fishSwim - running: false - property bool goingLeft: fishSprite.currentSprite == "right" - to: goingLeft ? -360 : 360 - duration: 300 - } - } - - SpriteSequence { - id: bubble - width: 64 - height: 64 - scale: 0.4 + (0.2 * hp) - interpolate: false - goalSprite: "" - - Behavior on scale { - NumberAnimation { duration: 150; easing.type: Easing.OutBack } - } - - Sprite { - name: "big" - source: "../gfx/catch.png" - frameCount: 1 - to: { "burst" : 0 } - } - - Sprite { - name: "burst" - source: "../gfx/catch-action.png" - frameCount: 3 - frameX: 64 - frameDuration: 200 - } - - Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. - name: "dummy" - source: "../gfx/melee-idle.png" - frameCount: 8 - frameWidth: 64 - frameHeight: 64 - frameX: 0 - frameDuration: 200 - } - SequentialAnimation on width { - loops: Animation.Infinite - NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad } - NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad } - } - SequentialAnimation on height { - loops: Animation.Infinite - NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad } - NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad } - } - } - - SpriteSequence { - id: ink - width: 64 - height: 64 - scale: bubble.scale - goalSprite: "" - - Sprite { - name: "clean" - source: "../gfx/projectile-action.png" - frameCount: 1 - frameX: 0 - frameWidth: 64 - frameHeight: 64 - } - Sprite { - name: "dirty" - source: "../gfx/projectile-action.png" - frameCount: 3 - frameX: 64 - frameWidth: 64 - frameHeight: 64 - frameDuration: 150 - to: {"clean":1} - } - - Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. - name: "dummy" - source: "../gfx/melee-idle.png" - frameCount: 8 - frameWidth: 64 - frameHeight: 64 - frameX: 0 - frameDuration: 200 - } - SequentialAnimation on width { - loops: Animation.Infinite - NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad } - NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad } - } - SequentialAnimation on height { - loops: Animation.Infinite - NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad } - NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad } - } - - } - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: x; to: x - 5; duration: 900; easing.type: Easing.InOutQuad } - NumberAnimation { from: x - 5; to: x; duration: 900; easing.type: Easing.InOutQuad } - } -} - |