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authorLeena Miettinen <riitta-leena.miettinen@qt.io>2019-05-03 15:12:52 +0200
committerLeena Miettinen <riitta-leena.miettinen@qt.io>2019-05-03 13:55:11 +0000
commit8d0cd98d4da3a64a839007332991e1165a5837dd (patch)
treedc5f69e0b4dc5f39600804a670898f355709a1c8
parent631e2ea3e4167620a9d7a8ef29c4587276319740 (diff)
Doc: Move Timeline editor docs to the Qt Creator repository
Reorganize the Qt Quick Designer docs. Change-Id: I844f2ffa6c8337eef1d9aa5dbd23610c706a8c33 Reviewed-by: Brook Cronin <brook.cronin@qt.io> Reviewed-by: Eike Ziller <eike.ziller@qt.io> Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
-rw-r--r--doc/config/qtcreator-project.qdocconf1
-rw-r--r--doc/images/keyframe_linear_inactive.pngbin0 -> 367 bytes
-rw-r--r--doc/images/keyframe_manualbezier_inactive.pngbin0 -> 289 bytes
-rw-r--r--doc/images/studio-curve-picker.pngbin0 -> 144647 bytes
-rw-r--r--doc/images/studio-timeline-settings.pngbin0 -> 34266 bytes
-rw-r--r--doc/images/studio-timeline.pngbin0 -> 26259 bytes
-rw-r--r--doc/src/qtcreator-toc.qdoc5
-rw-r--r--doc/src/qtquick/creator-only/qtquick-app-development.qdoc111
-rw-r--r--doc/src/qtquick/creator-only/qtquick-exporting-qml.qdoc4
-rw-r--r--doc/src/qtquick/qtquick-pathview-editor.qdoc7
-rw-r--r--doc/src/qtquick/qtquick-properties.qdoc4
-rw-r--r--doc/src/qtquick/qtquick-states.qdoc2
-rw-r--r--doc/src/qtquick/qtquick-timeline.qdoc322
-rw-r--r--doc/src/qtquick/qtquick-ui-forms.qdoc5
14 files changed, 423 insertions, 38 deletions
diff --git a/doc/config/qtcreator-project.qdocconf b/doc/config/qtcreator-project.qdocconf
index f7659e94d9..db7d38dc39 100644
--- a/doc/config/qtcreator-project.qdocconf
+++ b/doc/config/qtcreator-project.qdocconf
@@ -19,6 +19,7 @@ imagedirs = ../images \
../../src/plugins/qmldesigner/components/componentcore/images \
../../src/plugins/qmldesigner/components/formeditor \
../../src/plugins/qmldesigner/components/navigator \
+ ../../src/plugins/qmldesigner//qmldesignerextension/timelineeditor/images \
../../src/plugins/scxmleditor/common/images \
../../src/plugins/texteditor/images \
../../src/plugins/valgrind/images
diff --git a/doc/images/keyframe_linear_inactive.png b/doc/images/keyframe_linear_inactive.png
new file mode 100644
index 0000000000..f53c5c25ce
--- /dev/null
+++ b/doc/images/keyframe_linear_inactive.png
Binary files differ
diff --git a/doc/images/keyframe_manualbezier_inactive.png b/doc/images/keyframe_manualbezier_inactive.png
new file mode 100644
index 0000000000..ab6ced5af0
--- /dev/null
+++ b/doc/images/keyframe_manualbezier_inactive.png
Binary files differ
diff --git a/doc/images/studio-curve-picker.png b/doc/images/studio-curve-picker.png
new file mode 100644
index 0000000000..37f1af0a39
--- /dev/null
+++ b/doc/images/studio-curve-picker.png
Binary files differ
diff --git a/doc/images/studio-timeline-settings.png b/doc/images/studio-timeline-settings.png
new file mode 100644
index 0000000000..eefbc561cd
--- /dev/null
+++ b/doc/images/studio-timeline-settings.png
Binary files differ
diff --git a/doc/images/studio-timeline.png b/doc/images/studio-timeline.png
new file mode 100644
index 0000000000..e5743e068b
--- /dev/null
+++ b/doc/images/studio-timeline.png
Binary files differ
diff --git a/doc/src/qtcreator-toc.qdoc b/doc/src/qtcreator-toc.qdoc
