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authorMats Honkamaa <mats.honkamaa@qt.io>2022-09-19 10:32:36 +0300
committerMats Honkamaa <mats.honkamaa@qt.io>2022-09-22 10:47:44 +0000
commitbe3444924798602eedf6f4c22985fe01cb6cf1de (patch)
treefe4c377d2449439044917dd65c36dc4b3ba122c7
parent1f6061e88ab239426a6daed0d6f73059f05237ec (diff)
Doc: Add info about 3D view context menu
Task-number: QDS-7494 Change-Id: Ic6fce90317e2ff5736ba20996ba30b1f338c36ac Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
-rw-r--r--doc/qtdesignstudio/images/3d-view-context-menu.pngbin0 -> 4571 bytes
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc16
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc10
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc11
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc17
5 files changed, 42 insertions, 12 deletions
diff --git a/doc/qtdesignstudio/images/3d-view-context-menu.png b/doc/qtdesignstudio/images/3d-view-context-menu.png
new file mode 100644
index 0000000000..c2e35e0019
--- /dev/null
+++ b/doc/qtdesignstudio/images/3d-view-context-menu.png
Binary files differ
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc
index a501eecfd0..2f6c05b24a 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc
@@ -40,10 +40,18 @@
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Components"
- Add a camera by dragging-and-dropping one of the camera components from
- \uicontrol Components > \uicontrol {Qt Quick 3D} > \uicontrol
- {Qt Quick 3D} to the \l {3D} view or to a 3D view in \l Navigator.
- If the cameras are not displayed in \uicontrol {Components}, add the
+ To add a camera component to your UI, do one of the following:
+ \list
+ \li Drag a camera component from \uicontrol Components >
+ \uicontrol {Qt Quick 3D} to the \l {3D} view or to
+ \l Navigator > \uicontrol {View3D} > \uicontrol Scene.
+ \li Right-click in the \uicontrol 3D view and select
+ \uicontrol Create > \uicontrol Cameras from the context menu.
+ \note You can only create \uicontrol {Camera Perspective} and
+ \uicontrol {Camera Ortographic} this way.
+ \endlist
+
+ If you cannot find the camera components in \uicontrol {Components}, add the
\uicontrol QtQuick3D module to your project, as described in
\l {Adding and Removing Modules}.
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
index 8f0628aef0..5c2bf4f14b 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
@@ -70,6 +70,16 @@
Additionally, you can toggle the visibility of the grid, selection boxes,
icon gizmos, and camera frustums in the 3D scene.
+ There is a context menu in the \uicontrol 3D view. To open it, right-click
+ in the \uicontrol 3D view. From the context menu you can:
+ \list
+ \li Create cameras, lights, and models.
+ \li Open \uicontrol {Material Editor} and edit materials.
+ \li Delete components
+ \list
+
+ \image 3d-view-context-menu.png
+
To refresh the contents of the \uicontrol{3D} view, press \key P or
select the \inlineimage icons/reset.png
(\uicontrol {Reset View}) button.
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
index deb6edbb64..d8fca3e346 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
@@ -36,9 +36,14 @@
As a secondary light source, you can use \l{Setting the Light Probe}
{image-based lighting}.
- To add light components to your UI, drag-and-drop them from
- \uicontrol Components > \uicontrol {Qt Quick 3D} to the \l {3D} view or to
- \l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene.
+ To add a light component to your UI, do one of the following:
+ \list
+ \li Drag a light component from \uicontrol Components >
+ \uicontrol {Qt Quick 3D} to the \l {3D} view or to
+ \l Navigator > \uicontrol {View3D} > \uicontrol Scene.
+ \li Right-click in the \uicontrol 3D view and select
+ \uicontrol Create > \uicontrol Lights from the context menu.
+ \endlist
If you cannot find the light components in \uicontrol {Components}, add the
\uicontrol {Qt Quick 3D} module to your project as instructed in
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc
index e4253f0bb6..0893eadd97 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc
@@ -37,14 +37,21 @@
\image studio-3d-models.png "Various 3D models in the 3D view"
- A Model component loads mesh data from a file. You can modify how the
+ A model component loads mesh data from a file. You can modify how the
component is shaded by using materials. For more information, see
\l {Materials and Shaders} and \l {Creating Custom Materials}.
- You can drag-and-drop a model from \uicontrol Components
- > \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to the \l {3D} view or
- to \l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene. If the
- models are not displayed in \uicontrol {Components}, you should add the
+ To add a model component to your UI, do one of the following:
+ \list
+ \li Drag a model component from \uicontrol Components >
+ \uicontrol {Qt Quick 3D} to the \l {3D} view or to
+ \l Navigator > \uicontrol {View3D} > \uicontrol Scene.
+ \li Right-click in the \uicontrol 3D view and select
+ \uicontrol Create > \uicontrol Primitives from the context menu.
+ \note You can not create \uicontrol Empty models this way.
+ \endlist
+
+ If you cannot find the model components in \uicontrol {Components}, add the
\uicontrol QtQuick3D module to your project, as described in
\l {Adding and Removing Modules}.