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Diffstat (limited to 'doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc')
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc | 47 |
1 files changed, 41 insertions, 6 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc index eab2e007e2..5d6b39a325 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc @@ -29,7 +29,7 @@ \page exporting-from-maya.html \previouspage exporting-from-blender.html \if defined (qtdesignstudio) - \nextpage creator-quick-tour.html + \nextpage exporting-from-maya.html \else \nextpage studio-importing-3d.html \endif @@ -39,6 +39,28 @@ You can export graphics from Maya in the FBX format. The necessary plugin is usually enabled by default, but you can check that in the plugin manager. + Maya exports the transformation as given by the scene. To include frozen + transformations in your export, select \uicontrol Modify > \uicontrol + {Freeze Transformation} in Maya before exporting your assets. For more + information, see Maya documentation. + + We recommend using default pivot points in your designs to avoid problems + when importing to \QDS. If you want to use a non-default position for a + pivot point, you have to adjust it in Maya before exporting your assets. + + To export certain elements of your design, such as geometry, animations, + and textures, you need to adjust the settings for FBX exports under + \uicontrol {File Type Specific Options} in Maya export options. The + optional steps should only be applied if required by the project. For + example, including embedded media in your export simplifies moving the + scene to another computer but increases the file size as well as the loading + time of the scene since the textures need to be extracted before they can be + imported to the scene. This would result in the same texture existing in + three locations on your computer: the original location, embedded in the + scene, and extracted into the asset import folder. + + These instructions apply to Autodesk Maya 2020. + To export graphics from Maya: \list 1 @@ -51,10 +73,23 @@ file. \li In the \uicontrol {Files of type} field, select \uicontrol {FBX export}. - \li In \uicontrol Presets > \uicontrol {Current Preset}, select - \uicontrol {Autodesk Media & Entertainment}. - \li In \uicontrol Geometry > \uicontrol {Convert NURBS surface to}, - select \uicontrol {Interactive Display Mesh}. - \li To export files, select \uicontrol {Export All}. + \li Select \uicontrol {File Type Specific Options} > \uicontrol Presets + > \uicontrol {Current Preset} > \uicontrol {Autodesk Media & + Entertainment} to select suitable default settings for importing to + \QDS. These settings will be adjusted in the following steps, which + will cause the \uicontrol {Current Preset} to change to \uicontrol + {User defined}. + \li Select \uicontrol Include > \uicontrol Geometry > \uicontrol + {Convert NURBS surface to} > \uicontrol {Interactive Display Mesh} + to convert NURBS surfaces to polygons based on the NURBS display + settings. + \li Optionally, select \uicontrol Animation > \uicontrol {Baked + Animation}, and then select \uicontrol {Bake Animation} check box to + include baked animations in your export. Enter the start and end + frames to bake into your animation. + \image maya-export-options2.png "More export options in Maya" + \li Optionally, select \uicontrol {Embed Media}, and then select the + \uicontrol {Embed Media} check box to include embedded textures. + \li Select \uicontrol {Export All} to export files. \endlist */ |