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-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc12
1 files changed, 11 insertions, 1 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc
index babe39a29f..b9b463c52e 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc
@@ -58,11 +58,21 @@
You can use a Texture component to specify an image and how it is
mapped to meshes in a 3D scene. Texture components can use image
data either from a file or a Qt Quick QML type.
+ \li \l {Using 3D Materials}
+
+ You can apply a set of predefined 3D materials on your models.
+
\li \l {Applying 3D Effects}
You can use 3D effect components to generate post-processing
effects.
- \li \l{Using Lights}
+
+ \li \l {Using Custom Shaders}
+
+ You can use 3D shader utilities to construct your own effects and
+ materials.
+
+ \li \l {Using Lights}
You can use several light types as the source of lighting in a
scene and set their properties.