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/****************************************************************************
**
** Copyright (C) 2019 Luxoft Sweden AB
** Copyright (C) 2018 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Neptune 3 UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
import QtQuick 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.9
import Qt3D.Extras 2.9
import Qt3D.Input 2.0
import QtQuick.Scene3D 2.0
import "../../helpers" 1.0
import "../materials" 1.0
Entity {
id: root
property bool bodyLoaded: chromeReady && shellReady && matt_blackReady && glassReady
&& license_platesReady && frontLightsReady && taillightsReady && interiorReady
property bool chromeReady: mesh.status === Mesh.Ready
property bool shellReady: shell.status === Mesh.Ready
property bool matt_blackReady: matt_black.status === Mesh.Ready
property bool glassReady: glass.status === Mesh.Ready
property bool license_platesReady: license_plates.status === Mesh.Ready
property bool frontLightsReady: interior.status === Mesh.Ready
property bool taillightsReady: taillights.status === Mesh.Ready
property bool interiorReady: interior.status === Mesh.Ready
property string version
Transform {
id: transform
property real userAngle: 0.0
}
components: [transform]
Entity {
Mesh {
id: mesh
source: Paths.getModelPath("chrome"
, root.version.length == 0 ? "optimized" : root.version)
}
components: [mesh, chromeMaterial]
}
Entity {
Mesh {
id: shell
source: Paths.getModelPath("shell"
, root.version.length == 0 ? "optimized" : root.version)
}
components: [shell, whiteHood]
}
Entity {
Mesh {
id: matt_black
source: Paths.getModelPath("matt_black"
, root.version.length == 0 ? "optimized" : root.version)
}
components: [matt_black, blackMaterial]
}
Entity {
Mesh {
id: glass
source: Paths.getModelPath("glass_4"
, root.version.length == 0 ? "optimized" : root.version)
}
components: [glass, glassMaterial]
}
Entity {
Mesh {
id: license_plates
source: Paths.getModelPath("licence_plates"
, root.version.length == 0 ? "optimized" : root.version)
}
components: [license_plates, whiteMaterial]
}
Entity {
Mesh {
id: frontLights
source: Paths.getModelPath("front_lights"
, root.version.length == 0 ? "optimized" : root.version)
}
CookTorranceMaterial {
id: frontLightsMaterial
albedo: "black"
metalness: 1.0
roughness: 0.1
alpha: 0.7
}
components: [frontLights, frontLightsMaterial]
}
Entity {
Mesh {
id: taillights
source: Paths.getModelPath("taillights"
, root.version.length == 0 ? "optimized" : root.version)
}
components: [taillights, taillightsMaterial]
}
Entity {
Mesh {
id: interior
source: Paths.getModelPath("interior"
, root.version.length == 0 ? "optimized" : root.version)
}
components: [interior, interiorMaterial]
}
}
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