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Diffstat (limited to 'basicsuite/advancedcustommaterial/WaterMaterial.qml')
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diff --git a/basicsuite/advancedcustommaterial/WaterMaterial.qml b/basicsuite/advancedcustommaterial/WaterMaterial.qml new file mode 100644 index 0000000..6ea3007 --- /dev/null +++ b/basicsuite/advancedcustommaterial/WaterMaterial.qml @@ -0,0 +1,263 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + property color ambient: Qt.rgba(0.15, 0.35, 0.50, 1.0) + property alias diffuse: diffuseTextureImage.source + property alias normal: normalTextureImage.source + property alias wave: waveTextureImage.source + property alias specular: specularTextureImage.source + property alias sky: skyTextureImage.source + property alias foam: foamTextureImage.source + + property color specularColor: Qt.rgba(0.2, 0.2, 0.2, 1.0) + property real shininess: 150.0 + property real textureScale: 1.0 + property real offsetx: 0.0 + property real offsety: 0.0 + property real wavescale: 0.0 + property real specularity: 1.0 + property real waveheight: 0.1 + property real waveStrenght: 0.1 + property real normalAmount: 2.0 + property real waveRandom: 1.0 + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { + name: "foamTexture" + value: Texture2D { + id: foamTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: foamTextureImage } + } + }, + Parameter { + name: "skyTexture" + value: Texture2D { + id: skyTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: skyTextureImage } + } + }, + Parameter { + name: "waveTexture" + value: Texture2D { + id: waveTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: waveTextureImage } + } + }, + Parameter { + name: "specularTexture" + value: Texture2D { + id: specularTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: specularTextureImage } + } + }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: diffuseTextureImage } + } + }, + Parameter { + name: "normalTexture" + value: Texture2D { + id: normalTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + + maximumAnisotropy: 16.0 + TextureImage { id: normalTextureImage } + } + }, + Parameter { + name: "specularColor" + value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b) + }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "texCoordScale"; value: textureScale }, + Parameter { name: "offsetx"; value: root.offsetx }, + Parameter { name: "offsety"; value: root.offsety }, + Parameter { name: "vertYpos"; value: root.wavescale }, + Parameter { name: "specularity"; value: root.specularity }, + Parameter { name: "waveheight"; value: root.waveheight }, + Parameter { name: "waveStrenght"; value: root.waveStrenght }, + Parameter { name: "waveRandom"; value: root.waveRandom }, + Parameter { name: "normalAmount"; value: root.normalAmount } + ] + + + effect: Effect { + property url vertex: "shaders/gl3/water.vert" + property url fragment: "shaders/gl3/water.frag" + property url vertexES: "shaders/es2/water.vert" + property url fragmentES: "shaders/es2/water.frag" + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource(parent.vertex) + fragmentShaderCode: loadSource(parent.fragment) + } + ShaderProgram { + id: esShader + vertexShaderCode: loadSource(parent.vertexES) + fragmentShaderCode: loadSource(parent.fragmentES) + } + + AlphaCoverage { id: alphaCoverage } + + DepthTest { + id: depth + depthFunction: DepthTest.Less } + + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3Shader + renderStates: [alphaCoverage ] + } + }, + + // OpenGLES 2.0 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: esShader + renderStates: [ alphaCoverage ] + } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: esShader + renderStates: [ alphaCoverage ] + } + } + ] + } +} + + |