index e81215bfb0..c2beb581b8 100644
--- a/doc/src/qtcreator-toc.qdoc
+++ b/doc/src/qtcreator-toc.qdoc
@@ -91,7 +91,6 @@
\li \l{Developing Qt Quick Applications}
\list
\li \l {Creating Qt Quick Projects}
- \li \l {Qt Quick UI Forms}
\li \l {Editing QML Files in Design Mode}
\li \l {Creating Components}
\list
@@ -100,7 +99,7 @@
\endlist
\li \l {Managing Item Hierarchy}
\li \l {Specifying Item Properties}
- \li \l {Editing PathView Properties}
+ \li \l {Creating Animations}
\li \l {Adding Connections}
\list
\li \l{Connecting Objects to Signals}
@@ -109,7 +108,9 @@
\li \l{Managing C++ Backend Objects}
\endlist
\li \l {Adding States}
+ \li \l {Editing PathView Properties}
\li \l {Browsing ISO 7000 Icons}
+ \li \l {Qt Quick UI Forms}
\li \l {Exporting Designs from Graphics Software}
\li \l {Using QML Modules with Plugins}
\li \l {Converting UI Projects to Applications}
diff --git a/doc/src/qtquick/creator-only/qtquick-app-development.qdoc b/doc/src/qtquick/creator-only/qtquick-app-development.qdoc
index 698dffa3ae..c1a1abac9a 100644
--- a/doc/src/qtquick/creator-only/qtquick-app-development.qdoc
+++ b/doc/src/qtquick/creator-only/qtquick-app-development.qdoc
@@ -32,72 +32,137 @@
/*!
\contentspage index.html
- \previouspage creator-design-mode.html
\page creator-visual-editor.html
+ \if defined(qtdesignstudio)
+ \previouspage quick-converting-ui-projects.html
+ \nextpage quick-components.html
+ \else
+ \previouspage creator-design-mode.html
\nextpage quick-projects.html
+ \endif
\title Developing Qt Quick Applications
+ \if defined(qtdesignstudio)
+ When you install \QDS, everything you'll need to design UIs
+ using \l{Qt Quick} and to preview them on the desktop or on Android or
+ embedded Linux devices is automatically installed and configured correctly
+ for you.
+ \endif
+
+ Qt Quick enables you to build UIs around the behavior of
+ \e components and how they connect with one another. You
+ create components using Qt Quick and QML types that are available in
+ the Design mode. You can specify values for the \e properties of a
+ component to change its appearance and behavior. All QML types have a
+ set of predefined properties, some of which control things that are
+ visible to users, while others are used behind the scene.
+
+ While it is useful to learn the basics of Qt Quick, you can also rely on
+ \QDS to write the code for you when you drag-and-drop the ready-made
+ components to the working area and change them to your liking by modifying
+ their properties in the Design mode. You can always check up details in
+ the extensive Qt Quick documentation by pressing \key F1.
+
\list
+ \if defined(qtcreator)
\li \l {Creating Qt Quick Projects}
You can use wizards to create Qt Quick projects.
- \li \l{Qt Quick UI Forms}
-
- Some of the wizards create Qt Quick projects that contain UI forms
- (.ui.qml files). The forms use a purely declarative subset of the
- QML language and you can edit them in the Design mode.
-
\li \l {Editing QML Files in Design Mode}
You can use the \uicontrol {Form Editor} or the
\uicontrol {Text Editor} in the Design mode to
develop Qt Quick applications.
+ \endif
\li \l {Creating Components}
- You can use basic QML types to create your own components that you
- can combine with ready-made Qt Quick Controls and Layouts
- (available since Qt 5.7).
