summaryrefslogtreecommitdiffstats
path: root/basicsuite/Graphical Effects/main.qml
blob: b4f148be61a487bdcbdc4367cf858af2421fa26d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
import QtQuick 2.0

Item {
    id: root

    width: 1280
    height: 720

    Checkers {
        id: checkers;
        anchors.fill: parent
        anchors.leftMargin: list.width
        tileSize: 32
    }

    Loader {
        id: loader
        anchors.fill: checkers;
    }

    Rectangle {
        id: listBackground
        anchors.left: parent.left
        anchors.right: checkers.left
        anchors.top: parent.top
        anchors.bottom: parent.bottom
        color: "black"
    }

    ListModel {
        id: listModel
        ListElement { name: "Brignthness / Contrast"; file: "effect_BrightnessContrast.qml" }
        ListElement { name: "Colorize"; file: "effect_Colorize.qml" }
        ListElement { name: "Displacement"; file: "effect_Displacement.qml" }
        ListElement { name: "Drop Shadow"; file: "effect_DropShadow.qml" }
        ListElement { name: "Gaussian Blur"; file: "effect_GaussianBlur.qml" }
        ListElement { name: "Glow"; file: "effect_Glow.qml" }
        ListElement { name: "Hue / Saturation"; file: "effect_HueSaturation.qml" }
        ListElement { name: "Opacity Mask"; file: "effect_OpacityMask.qml" }
        ListElement { name: "Threshold Mask"; file: "effect_ThresholdMask.qml" }
        ListElement { name: "Wave (custom)"; file: "effect_CustomWave.qml" }
        ListElement { name: "Dissolve (custom)"; file: "effect_CustomDissolve.qml" }
    }

    ListView
    {
        id: list
        anchors.top: parent.top
        anchors.left: parent.left
        width: parent.width / 4
        height: parent.height - width

        clip: true
        focus: true

        highlightMoveDuration: 0

        onCurrentItemChanged: {
            var entry = listModel.get(currentIndex);
            loader.source = entry.file;
        }

        model: listModel

        highlight: Rectangle {
            color: "steelblue"
        }

        delegate: Item {
            id: delegateRoot

            width: list.width
            height: root.height * 0.05

            Rectangle {
                width: parent.width
                height: 3
                anchors.bottom: parent.bottom
                gradient: Gradient {
                    GradientStop { position: 0; color: "transparent" }
                    GradientStop { position: 0.5; color: "lightgray" }
                    GradientStop { position: 1; color: "transparent" }
                }
            }

            Text {
                color: "white"
                font.pixelSize: parent.height * 0.5
                anchors.verticalCenter: parent.verticalCenter
                anchors.verticalCenterOffset: -2
                x: parent.width * 0.1
                text: name
            }

            MouseArea {
                anchors.fill: parent
                onClicked: list.currentIndex = index;
            }
        }
    }

    Canvas {
        id: canvas
        anchors.fill: controller
        anchors.margins: 10

        property real padding: 20

        onPaint: {
            var ctx = canvas.getContext("2d");

            var w = canvas.width
            var h = canvas.height;


            ctx.fillStyle = "rgb(50, 50, 50)"
            ctx.beginPath();
            ctx.roundedRect(0, 0, w, h, w * 0.1, w * 0.1);
            ctx.fill();

            var margin = canvas.padding;
            var segmentSize = 4
            ctx.strokeStyle = "gray"
            ctx.beginPath();
            ctx.moveTo(margin, margin);
            ctx.lineTo(margin, h-margin);
            ctx.moveTo(margin, h - margin);
            ctx.lineTo(w-margin, h - margin);

            var segmentCount = 11
            for (var i = 0; i<segmentCount; ++i) {
                var offset = margin + i * (w - margin * 2) / (segmentCount - 1);
                ctx.moveTo(margin - segmentSize, offset);
                ctx.lineTo(margin + segmentSize, offset);
                ctx.moveTo(offset, h - margin - segmentSize);
                ctx.lineTo(offset, h - margin + segmentSize);
            }

            ctx.stroke();
        }
    }

    Text {
        id: labelX
        anchors.bottom: canvas.bottom
        x: canvas.width * 0.4
        anchors.bottomMargin: 2
        text: (loader.item != undefined && typeof loader.item.nameX != 'undefined' ? loader.item.nameX : "")
              + (loader.item != undefined && typeof loader.item.feedbackX != 'undefined' ? ": " + loader.item.feedbackX.toFixed(2) : "");

        color: "white"
        font.pixelSize: canvas.padding * 0.5
    }

    Text {
        id: labelY

        anchors.verticalCenter: canvas.verticalCenter
        anchors.verticalCenterOffset: canvas.height * 0.15
        anchors.left: canvas.left
        transformOrigin: Item.TopLeft
        rotation: -90
        text: (loader.item != undefined && typeof loader.item.nameY != 'undefined' ? loader.item.nameY : "")
              + (loader.item != undefined && typeof loader.item.feedbackY != 'undefined' ? ": " + loader.item.feedbackY.toFixed(2) : "");
        color: "white"
        font.pixelSize: canvas.padding * 0.5
    }

    MouseArea {
        id: controller

        anchors.top: list.bottom;
        anchors.left: parent.left
        anchors.right: checkers.left
        anchors.bottom: parent.bottom;

        onPositionChanged: {
            var effect = loader.item;
            function bound(val) { return Math.max(0, Math.min(1, val)); }
            if (effect != undefined) {
                if (typeof effect.inputX != 'undefined')
                    effect.inputX = bound(mouseX / controller.width);
                if (typeof effect.inputY != 'undefined')
                    effect.inputY = bound(1 - mouseY / controller.height);
            }
        }

    }


}