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/****************************************************************************
**
** Copyright (C) 2017 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Triton IVI UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company.  For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/

pragma Singleton
import QtQuick 2.0
import QtQml.StateMachine 1.0 as DSM

Item {
    id: root

    property bool loadDisplay: false
    property bool loadRest: false
    property bool loadBackgroundElements: false

    signal enterMenuState()
    signal enterFinalState()

    DSM.StateMachine {
        id: stateMachine
        initialState: homePage
        running: true

        DSM.State {
            id: homePage

            DSM.SignalTransition {
                targetState: menuState
                signal: root.enterMenuState
            }

            onEntered: root.loadDisplay = true
        }

        DSM.State {
            id: menuState

            DSM.SignalTransition {
                targetState: finalState
                signal: root.enterFinalState
            }

            onEntered: root.loadRest = true
        }

        DSM.FinalState {
            id: finalState

            onEntered: root.loadBackgroundElements = true
        }
    }

}