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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt for Device Creation.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtDeviceUtilities.NetworkSettings
Item {
id: root
property var connectingService: null
property bool retryConnectAfterIdle: false
Connections {
target: NetworkSettingsManager.userAgent
function onShowUserCredentialsInput() {
passphraseEnter.visible = true;
}
}
function connectBySsid() {
passphraseEnter.showSsid = true
passphraseEnter.visible = true
}
function connectingServiceStateChange() {
if (connectingService) {
if (connectingService.state === NetworkSettingsState.Failure) {
// If authentication failed, request connection again. That will
// initiate new passphrase request.
retryConnectAfterIdle = true
} else if (connectingService.state === NetworkSettingsState.Ready) {
// If connection succeeded, we no longer have service connecting
connectingService = null;
retryConnectAfterIdle = false;
} else if (connectingService.state === NetworkSettingsState.Idle) {
if (retryConnectAfterIdle) {
passphraseEnter.extraInfo = qsTr("Invalid passphrase");
connectingService.connectService();
}
retryConnectAfterIdle = false;
}
}
}
NetworkDelegate {
id: manualConnectionPane
anchors.top: parent.top
anchors.right: parent.right
visible: wifiSwitch.checked
nameLabelText: qsTr("Manual connection")
ipLabelText: qsTr("Add a new connection manually")
ipText: ""
isConnected: false
onClicked: connectBySsid()
}
ListView {
id: list
clip: true
focus: true
boundsBehavior: Flickable.DragOverBounds
model: NetworkSettingsManager.services
anchors.top: manualConnectionPane.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
visible: wifiSwitch.checked
delegate: NetworkDelegate {
isConnected: connected
ipText: isConnected ? NetworkSettingsManager.services.itemFromRow(index).ipv4.address
: (NetworkSettingsManager.services.itemFromRow(index).state === NetworkSettingsState.Idle) ?
qsTr("Not connected") : qsTr("Connecting")
onClicked: {
if (isConnected) {
NetworkSettingsManager.services.itemFromRow(index).disconnectService();
} else {
root.connectingService = NetworkSettingsManager.services.itemFromRow(index)
if (root.connectingService) {
passphraseEnter.extraInfo = "";
root.connectingService.connectService();
root.connectingService.stateChanged.connect(connectingServiceStateChange);
}
}
}
}
}
}
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