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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt for Device Creation.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: root
width: image.width
height: image.height
Image {
id: image
width: engine.centimeter() * 1.2;
height: width * sourceSize.height / sourceSize.width;
source: "images/qt-logo.png"
visible: !engine.glAvailable
layer.enabled: true
}
HighlightShader {
source: image
running: engine.glAvailable
interval: 10000
anchors.fill: image;
}
ParticleSystem {
id: starSystem;
anchors.fill: image
running: visible && engine.glAvailable
ImageParticle {
id: starParticle
source: "images/particle_star2.png"
color: "#ffffff"
alpha: 0
colorVariation: 0
}
Emitter {
id: starEmitter
anchors.fill: parent
lifeSpan: 2000
emitRate: 3
size: 20
sizeVariation: 4
enabled: visible && engine.glAvailable
velocity: PointDirection { xVariation: 0; yVariation: 0; }
acceleration: PointDirection {
id: starAccel
y: -10
xVariation: 5
yVariation: 5
}
shape: MaskShape {
source: "images/qt-logo-white-mask.png"
}
}
}
}
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