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/****************************************************************************
**
** Copyright (C) 2016 Pelagicore AG
** Contact: http://www.qt.io/ or http://www.pelagicore.com/
**
** This file is part of the Neptune IVI UI.
**
** $QT_BEGIN_LICENSE:GPL3-PELAGICORE$
** Commercial License Usage
** Licensees holding valid commercial Pelagicore Neptune IVI UI
** licenses may use this file in accordance with the commercial license
** agreement provided with the Software or, alternatively, in accordance
** with the terms contained in a written agreement between you and
** Pelagicore. For licensing terms and conditions, contact us at:
** http://www.pelagicore.com.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3 requirements will be
** met: http://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/

import QtQuick 2.1
import utils 1.0

UIElement {
    id: root

    property alias text: textInput.text
    property alias hintText: hintLabel.text
    property alias length: textInput.length

    signal accepted

    Rectangle {
        id: background

        anchors.fill: parent
        color: Style.colorBlack
    }

    TextInput {
        id: textInput

        anchors.fill: parent
        anchors.leftMargin: Style.paddingXL
        anchors.rightMargin: Style.paddingXL
        verticalAlignment: Qt.AlignVCenter

        font.family: Style.fontFamily
        font.pixelSize: Style.fontSizeM
        color: Style.colorWhite
        clip: true

        onAccepted: root.accepted()
    }

    Label {
        id: hintLabel

        anchors.fill: textInput
        font.italic: true
        opacity: !textInput.focus && textInput.length === 0

        Behavior on opacity { NumberAnimation {} }
    }
}