+ In addition to your imported artwork, you can use the Design
+ mode to customize ready-made components or design any custom form
+ and shape directly as QML types. You can import visual assets in
+ various formats, such as PNG, JPG, and SVG for use in the
+ components.
- \li \l {Managing Item Hierarchy}
+ \li \l {Managing Item Hierarchy}
You can manage the items in the current QML file and their
relationships in the \uicontrol Navigator.
\li \l {Specifying Item Properties}
- You can specify properties for your components in the
+ You can specify values for the properties of a component to change
+ its appearance and behavior. All QML types have a set of predefined
+ properties. Some properties, such as position, size, and visibility,
+ are common to all QML types, whereas others are specific to the QML
+ type. You can specify properties for your components in the
\uicontrol Properties pane.
- \li \l {Editing PathView Properties}
+ \li \l {Creating Animations}
- You can use a graphical spline editor to specify \l{PathView} paths.
- A path view lays out data provided by data models on a \l{Path}.
+ You can use a timeline and keyframe based editor in the
+ \uicontrol Timeline view to animate the properties of UI
+ components. Animating properties enables their values to
+ move through intermediate values at specified keyframes
+ instead of immediately changing to the target value.
\li \l {Adding Connections}
- You can connect objects to signals, specify dynamic properties for
- objects, and create bindings between the properties of two objects.
+ You can create connections between the UI components and
+ the application to enable them to communicate with each other. For
+ example, how does the appearance of a button change on a mouse click
+ and which action does the application need to perform in response to
+ it.
+
+ You can also create connections between UI components by
+ binding their properties together. This way, when the value of a
+ property changes in a parent component, it can be automatically
+ changed in all the child components, for example.
\li \l {Adding States}
- You can use states to describe user interface configurations, such
- as the UI controls, their properties and behavior, and the available
- actions.
+ Qt Quick allows you to declare various UI states that describe
+ how component properties change from a base state. Therefore,
+ states can be a useful way of organizing your UI
+ logic. You can associate transitions with items to define
+ how their properties will animate when they change due to a state
+ change.
+ \endlist
+
+ \section1 Related Topics
+
+ \list
+ \if defined(qtdesignstudio)
+ \li \l {Using Custom Fonts}
+
+ You can load custom fonts to \QDS and use them in your designs.
+ \endif
+
+ \li \l {Editing PathView Properties}
+
+ You can use a graphical spline editor to specify \l{PathView} paths.
+ A path view lays out data provided by data models on a \l{Path}.
\li \l {Browsing ISO 7000 Icons}
- You can add ISO 7000 icons from a library delivered with \QC to Qt
- Quick applications and change their color (commercial only).
+ You can add ISO 7000 icons from a library delivered with \QC to
+ UIs and change their color.
+ \li \l{Qt Quick UI Forms}
+
+ Some of the wizards create Qt Quick projects that contain UI forms
+ (.ui.qml files). The forms use a purely declarative subset of the
+ QML language and you can edit them in the Design mode.
+
+ \if defined(qtcreator)
\li \l {Exporting Designs from Graphics Software}
You can export designs from graphics software, such as Adobe
Photoshop and GIMP, to QML files. You can then edit QML files in
\QC.
+
\li \l {Using QML Modules with Plugins}
QML modules may use plugins to expose components defined in C++ to
@@ -105,12 +170,14 @@
details of the contained components, and therefore, the modules must
provide extra type information for code completion and the semantic
checks to work correctly.
+
\li \l {Converting UI Projects to Applications}
Qt Quick UI projects (.qmlproject) are useful for creating user
interfaces. To use them for application development, you have to
convert them to Qt Quick Application projects that contain .pro,
.cpp, and .qrc files.
+ \endif
\endlist
diff --git a/doc/src/qtquick/creator-only/qtquick-exporting-qml.qdoc b/doc/src/qtquick/creator-only/qtquick-exporting-qml.qdoc
index fe48d2bc8b..668bcc877e 100644
--- a/doc/src/qtquick/creator-only/qtquick-exporting-qml.qdoc
+++ b/doc/src/qtquick/creator-only/qtquick-exporting-qml.qdoc
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2018 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
@@ -32,7 +32,7 @@
/*!
