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Diffstat (limited to 'doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc')
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc index ab145f9ef2..8354f8943a 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc @@ -28,7 +28,7 @@ /*! \page studio-3d-texture.html \previouspage studio-3d-materials.html - \nextpage studio-3d-effects.html + \nextpage studio-3d-materials-types.html \title Attaching Textures to Materials @@ -112,9 +112,12 @@ \section1 Applying Textures to Materials - You drag and drop an image from \uicontrol Library > \uicontrol Assets - on a material to create and set the texture automatically, or you can use - a Texture component. + Drag and drop an image from \uicontrol Library > \uicontrol Assets + on a material to create and set the texture automatically, or use + a Texture component. For a default material the created \uicontrol Texture + is assigned to the \uicontrol {Diffuse Map} property and for a principled + material to the \uicontrol {Base Color Map}. For a custom material, you + must assign the texture to a map. To use Texture components to apply textures to materials: |