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authorLeena Miettinen <riitta-leena.miettinen@qt.io>2020-05-15 16:02:59 +0200
committerLeena Miettinen <riitta-leena.miettinen@qt.io>2020-05-15 14:06:13 +0000
commit37421b342f09b0327d12c5c61e65cc052b0dd2c9 (patch)
treecf34c4fdc79b8667985e0ad3f8593509f4aea0c0
parent23cdbc1ef994f817ba10a3fe15be5f276aa4f1e1 (diff)
Doc: Add missing punctuation
Change-Id: If0af93ec6f64fc5c48c33df87cf37b4189dfc72e Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc
index bcef409407..54873e84d5 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc
@@ -159,7 +159,7 @@
an easy way to add a high-quality look at a relatively low cost.
To specify an image to use as the specular reflection map, set the
- \uicontrol {Light probe} property
+ \uicontrol {Light probe} property.
Crisp images cause your material to look very glossy. The more you
blur your image, the softer your material appears.