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/****************************************************************************
**
** Copyright (C) 2017 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Triton IVI UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
import QtQuick 2.7
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
ApplicationWindow {
id: root
visible: true
width: 640
height: 480
title: qsTr("Settings app")
readonly property bool connected: audioSettings.connected ||
cultureSettings.connected ||
model3DSettings.connected ||
navigationSettings.connected
Component.onCompleted: {
connectionDialog.open()
}
ConnectionDialog {
id: connectionDialog
property string defaultUrl : "tcp://127.0.0.1:9999"
url: defaultUrl
statusText: client.status
width: parent.width / 2
height: parent.height / 2
x: (parent.width-width) /2
y: (parent.height-height) /2
onAccepted: {
if (accepted)
client.connectToServer(url);
else
connectionDialog.close();
}
Connections {
target: client
onServerUrlChanged: {
if (client.serverUrl.toString().length)
connectionDialog.url = client.serverUrl.toString();
else
connectionDialog.url = defaultUrl;
}
}
Connections {
target: root
onConnectedChanged: {
if (root.connected)
connectionDialog.close();
}
}
}
ColumnLayout {
anchors.fill: parent
anchors.margins: 10
spacing: 10
RowLayout {
Layout.fillWidth: true
Label {
Layout.fillWidth: true
Layout.alignment: Qt.AlignLeft
text: client.status
}
Button {
//anchors.right: parent.right
text: qsTr("Connect...")
onClicked: connectionDialog.open()
}
}
GroupBox {
title: qsTr("Culture settings")
Layout.fillWidth: true
RowLayout {
Label {
text: qsTr("Language:")
}
ComboBox {
id: languageComboBox
model: cultureSettings.languages
currentIndex: cultureSettings.languages.indexOf(cultureSettings.language)
onActivated: cultureSettings.language = currentText
}
}
}
GroupBox {
title: qsTr("Audio settings")
Layout.fillWidth: true
RowLayout {
Label {
text: qsTr("Volume:")
}
Slider {
id: volumeSlider
value: audioSettings.volume
from: 1.0
to: 0.0
onValueChanged: if (pressed) { audioSettings.volume = value }
}
Label {
text: qsTr("Balance:")
}
Slider {
id: balanceSlider
value: audioSettings.balance
from: 1.0
to: -1.0
onValueChanged: if (pressed) { audioSettings.balance = value }
}
Label {
text: qsTr("Mute:")
}
CheckBox {
id: muteCheckbox
checked: audioSettings.muted
onClicked: audioSettings.muted = checked
}
}
}
GroupBox {
title: qsTr("Navigation settings")
Layout.fillWidth: true
RowLayout {
Label {
text: qsTr("Night mode:")
}
CheckBox {
id: nightModeCheckbox
checked: navigationSettings.nightMode
onClicked: navigationSettings.nightMode = checked
}
}
}
GroupBox {
title: qsTr("3D-model settings")
Layout.fillWidth: true
RowLayout {
Label {
text: qsTr("Door 1 open:")
}
CheckBox {
id: door1OpenCheckbox
checked: model3DSettings.door1Open
onClicked: model3DSettings.door1Open = checked
}
Label {
text: qsTr("Door 2 open:")
}
CheckBox {
id: door2OpenCheckbox
checked: model3DSettings.door2Open
onClicked: model3DSettings.door2Open = checked
}
}
}
}
}
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