\contentspage index.html
- \previouspage qtquick-iso-icon-browser.html
+ \previouspage creator-quick-ui-forms.html
\page quick-export-to-qml.html
\nextpage creator-qml-modules-with-plugins.html
diff --git a/doc/src/qtquick/qtquick-pathview-editor.qdoc b/doc/src/qtquick/qtquick-pathview-editor.qdoc
index 872cd4cd8e..bd4f4bd851 100644
--- a/doc/src/qtquick/qtquick-pathview-editor.qdoc
+++ b/doc/src/qtquick/qtquick-pathview-editor.qdoc
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2018 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
@@ -28,11 +28,10 @@
\page qmldesigner-pathview-editor.html
\if defined(qtdesignstudio)
\previouspage studio-fonts.html
- \nextpage qtquick-iso-icon-browser.html
\else
- \previouspage qtquick-properties.html
- \nextpage qmldesigner-connections.html
+ \previouspage quick-states.html
\endif
+ \nextpage qtquick-iso-icon-browser.html
\title Editing PathView Properties
diff --git a/doc/src/qtquick/qtquick-properties.qdoc b/doc/src/qtquick/qtquick-properties.qdoc
index 41e1086f8a..5f6759b9c4 100644
--- a/doc/src/qtquick/qtquick-properties.qdoc
+++ b/doc/src/qtquick/qtquick-properties.qdoc
@@ -27,11 +27,7 @@
\contentspage {Qt Creator Manual}
\page qtquick-properties.html
\previouspage qtquick-navigator.html
- \if defined(qtdesignstudio)
\nextpage studio-timeline.html
- \else
- \nextpage qmldesigner-pathview-editor.html
- \endif
\title Specifying Item Properties
diff --git a/doc/src/qtquick/qtquick-states.qdoc b/doc/src/qtquick/qtquick-states.qdoc
index 6a85db2d0f..2cf0244521 100644
--- a/doc/src/qtquick/qtquick-states.qdoc
+++ b/doc/src/qtquick/qtquick-states.qdoc
@@ -31,7 +31,7 @@
\nextpage studio-fonts.html
\else
\previouspage quick-connections-backend.html
- \nextpage qtquick-iso-icon-browser.html
+ \nextpage qmldesigner-pathview-editor.html
\endif
\title Adding States
diff --git a/doc/src/qtquick/qtquick-timeline.qdoc b/doc/src/qtquick/qtquick-timeline.qdoc
new file mode 100644
index 0000000000..0904fd908d
--- /dev/null
+++ b/doc/src/qtquick/qtquick-timeline.qdoc
@@ -0,0 +1,322 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt Creator documentation.
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+**
+****************************************************************************/
+
+/*!
+ \contentspage {Qt Design Studio Manual}
+ \previouspage qtquick-properties.html
+ \page studio-timeline.html
+ \nextpage qmldesigner-connections.html
+
+ \title Creating Animations
+
+ You can use the timeline and keyframe based editor in the
+ \uicontrol Timeline view to animate the properties of UI components.
+ Animating properties enables their values to move through intermediate
+ values instead of immediately changing to the target value. For example,
+ to move an item in a scene, you can animate the properties that control
+ the item's position, x and y, so that the item's position changes at
+ keyframes on the way to the target position. Similarly, you could change
+ the color and scale properties of the item at keyframes to make it appear
+ to move closer or farther away.
+
+ Qt Quick allows you to declare various UI states in \l State objects.
+ These states are comprised of property changes from a base state, and
+ can be a useful way of organizing your UI logic. Transitions are objects
+ you can associate with an item to define how its properties will animate
+ when they change due to a state change.
+
+ You can find a video tutorial about creating timelines and adding keyframes
+ \l{https://resources.qt.io/development-topic-ui-design/qtdesignstudio-clustertutorial-parttwo}
+ {here}.
