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authorJohanna Vanhatapio <johanna.vanhatapio@qt.io>2020-09-02 15:25:09 +0300
committerJohanna Vanhatapio <johanna.vanhatapio@qt.io>2020-09-03 09:40:45 +0000
commitac55948c761a3b07fe2944dc3c5ef17ddc38d0eb (patch)
tree3a4baf2df9ef8ea899a4f5a335fd776bc05a028c /doc
parent1074dab46703d80718ccda079f20e5e92c90257e (diff)
Doc: Update topic on working in 3D Editor
Fixes: QDS-2655 Change-Id: If8e5e1051ceca8b405facdf36747c4d887d830bf Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Diffstat (limited to 'doc')
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc43
1 files changed, 23 insertions, 20 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
index cc42cbc100..e89783168b 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
@@ -30,8 +30,8 @@
\title Working in 3D Editor
- When editing a 3D scene, you view the scene in \uicontrol {3D Editor} by
- using the \uicontrol {3D Editor} camera. You can switch between
+ When editing a 3D scene, you view the scene in the \uicontrol {3D Editor}
+ view. You can change the projection of the view by switching between
\e {perspective camera} and \e {orthographic camera} modes. When using the
perspective camera mode, objects that are far from the camera appear smaller
than those nearby. In the orthographic camera mode, all objects appear at
@@ -61,7 +61,8 @@
Additional helpful features when editing 3D scenes are the \e {edit light},
which is a quick way to light the scene, and the grid that helps you to
navigate in 3D space. Select the \inlineimage grid_on.png
- (\uicontrol {Toggle Grid Visibility}) to show or hide the grid.
+ (\uicontrol {Toggle Grid Visibility}) or press \key G to show or hide the
+ grid.
\image studio-3d-editor.png "3D Editor"
@@ -78,10 +79,10 @@
camera:
\list
- \li To pan, press \key Alt and use the middle mouse button to click
- anywhere in the rendered view to slide the view around.
- \li To orbit, press \key Alt and click anywhere in the rendered view to
- rotate the view.
+ \li To pan, press \key Alt and use the middle mouse button to click and
+ drag anywhere in the rendered view to slide the view around.
+ \li To orbit, press \key Alt and click and drag anywhere in the rendered
+ view to rotate the view.
\li To zoom, use the mouse wheel or press \key Alt and right-click
anywhere in the rendered view to zoom the view in or out as you drag
up or down.
@@ -91,11 +92,12 @@
select \inlineimage fit_selected.png
(\uicontrol {Fit Selected}) or press \key F.
- The world axis helper (1) shows the direction of the world axes in respect
- to the 3D Editor camera. To point the camera at the currently selected
- component in the direction of an axis, click the axis. If no component
- is selected, the camera is pointed at the world origin. This does not
- affect the camera zoom level.
+ The world axis helper (1) shows the direction of the world axes in view.
+ To point the camera at the currently selected component in the direction of
+ an axis, click the axis. Clicking the dot at the end of the axis will point
+ the camera at the opposite direction of the axis. If no component is
+ selected, the camera is pointed at the world origin. This does not affect
+ the camera zoom level.
\image studio-3d-editor-axis-helper.png "Axis helper in 3D Editor"
@@ -128,8 +130,8 @@
\section1 Using Edit Light
- The edit light is an extra point light that follows the edit camera.
- To switch the edit light on and off, select \inlineimage edit_light_on.png
+ The edit light is an extra point light that can be used to illuminate the
+ scene. To toggle the edit light on and off, select \inlineimage edit_light_on.png
or \inlineimage edit_light_off.png
(\uicontrol {Toggle Edit Light})
or press \key U.
@@ -160,7 +162,7 @@
You can move items in relation to their coordinate system, along the x, y,
or z axis or on the top, bottom, left, and right clip planes of the
- \uicontrol {3D Editor} camera.
+ \uicontrol {3D Editor} view.
To move items, select \inlineimage move_on.png
or press \key W:
@@ -170,8 +172,8 @@
drag the item along the axis.
\li To move items on a plane, click the plane handle and drag the item
on the plane.
- \li To move an item freely in the editor, click the gray handle at the
- center of the item.
+ \li To move an item freely in 3D editor, click and drag the gray handle
+ at the center of the move gizmo.
\endlist
\section1 Rotating Items
@@ -182,9 +184,10 @@
or press \key E:
\list
- \li To rotate an item around its rotation gizmo, click the axis and
+ \li To rotate an item around its rotation gizmo, click the axis ring and
drag in the direction you want to rotate the item in.
- \li To freely rotate the item, select the gray circle.
+ \li To freely rotate the item, click and drag the inner center circle of
+ the gizmo.
\endlist
\section1 Scaling Items
@@ -203,7 +206,7 @@
attached to the axis.
\li To adjust the scale across a plane, click the plane handle and drag
the item on the plane.
- \li To uniformly scale an item across all axes, click and drag the
+ \li To uniformly scale an item across all axes, click and drag the gray
handle at the center of the item.
\endlist
*/