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/****************************************************************************
**
** Copyright (C) 2019 Luxoft Sweden AB
** Copyright (C) 2018 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Neptune 3 IVI UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
import QtQuick 2.10
import QtQuick.Controls 2.2
import shared.Style 1.0
import shared.Sizes 1.0
import QtApplicationManager 1.0
Item {
id: root
property alias window: frameTimer.window
property bool fpsVisible
property string title
default property alias rowData: row.data
implicitWidth: row.width
implicitHeight: row.height
visible: fpsVisible
FrameTimer {
id: frameTimer
window: root
running: root.fpsVisible
}
Rectangle {
anchors.fill: row
color: Style.backgroundColor
}
Row {
id: row
anchors.top: parent.top
anchors.right: parent.right
spacing: Sizes.dp(10)
leftPadding: Sizes.dp(10)
rightPadding: Sizes.dp(10)
Label {
text: root.title + ": "
font.pixelSize: Sizes.fontSizeXS
visible: root.title !== ""
}
Rectangle {
id: rotatingRect
width: Sizes.fontSizeXS
height: Sizes.fontSizeXS
color: Style.contrastColor
visible: root.fpsVisible
// Have something constantly moving on the screen to force constant rendering
RotationAnimator {
target: rotatingRect
from: 0;
to: 360;
duration: 1000
loops: Animation.Infinite
running: rotatingRect.visible
}
}
Label {
text: qsTr("FPS: %1").arg(frameTimer.averageFps)
font.pixelSize: Sizes.fontSizeXS
visible: root.fpsVisible
}
}
}
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