+
+ \if defined(qtcreator)
+ \section1 Enabling the Timeline Editor
+
+ The \uicontrol Timeline view is not visible in \QC by default. To enable
+ it, select \uicontrol Tools > \uicontrol Options > \uicontrol {Qt Quick} >
+ \uicontrol {Qt Quick Designer} > \uicontrol {Enable Timeline editor}. You
+ need to restart \QC for the \uicontrol Timeline view to appear.
+
+ To be able to create timelines, you also need the Qt Quick Timeline module.
+ At the time of this writing, the module is not available as a library in
+ the Qt installer, and therefore you must check out the repository and build
+ the module yourself using the same Qt version that you used to build \QC.
+
+ You can check out the module from
+ \l{https://codereview.qt-project.org/#/admin/projects/qt/qtquicktimeline}
+ {Qt Code Review Tool}.
+ \endif
+
+ \section1 Creating Timelines
+
+ You specify settings for the timeline and for running the animation in the
+ \uicontrol {Timeline Settings} dialog.
+
+ \image studio-timeline-settings.png "Timeline Settings dialog"
+
+ To create a timeline to animate a UI component:
+
+ \list 1
+ \li In the \uicontrol Navigator, select the item to animate.
+ \li Select the \uicontrol Timeline tab to open the \uicontrol Timeline
+ view.
+ \li Select the \inlineimage plus.png
+ (\uicontrol {Add Timeline (A)}) button, or press \key {A} to
+ specify settings for the timeline and running the animation
+ in the \uicontrol {Timeline Settings} dialog.
+ \li In the \uicontrol {Timeline ID} field, enter a name that describes
+ the animated item.
+ \li In the \uicontrol {End frame} field, set the duration of the
+ animation.
+ \li To use bindings to specify the properties, select the
+ \uicontrol {Expression binding} radio button and enter the binding
+ in the \uicontrol {Expression binding} field. For more information
+ about property binding, see \l{Setting Bindings}.
+ \li To create a timeline animation, select the \uicontrol Animation
+ radio button.
+ \li In the \uicontrol timelineAnimation tab, \uicontrol {Animation ID}
+ field, enter a name for the animation.
+ \li Select the \uicontrol {Running in Base State} check box to use the
+ settings in this tab when previewing the UI. Deselect the check box
+ to use the default settings.
+ \li In the \uicontrol {Start frame} field, set the first frame of the
+ animation.
+ \li In the \uicontrol {End frame} field, set the last frame of the
+ animation.
+ \li In the \uicontrol {Duration} field, set the length of the
+ animation from the start frame to the end frame. If you set a
+ shorter duration than the number of frames, frames are left out
+ from the end of the animation when viewing it.
+ \li Select the \uicontrol Continuous check box to loop the animation
+ indefinitely.
+ \li In the \uicontrol Loops field, select the number of times to run
+ the animation as a loop. The default number of loops is one, which
+ means that you must restart the animation to see it again
+ \li Select the \uicontrol {Ping pong} check box to play the animation
+ backwards back to the beginning when it reaches the end.
+ \li In the \uicontrol {Transitions to states} field, select the state
+ to switch to when the animation finishes.
+ \li Select \uicontrol Close to close the dialog and save the settings.
+ \endlist
+
+ To create additional timelines, select the \inlineimage plus.png
+ (\uicontrol {Add Timeline}) button next to the \uicontrol timeline tab.
+
+ To specify settings for running the timeline animations, select the
+ \inlineimage plus.png
+ (\uicontrol {Add Animation}) button next to the
+ \uicontrol {Animation Settings} group. For example, you could create
+ settings for running a part of the timeline animation between specified
+ frames or for running the animation backwards from the last frame to the
+ first.
+
+ To modify the settings, select the \inlineimage animation.png
+ (\uicontrol {Timeline Settings (S)}) button on the toolbar
+ (or press \key S) in the \uicontrol Timeline view.
