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/****************************************************************************
**
** Copyright (C) 2017, 2018 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Neptune 3 IVI UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
import QtQuick 2.7
import QtQml.Models 2.2
import system.controls 1.0
import shared.animations 1.0
import shared.Style 1.0
import shared.utils 1.0
Item {
id: root
property var applicationModel
function next() {
if ( selectedIndex + 1 < applicationICWindowList.count) {
selectedIndex++;
} else {
selectedIndex = 0;
}
}
property int selectedIndex: 0
readonly property string selectedApplicationId: selectedIndex < applicationICWindowList.count
? applicationICWindowList.get(selectedIndex).appInfo.id
: ""
readonly property bool empty: applicationICWindowList.count === 0
Instantiator {
model: root.applicationModel
delegate: QtObject {
property var con: Connections {
target: model.appInfo
onIcWindowChanged: {
if (model.appInfo.icWindow) {
var appInList = false;
for (var i = 0; i < applicationICWindowList.count; i++) {
if (applicationICWindowList.get(i).appInfo.id === model.appInfo.id) {
appInList = true;
break;
}
}
if (!appInList) {
applicationICWindowList.append({"appInfo" : model.appInfo});
}
} else {
applicationICWindowList.removeWithAppId(model.appInfo.id);
}
}
}
}
}
ListModel {
id: applicationICWindowList
function removeWithAppId(appId) {
var i;
for (i = 0; i < count; i++) {
var item = get(i);
if (item.appInfo.id === appId) {
remove(i, 1);
break;
}
}
}
onCountChanged: {
// reset selectedIndex if it's invalid, likely because a secondary
// window vanished
if (root.selectedIndex >= count) {
root.selectedIndex = 0;
}
}
}
Repeater {
model: applicationICWindowList
delegate: ApplicationICWindowItem {
id: applicationICWindowSlot
anchors.fill: root
opacity: model.index === root.selectedIndex ? 1 : 0
// Don't make it invisible as it will also block the redraw (on buffer swap?) of the
// primary window of that application
// TODO: Investigate
//visible: opacity > 0
appInfo: model.appInfo
Behavior on opacity { DefaultNumberAnimation {} }
}
}
}
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