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/****************************************************************************
**
** Copyright (C) 2015 Pelagicore AG
** Contact: http://www.qt.io/ or http://www.pelagicore.com/
**
** This file is part of the Neptune IVI UI.
**
** $QT_BEGIN_LICENSE:GPL3-PELAGICORE$
** Commercial License Usage
** Licensees holding valid commercial Pelagicore Neptune IVI UI
** licenses may use this file in accordance with the commercial license
** agreement provided with the Software or, alternatively, in accordance
** with the terms contained in a written agreement between you and
** Pelagicore. For licensing terms and conditions, contact us at:
** http://www.pelagicore.com.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3 requirements will be
** met: http://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
pragma Singleton
import QtQuick 2.2
import io.qt.ApplicationManager 1.0
QtObject {
id: root
property int count: ApplicationManager.count
property var surfaceItems: []
property Connections conn: Connections {
target: ApplicationManager
onEmitSurface: {
surfaceItems[index] = item
root.surfaceItemReady(index, item)
}
}
signal surfaceItemReady(int index, Item item)
signal surfaceItemClosing()
signal surfaceItemLost()
signal raiseApplicationWindow()
signal surfaceWindowPropertyChanged(Item surfaceItem, string name, var value)
function setSurfaceWindowProperty(appItem, type, status) {
appItem.windowPropertyChanged(type, status)
}
function surfaceWindowProperty(item, type) {
return false
}
function get(index) {
var entry = ApplicationManager.get(index)
entry.surfaceItem = surfaceItems[index]
return entry
}
Component.onCompleted: {
for (var i = 0; i < root.count; i++) {
surfaceItems.push(null)
}
}
}
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