+
+ \section2 Binding Animations to States
+
+ The table at the bottom of the \uicontrol {Timeline Settings} dialog lists
+ the available states. Double-click the values in the \uicontrol Timeline
+ and \uicontrol Animation column to bind the states to animations. In the
+ \uicontrol {Fixed Frame} column, you can bind the states that don't have
+ animations to fixed frames.
+
+ \section1 Managing Keyframes
+
+ To animate components in the \uicontrol Timeline view, move to a frame
+ on the timeline and specify changes in the values of a property. \QDS
+ automatically adds keyframes between two keyframes, and sets their values
+ evenly to create an appearance of movement or transformation.
+
+ \section2 Navigating the Timeline
+
+ \image studio-timeline.png "Timeline view"
+
+ You can navigate the timeline in the following ways:
+
+ \list
+ \li Drag the playhead (1) to a frame.
+ \li Click on the ruler (2) to move to a frame.
+ \li Select the \uicontrol {To Start (Home)}, \uicontrol {Previous (,)},
+ or \uicontrol {Next (.)} buttons (3), or use the keyboard shortcuts
+ to move to the first, previous, or next frame on the timeline.
+ \li Enter the number of a frame in the field (4) to move to that frame.
+ \li Select the \uicontrol Previous and \uicontrol Next buttons next to
+ a property name on the timeline (5) to move to the previous or next
+ keyframe for that property.
+ \endlist
+
+ \section2 Setting Keyframe Values
+
+ You can insert keyframes for all the properties of all the components that
+ you want to animate first, and then record the changes in their values by
+ selecting the \inlineimage recordfill.png
+ (\uicontrol {Per Property Recording}) button for one property at a time.
+ For example, you can hide and show items by turning their visibility off and
+ on or by setting their opacity to 0 or 1.
+
+ You can also select the \uicontrol {Auto Key (K)} button (or press \key K)
+ to record changes in property values, but you need to be more careful about
+ which property values you are changing to avoid surprises.
+
+ To record the changes of property values:
+
+ \list 1
+ \li In the \uicontrol Navigator, select the item to animate.
+ \li In the \uicontrol Properties view, select \uicontrol Settings >
+ \uicontrol {Insert Keyframe} for the property that you want to
+ animate.
+ \li Select the \uicontrol {Per Property Recording} button to start
+ recording property changes.
+ \li Check that the playhead is in frame 0 and enter the value of the
+ property in the field next to the property name on the timeline.
+ Press \key Enter to save the value.
+ \li Move the playhead to another frame on the timeline and specify
+ the value at that frame.
+ \li When you have specified as many values as you need, select
+ \uicontrol {Per Property Recording} again to stop recording.
+ \endlist
+
+ To remove all the changes you recorded for a property, right-click the
+ property name on the timeline and select \uicontrol {Remove Property}.
+
+ Keyframes a marked on the timeline by using markers of different colors and
+ shapes, depending on whether they are active or inactive or whether you have
+ applied easing curves to them, for example.
+
+ To edit the value of the selected keyframe, select
+ \uicontrol {Edit Value for Keyframe} in the context menu.
+
+ You can copy the keyframes from the keyframe track for an item and
+ paste them to the keyframe track of another item. To copy all
+ keyframes from one item to another one, select an item, and then
+ select \uicontrol {Copy All Keyframes} in the context menu. Then
+ select the other item and select \uicontrol {Paste Keyframes} in
+ the context menu.
+
+ To delete the selected keyframe, select \uicontrol {Delete Keyframe} in the
+ context menu.
+
+ To delete all keyframes from the selected item, select
+ \uicontrol {Delete All Keyframes} in the context menu.
+
+ To add keyframes to the keyframe track of an item at the current position
+ of the playhead select \uicontrol {Add Keyframes at Current Frame}.
+
+ \section1 Viewing the Animation
+
+ You can view the animation on the canvas by moving the playhead along the
+ timeline.
+
+ \if defined(qtdesignstudio)
+ To preview the animation, select the \uicontrol {Play (Space)}
+ button or press \key Space. To preview the whole UI, select the
+ \inlineimage live_preview.png
+ (\uicontrol {Show Live Preview}) button on the canvas toolbar
+ or press \key {Alt+P}.
