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Diffstat (limited to 'doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc')
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc index babe39a29f..b9b463c52e 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc @@ -58,11 +58,21 @@ You can use a Texture component to specify an image and how it is mapped to meshes in a 3D scene. Texture components can use image data either from a file or a Qt Quick QML type. + \li \l {Using 3D Materials} + + You can apply a set of predefined 3D materials on your models. + \li \l {Applying 3D Effects} You can use 3D effect components to generate post-processing effects. - \li \l{Using Lights} + + \li \l {Using Custom Shaders} + + You can use 3D shader utilities to construct your own effects and + materials. + + \li \l {Using Lights} You can use several light types as the source of lighting in a scene and set their properties. |