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-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc47
1 files changed, 41 insertions, 6 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc
index eab2e007e2..5d6b39a325 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc
@@ -29,7 +29,7 @@
\page exporting-from-maya.html
\previouspage exporting-from-blender.html
\if defined (qtdesignstudio)
- \nextpage creator-quick-tour.html
+ \nextpage exporting-from-maya.html
\else
\nextpage studio-importing-3d.html
\endif
@@ -39,6 +39,28 @@
You can export graphics from Maya in the FBX format. The necessary plugin is
usually enabled by default, but you can check that in the plugin manager.
+ Maya exports the transformation as given by the scene. To include frozen
+ transformations in your export, select \uicontrol Modify > \uicontrol
+ {Freeze Transformation} in Maya before exporting your assets. For more
+ information, see Maya documentation.
+
+ We recommend using default pivot points in your designs to avoid problems
+ when importing to \QDS. If you want to use a non-default position for a
+ pivot point, you have to adjust it in Maya before exporting your assets.
+
+ To export certain elements of your design, such as geometry, animations,
+ and textures, you need to adjust the settings for FBX exports under
+ \uicontrol {File Type Specific Options} in Maya export options. The
+ optional steps should only be applied if required by the project. For
+ example, including embedded media in your export simplifies moving the
+ scene to another computer but increases the file size as well as the loading
+ time of the scene since the textures need to be extracted before they can be
+ imported to the scene. This would result in the same texture existing in
+ three locations on your computer: the original location, embedded in the
+ scene, and extracted into the asset import folder.
+
+ These instructions apply to Autodesk Maya 2020.
+
To export graphics from Maya:
\list 1
@@ -51,10 +73,23 @@
file.
\li In the \uicontrol {Files of type} field, select
\uicontrol {FBX export}.
- \li In \uicontrol Presets > \uicontrol {Current Preset}, select
- \uicontrol {Autodesk Media & Entertainment}.
- \li In \uicontrol Geometry > \uicontrol {Convert NURBS surface to},
- select \uicontrol {Interactive Display Mesh}.
- \li To export files, select \uicontrol {Export All}.
+ \li Select \uicontrol {File Type Specific Options} > \uicontrol Presets
+ > \uicontrol {Current Preset} > \uicontrol {Autodesk Media &
+ Entertainment} to select suitable default settings for importing to
+ \QDS. These settings will be adjusted in the following steps, which
+ will cause the \uicontrol {Current Preset} to change to \uicontrol
+ {User defined}.
+ \li Select \uicontrol Include > \uicontrol Geometry > \uicontrol
+ {Convert NURBS surface to} > \uicontrol {Interactive Display Mesh}
+ to convert NURBS surfaces to polygons based on the NURBS display
+ settings.
+ \li Optionally, select \uicontrol Animation > \uicontrol {Baked
+ Animation}, and then select \uicontrol {Bake Animation} check box to
+ include baked animations in your export. Enter the start and end
+ frames to bake into your animation.
+ \image maya-export-options2.png "More export options in Maya"
+ \li Optionally, select \uicontrol {Embed Media}, and then select the
+ \uicontrol {Embed Media} check box to include embedded textures.
+ \li Select \uicontrol {Export All} to export files.
\endlist
*/