diff options
author | Johanna Vanhatapio <johanna.vanhatapio@qt.io> | 2020-09-02 15:25:09 +0300 |
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committer | Johanna Vanhatapio <johanna.vanhatapio@qt.io> | 2020-09-03 09:40:45 +0000 |
commit | ac55948c761a3b07fe2944dc3c5ef17ddc38d0eb (patch) | |
tree | 3a4baf2df9ef8ea899a4f5a335fd776bc05a028c /doc | |
parent | 1074dab46703d80718ccda079f20e5e92c90257e (diff) |
Doc: Update topic on working in 3D Editor
Fixes: QDS-2655
Change-Id: If8e5e1051ceca8b405facdf36747c4d887d830bf
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc | 43 |
1 files changed, 23 insertions, 20 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc index cc42cbc100..e89783168b 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc @@ -30,8 +30,8 @@ \title Working in 3D Editor - When editing a 3D scene, you view the scene in \uicontrol {3D Editor} by - using the \uicontrol {3D Editor} camera. You can switch between + When editing a 3D scene, you view the scene in the \uicontrol {3D Editor} + view. You can change the projection of the view by switching between \e {perspective camera} and \e {orthographic camera} modes. When using the perspective camera mode, objects that are far from the camera appear smaller than those nearby. In the orthographic camera mode, all objects appear at @@ -61,7 +61,8 @@ Additional helpful features when editing 3D scenes are the \e {edit light}, which is a quick way to light the scene, and the grid that helps you to navigate in 3D space. Select the \inlineimage grid_on.png - (\uicontrol {Toggle Grid Visibility}) to show or hide the grid. + (\uicontrol {Toggle Grid Visibility}) or press \key G to show or hide the + grid. \image studio-3d-editor.png "3D Editor" @@ -78,10 +79,10 @@ camera: \list - \li To pan, press \key Alt and use the middle mouse button to click - anywhere in the rendered view to slide the view around. - \li To orbit, press \key Alt and click anywhere in the rendered view to - rotate the view. + \li To pan, press \key Alt and use the middle mouse button to click and + drag anywhere in the rendered view to slide the view around. + \li To orbit, press \key Alt and click and drag anywhere in the rendered + view to rotate the view. \li To zoom, use the mouse wheel or press \key Alt and right-click anywhere in the rendered view to zoom the view in or out as you drag up or down. @@ -91,11 +92,12 @@ select \inlineimage fit_selected.png (\uicontrol {Fit Selected}) or press \key F. - The world axis helper (1) shows the direction of the world axes in respect - to the 3D Editor camera. To point the camera at the currently selected - component in the direction of an axis, click the axis. If no component - is selected, the camera is pointed at the world origin. This does not - affect the camera zoom level. + The world axis helper (1) shows the direction of the world axes in view. + To point the camera at the currently selected component in the direction of + an axis, click the axis. Clicking the dot at the end of the axis will point + the camera at the opposite direction of the axis. If no component is + selected, the camera is pointed at the world origin. This does not affect + the camera zoom level. \image studio-3d-editor-axis-helper.png "Axis helper in 3D Editor" @@ -128,8 +130,8 @@ \section1 Using Edit Light - The edit light is an extra point light that follows the edit camera. - To switch the edit light on and off, select \inlineimage edit_light_on.png + The edit light is an extra point light that can be used to illuminate the + scene. To toggle the edit light on and off, select \inlineimage edit_light_on.png or \inlineimage edit_light_off.png (\uicontrol {Toggle Edit Light}) or press \key U. @@ -160,7 +162,7 @@ You can move items in relation to their coordinate system, along the x, y, or z axis or on the top, bottom, left, and right clip planes of the - \uicontrol {3D Editor} camera. + \uicontrol {3D Editor} view. To move items, select \inlineimage move_on.png or press \key W: @@ -170,8 +172,8 @@ drag the item along the axis. \li To move items on a plane, click the plane handle and drag the item on the plane. - \li To move an item freely in the editor, click the gray handle at the - center of the item. + \li To move an item freely in 3D editor, click and drag the gray handle + at the center of the move gizmo. \endlist \section1 Rotating Items @@ -182,9 +184,10 @@ or press \key E: \list - \li To rotate an item around its rotation gizmo, click the axis and + \li To rotate an item around its rotation gizmo, click the axis ring and drag in the direction you want to rotate the item in. - \li To freely rotate the item, select the gray circle. + \li To freely rotate the item, click and drag the inner center circle of + the gizmo. \endlist \section1 Scaling Items @@ -203,7 +206,7 @@ attached to the axis. \li To adjust the scale across a plane, click the plane handle and drag the item on the plane. - \li To uniformly scale an item across all axes, click and drag the + \li To uniformly scale an item across all axes, click and drag the gray handle at the center of the item. \endlist */ |