+ \endif
+
+ \section1 Editing Easing Curves
+
+ \e Easing specifies the rate of a property value over time, so that
+ components can appear to pick up speed, slow down, or bounce back at the
+ end of the animation. By default, the animations you specify on the
+ timeline are \e linear, which means that they move from the beginning to
+ the end at a constant speed. You can use the curve picker to edit the
+ easing curve at a keyframe.
+
+ \image studio-curve-picker.png
+
+ You can use the preset curves or modify them by dragging the curve handlers
+ around. You can add points to the curve and drag them and the point handlers
+ to modify the curve. When you are happy with the curve, you can save it as a
+ custom curve. For more information about easing curve types, see the
+ documentation for \l [QML] {PropertyAnimation}{easing curves}.
+
+ To zoom into and out of the easing curve editor, use the mouse roller. To
+ reset the zoom factor, right-click in the editor and select
+ \uicontrol {Reset Zoom}.
+
+ To select easing curves:
+
+ \list 1
+ \li Select a keyframe on the timeline.
+ \li Select \uicontrol {Curve Picker (C)} on the toolbar, or press
+ \key C to open the \uicontrol {Easing Curve Editor} dialog.
+ \li Select an easing curve in the \uicontrol Presets tab.
+ \li In the \uicontrol {Duration (ms)} field, select the duration of the
+ easing function in milliseconds.
+ \li Select \uicontrol Preview to preview the curve.
+ \li Select \uicontrol OK to attach the easing curve to the keyframe
+ and to close the curve picker.
+ \endlist
+
+ When you attach easing curves to keyframes, the shape of the keyframe
+ marker changes from \inlineimage keyframe_linear_inactive.png
+ to \inlineimage keyframe_manualbezier_inactive.png
+ .
+
+ To customize easing curves:
+
+ \list 1
+ \li In the \uicontrol {Easing Curve Editor} dialog, select an easing
+ curve in the \uicontrol Presets tab.
+ \li Drag the curve handlers to modify the curve.
+ \li Right-click in the editor, and select \uicontrol {Add Point} to add
+ points to the curve.
+ \li Drag the points or the point handlers to modify the curve. If the
+ curve becomes invalid, it turns red in the editor and the
+ \uicontrol Save button is disabled.
+ \li Select \uicontrol Save to save your changes to the curve.
+ \li In the \uicontrol Name field, enter a name for the custom curve,
+ and then select \uicontrol OK to save the curve in the
+ \uicontrol Custom tab.
+ \endlist
+
+ To paste easing curve definitions to the curve picker as text, select
+ the \uicontrol Text tab.
+
+ \section1 Rotating Items
+
+ To animate components that rotate around a central point, you can use the
+ \l Item QML type as a parent for the rotating component. Then create a
+ timeline for the Item and set the rotation property for the start and end
+ keyframes.
+
+ \if defined(qtdesignstudio)
+ \section1 Animating Shapes
+
+ You can use the Studio components to animate the following shapes:
+
+ \list
+ \li Arc
+ \li Border
+ \li Pie
+ \li Rectangle
+ \li Triangle
+ \endlist
+ \endif
+*/
diff --git a/doc/src/qtquick/qtquick-ui-forms.qdoc b/doc/src/qtquick/qtquick-ui-forms.qdoc
index fe4f7d5ee4..16ce57a7e7 100644
--- a/doc/src/qtquick/qtquick-ui-forms.qdoc
+++ b/doc/src/qtquick/qtquick-ui-forms.qdoc
@@ -33,12 +33,11 @@
\contentspage index.html
\page creator-quick-ui-forms.html
- \if defined(qtdesignstudio)
\previouspage qtquick-iso-icon-browser.html
+ \if defined(qtdesignstudio)
\nextpage studio-live-preview.html
\else
- \previouspage quick-projects.html
- \nextpage creator-using-qt-quick-designer.html
+ \nextpage quick-export-to-qml.html
\endif
\title Qt Quick UI Forms